Commit Graph

67 Commits

Author SHA1 Message Date
yangbear a6bda2b296 Add close logic for BtnYes and BtnBack on EndPanel 2026-07-12 07:06:59 +08:00
yangbear ab7f0fb1b2 Fix duplicate voice playback on Ping completion and add EndPanel integration 2026-07-12 07:03:36 +08:00
yangbear cd0944be45 Fix returning to home bug: ensure all pings, chanrao, and Shose are hidden completely 2026-07-12 06:59:39 +08:00
yangbear 5428b5d8f0 Swap order: Shose -> Ping(Phase1) -> ChanraoTuibu -> Ping(Phase2). Final voice is on ChanraoTuibu complete 2026-07-11 10:13:13 +08:00
yangbear 5f4eff1cef Swap order: Shose now triggers Ping, and Ping triggers ChanraoTuibu. Final voice moved to ChanraoTuibu. 2026-07-11 05:35:30 +08:00
yangbear 688b4b29fc Fix Shose blinking immediately at start by adding OnDisable hook and correctly disabling the script before activating the object 2026-07-11 05:21:23 +08:00
yangbear d32a524308 Fix Point2 outline visual script bug, show Shose without outline at start, only show point2 after camera3 switches, and fix Shose undo removing camera reversion 2026-07-11 05:15:23 +08:00
yangbear 4168def501 Fix GameObject.Find resolving the wrong point2 object (womanPointArray/point2 instead of touchArray/point2) 2026-07-11 05:06:16 +08:00
yangbear 4b233758d5 Add point2 as the first step, trigger IsCheck, and enable Shose afterward 2026-07-11 04:50:21 +08:00
yangbear f18b6812fc Fix variable name collision 'allT' in PageController 2026-07-11 00:34:38 +08:00
yