yangbear
|
f18b6812fc
|
Fix variable name collision 'allT' in PageController
|
2026-07-11 00:34:38 +08:00 |
|
yangbear
|
b35afe1022
|
Hide TipPanel at opening start, show it when opening finishes, and hide it when switching camera
|
2026-07-10 23:58:43 +08:00 |
|
yangbear
|
80cb7598e6
|
Fix VideoPanel reference, automatically find Canvas/VideoPanel and add components if missing
|
2026-07-10 04:41:26 +08:00 |
|
yangbear
|
745b11b7f0
|
Refine Shose undo back to initial voice, fix video looping and hiding, make TipPanel persistent during opening
|
2026-07-10 03:50:39 +08:00 |
|
yangbear
|
ec503bd3f1
|
Fix final chanrao audio, smooth camera3 transition, show TipPanel for 2s, and play tuoxiezi video
|
2026-07-10 02:51:52 +08:00 |
|
yangbear
|
193d93f852
|
Fix Ping restart collider issue and Shose flash issue
|
2026-07-10 02:11:11 +08:00 |
|
yangbear
|
a33435a827
|
fix: resolve Next/Previous step and UI skipping bugs
|
2026-07-08 09:38:42 +08:00 |
|
yangbear
|
07256e9e70
|
fix: 删除ActivateExperimentObjects中残留的ping.004激活代码-根因
日志显示强制隐藏后又被旧代码SetActive(true)覆盖, Python替换未匹配实际文本
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2026-07-05 02:26:21 +08:00 |
|
yangbear
|
065be5a982
|
fix: ActivateExperimentObjects加第三层强制隐藏ping/chanrao+日志
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2026-07-05 02:23:53 +08:00 |
|
yangbear
|
77f6e2f00d
|
fix: PlayOpeningFlow/ReturnToHome重置所有ping/chanrao为隐藏
- OpeningFlowController新增DeactivateManInjuryChildren遍历隐藏
- PageController.ReturnToHome同样遍历隐藏ping/chanrao
- 解决上一轮实验残留导致ping自动出现的bug
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2026-07-04 16:48:30 +08:00 |
|
yangbear
|
c8f23df5a4
|
feat: 语音流程重排+ping延后+边框变细
- 实验启动时自动播放第1段woman语音(周围环境安全)
- point1点击播放第2段(伤员左大腿), 同时激活ping.004
- ping边框从0.04改为0.015变细
- ActivateExperimentObjects不再即时激活ping
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2026-07-03 14:08:08 +08:00 |
|
yangbear
|
393e3da16f
|
feat: ping/chanrao交互系统 + camera3平滑切换
- PingClickHandler: 蓝色闪烁描边, 点击显示chanrao并隐藏自己, 链式激活下个ping
- ping链: 004→003→002→001 (从4开始)
- TouchPositionHandler: point1点击时黑幕渐入→切camera3→渐出
- PageController: 实验启动时激活ping.004
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2026-07-02 16:07:02 +08:00 |
|
yangbear
|
2538eecb6b
|
fix: 恢复丢失的AudioManager调用(PlayHomeBg/StopBgMusic/PlayExperimentBg)
多次替换导致ShowPage/OnFixationSelected/ActivateExperimentObjects中的调用丢失
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2026-07-01 22:42:39 +08:00 |
|
yangbear
|
8f05587473
|
fix: AudioManager.I→FindObjectOfType避免Awake执行顺序导致I为null
PageController可能在AudioManager.Awake前Start, 导致I为null
改用FindObjectOfType在调用时查找
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2026-07-01 22:39:36 +08:00 |
|
yangbear
|
b4415dea4c
|
feat: 音频系统统一重写—AudioManager管理全部音频
新增 AudioManager.cs 挂在 [Managers] 上:
- _bgSource: 背景音乐(首页/实验), spatialBlend=0, BgVolume可调
- _sfxSource: 音效(篮球/manCall), Stop()可打断
- _voiceSource: 语音中断播放
替换:
- PageController: BGMController→AudioManager.I
- OpeningFlowController: PlayClipAtPoint→AudioManager.I.PlayBasketball/ManCallSfx
- 删除 BGMController.cs
- 删除旧 AudioManager.cs(Assets/Scripts/Audio/旧版)
|
2026-07-01 22:35:36 +08:00 |
|
yangbear
|
c3d1efbe2c
|
fix: 删除Start()中_bgAudioSource初始化+修复PlayExperimentBg调用
|
2026-07-01 22:12:31 +08:00 |
|
yangbear
|
d52a7e86aa
|
fix: 清理PageController中残留的音频代码片段
|
2026-07-01 22:11:21 +08:00 |
|
yangbear
|
efce2422b8
|
fix: 删除PageController中所有旧音频死代码—只留BGMController
旧PlayHomeBg/PlayExperimentBg/StopBgMusic/FadeInBg/PlayWomanAudioSequence
和对应字段全部删除,避免与BGMController静态方法共存
|
2026-07-01 22:10:30 +08:00 |
|
yangbear
|
e1a9f90d3f
|
feat: BGMController独立音频脚本—彻底脱离PageController复杂编辑历史
新增BGMController.cs挂在[Managers]上:
- Awake()中创建AudioSource(spatialBlend=0,vol=0.5)
- AssetDatabase兜底加载_homeBgClip/_experimentBgClip
- 静态方法PlayHomeBg/PlayExperimentBg/StopBgMusic
PageController调用改为BGMController.xxx
|
2026-07-01 22:00:41 +08:00 |
|
yangbear
|
fa380b2ea5
|
fix: AudioSource搬到[Managers]+关多余AudioListener+跳过FadeInBg直设音量0.5
- [Managers]是始终活跃的非UI/非摄像机物体,切换摄像机不影响
- 禁用camera2/camera3的AudioListener消除多Listener冲突
- 暂时跳过FadeInBg直接设vol=0.5排除淡入干扰
|
2026-07-01 21:56:12 +08:00 |
|
yangbear
|
01ca708a43
|
fix: AudioSource从Canvas移到Main Camera—UI Canvas AudioSource无法正常播放
根因: Canvas上的AudioSource因UI Canvas系统限制无法正常输出声音
解决: 将AudioSource组件挂在Main Camera上(spatialBlend=0 2D模式)
Start/PlayHomeBg/PlayExperimentBg全部使用Main Camera的AudioSource
|
2026-07-01 21:52:39 +08:00 |
|
yangbear
|
d1430d7b64
|
fix: AudioSource设为2D(spatialBlend=0)+FadeInBg加日志
Canvas处于3D空间远端位置(586,330,0),默认3D AudioSource音量衰减到0
spatialBlend=0改为2D全域模式
|
2026-07-01 21:50:12 +08:00 |
|
yangbear
|
511ef8a61a
|
fix: PlayHomeBg/PlayExperimentBg用AssetDatabase.LoadAssetAtPath兜底加载clip
SerializerField引用因脚本重编译频繁丢失,改为代码中硬加载音频文件路径
不再依赖Inspector赋值
|
2026-07-01 21:47:46 +08:00 |
|
yangbear
|
fc63a9bbb3
|
fix: StopBgMusic加enabled=false彻底禁用AudioSource防止后续恢复
- StopBgMusic: Stop后加s.enabled=false, 日志打印clip名
- PlayHomeBg/PlayExperimentBg: 播放前设enabled=true, 先停旧fade再开新
- FadeInBg从volume=0渐入
|
2026-07-01 21:38:26 +08:00 |
|
yangbear
|
9cce193381
|
fix: 删除重复的_fadeCoroutine字段声明
|
2026-07-01 21:34:19 +08:00 |
|
yangbear
|
c9eda6a9f7
|
fix: StopBgMusic停止Canvas上所有AudioSource,消除潜藏旧组件
之前的PlayHomeBg/PlayExperimentBg每次run可能残留重复AddComponent
现在GetComponents<AudioSource>()遍历停止全部,不依赖单引用
|
2026-07-01 21:32:22 +08:00 |
|
yangbear
|
798393edee
|
fix: StopBgMusic强制Stop+中断FadeInBg协程,彻底解决bg不退
- StopBgMusic去掉isPlaying检查,AudioSource存在就强制Stop
- 保存FadeInBg协程引用到_fadeCoroutine
- StopBgMusic时先StopCoroutine(_fadeCoroutine)再Stop音频
|
2026-07-01 21:29:54 +08:00 |
|
yangbear
|
f68e675022
|
fix: bg音乐缓入+语音打断+代码碎片清理
- PlayHomeBg/PlayExperimentBg 增加 FadeInBg 缓入协程(1.5s)
- TouchPositionHandler 使用静态共享 AudioSource 避免语音重叠
- 清理 PageController 中因多次编辑产生的代码碎片和括号混乱
|
2026-07-01 21:18:34 +08:00 |
|
yangbear
|
d0e4d5d8c5
|
fix: 音频系统全面修复 - 引用设置+PlayHomeBg重启+音效位置
1. 通过MCP设置所有AudioClip引用到Inspector字段
2. PlayHomeBg去掉clip比较检查,Stop后回来能重新播放
3. basketball/manCall PlayClipAtPoint改用transform.position
4. TouchPositionHandler voiceClip通过SerializedObject赋值
|
2026-07-01 21:04:38 +08:00 |
|
yangbear
|
34287ca203
|
fix: 音频系统代码清理 - 修复TouchPositionHandler多余} + 清理死代码
- TouchPositionHandler: 修复sed残留多余},改用PlayClipAtPoint
- PageController: StopBgMusic/HideAllPages分行,删除未调用的PlayWomanAudioSequence
|
2026-07-01 20:19:17 +08:00 |
|
yangbear
|
b26a6e0fc7
|
fix: 移除重复的PlayHomeBg/StopBgMusic/PlayExperimentBg定义
|
2026-07-01 20:03:45 +08:00 |
|
yangbear
|
97b793e8f4
|
fix: 修复bg音乐方法被加到类外面的编译错误
|
2026-07-01 20:01:21 +08:00 |
|
yangbear
|
8dadc6a58d
|
feat: 音频系统重构 - bg音乐流程修复 + woman语音按点位播放
改动:
1. TouchPositionHandler新增voiceClip字段, 点击时播放对应语音
2. PageController.ShowPage: 首页播放homeBg
3. OnFixationSelected: StopBgMusic()(开场动画开始时停bg)
4. ActivateExperimentObjects: 移除PlayWomanAudioSequence, 保留PlayExperimentBg
5. 新增PlayHomeBg/StopBgMusic/PlayExperimentBg方法
6. 删除_audioManager冗余引用
流程:
首页→homeBg播 → 选固定方式→bg停 → 开场动画→实验bg播
woman语音1→点击point1播, 语音2→point2, 语音3→point3
|
2026-07-01 19:51:41 +08:00 |
|
yangbear
|
9548492391
|
feat: 完整音频系统 - 首页/实验背景音乐+woman语音序列
- PageController新增_homeBgClip/_experimentBgClip/_womanClips数组
- Start()创建AudioSource循环播放背景音乐
- ShowPage控制: Home播首页bg, 离开首页停止bg
- ActivateExperimentObjects: 停止首页bg→播实验bg→顺序播放3段woman语音
- PlayWomanAudioSequence()协程: 每段播完后等0.5s再播下一段
|
2026-06-30 23:42:26 +08:00 |
|
yangbear
|
9ce2bccbeb
|
fix: 实验启动时恢复显示TipPanel和DialogueBubble
HideAllPages()隐藏了这两个面板,ActivateExperimentObjects()中补上显示
|
2026-06-30 23:12:24 +08:00 |
|
yangbear
|
7519b37ee6
|
fix: 模型状态完全恢复 - man Animator重置 + touchPoint闪烁重启
- PlayOpeningFlow/ReturnToHome: 增加 _manAnimator.Play("manIdle") 强制重置动画状态
- TouchPositionHandler: 新增 OnEnable() 重新激活时自动重启闪烁协程+启用MeshRenderer
- 解决返回重来后 man 还停在 manfull、touchPoint 不再闪烁的问题
|
2026-06-30 15:09:31 +08:00 |
|
yangbear
|
039099e1f6
|
fix: Camera.main→GameObject.Find(Main Camera) 解决摄像机不同步
根因: Camera.main在SwitchToCamera2禁用主摄像机后返回null,
PlayOpeningFlow/ReturnToHome无法重新启用主摄像机。
全部改用GameObject.Find("Main Camera")按名字查找。
|
2026-06-30 14:55:40 +08:00 |
|
yangbear
|
3ebe010dfd
|
fix: Previous/Next走对woman步进 + 开场动画支持重复播放
- PreviousStep/NextStep: woman自由步进优先于Config路径
- UpdateTouchVisibility: 修正索引 i==step (之前错误地用step-1)
- PlayOpeningFlow: 每次调用前重置man/man2/摄像机状态,支持返回重来
- PageController: 移除InitializeFromGameManager调用,不再覆盖woman步进
|
2026-06-30 14:47:51 +08:00 |
|
yangbear
|
2df79866d0
|
feat: 上一步/下一步支持woman步进撤销重做
- StepManager新增自由步进模式(无Config时):
InitWomanSteps/RecordWomanStep/WomanStepPrevious/WomanStepNext
- PreviousStep/NextStep在_activeSteps为null时走woman步进
- TouchPositionHandler点击后通知StepManager.RecordWomanStep
- PageController在实验启动时调用InitWomanSteps初始化
- 上一步→woman回到上个位置+显示对应touchPoint
- 下一步→woman移到下个位置+显示对应touchPoint
|
2026-06-30 14:32:30 +08:00 |
|
yangbear
|
542268932d
|
fix: touchArray球体改为黑场后才出现,与medicalBox同步
- 所有touchArray子级初始隐藏
- ActivateExperimentObjects()中同步激活point1
|
2026-06-30 02:49:27 +08:00 |
|
yangbear
|
bc24cd922c
|
fix: ActivateExperimentObjects 用 FindObjectsOfType(includeInactive) 替代 GameObject.Find
medicalBox 初始 inactive,GameObject.Find 只能找活跃对象
改为 FindObjectsOfType<GameObject>(true) 遍历所有对象查找
|
2026-06-30 02:26:32 +08:00 |
|
yangbear
|
7100305765
|
feat: woman移动交互 + medicalBox显示 + ReturnToHome场景重置
- TouchPositionHandler: 点击touchArray球体→woman移动到womanPointArray对应位置
- medicalBox: 初始隐藏,实验开始后显示
- ReturnToHome: 重置场景(恢复man/man2, 隐藏woman/manInjury/medicalBox, 切回主摄像机, 重置Animator)
- ActivateExperimentObjects(): 实验启动时激活实验物件
|
2026-06-30 02:19:13 +08:00 |
|
yangbear
|
cee3dd097c
|
fix: HideAllPages 增加隐藏 DialogueBubble
|
2026-06-30 01:37:40 +08:00 |
|
yangbear
|
7d2696d65c
|
fix: HideAllPages 增加隐藏 TipPanel
|
2026-06-30 01:22:54 +08:00 |
|
yangbear
|
8c5412f390
|
fix: 片头动画改为用户触发而非自动播放
- OpeningFlowController: Start() 不再自动播放动画,新增 PlayOpeningFlow(Action onComplete) 公开方法
- PageController: OnFixationSelected() 先隐藏所有UI面板,调用 PlayOpeningFlow,动画结束后再显示 ExperimentPanel
- 新增 HideAllPages() 方法用于片头动画期间清空UI
- 所有按钮回调均保留 Debug.Log 输出
|
2026-06-29 20:25:57 +08:00 |
|
yangbear
|
2d0aaa98aa
|
fix: 修复 UI 导航流程,添加 Debug.Log 完整日志
- 重写 PageController.cs,为所有按钮回调添加完整 Debug.Log
- 自动修复 _btnFixationBack:未赋值时自动查找 FixationPanel/BtnBack
- 自动修复 _btnExperimentBack:未赋值时自动查找 ExperimentPanel/Navbar/BtnBack
- 删除失效的 Canvas 根级冗余 BtnFixationBack
- 添加 3D 角色模型资源(man/woman 模型、动画、TextMesh Pro)
- 添加 ExperimentPanel UI 资源和 TrainingBackground 素材
测试方法:进入 Play 模式,查看 Console 以验证每个按钮的绑定状态和点击回调是否正常触发。
|
2026-06-27 13:25:58 +08:00 |
|
yangbear
|
b999148a0e
|
fix: 修复ExperimentPanel按钮无响应问题,新增OnExperimentBackClicked回调,清理遗留的BtnFixationBack显隐逻辑
|
2026-06-25 04:55:41 +08:00 |
|
yangbear
|
0a1fce450c
|
fix: 清理AI遗留代码,修复场景配置
- 删除三套旧菜单系统 (MainMenu.cs, MainMenuUI.cs, ModeSelectionUI.cs)
- Ground 添加 BoxCollider 并设置 tag 为 Ground
- UIManager.OnReturnClicked 改为通过 PageController 返回首页
- PageController 增加 ReturnToHome 方法,管理 BtnFixationBack 可见性
- 清理废弃场景 Experiment.unity / ModeSelection.unity 及历史截图
|
2026-06-25 04:37:45 +08:00 |
|
yangbear
|
3b4438731d
|
fix: WebGL关闭Brotli压缩解决服务器部署.br解析问题; 新增PageController编辑器页面预览下拉框; 创建FractureFixationConfig ScriptableObject; 修复ExperimentFlowCoordinator自动初始化问题
|
2026-06-24 06:05:55 +08:00 |
|
yangbear
|
a6a7fd06d4
|
feat: WebGL打包配置 + UI页面系统完善
- WebGL Build: 全屏1920x1080,Build文件夹gitignore
- 导入Arial.ttf字体解决WebGL打包字体问题
- 修复PageController所有按钮绑定(BtnExamMode等)
- ModeSelectPanel添加ModeDesc描述文字
- 删除PageControllerEditor.cs(Editor脚本导致WebGL编译失败)
- 场景模型资源导入(Environment/playground)
|
2026-06-24 05:24:09 +08:00 |
|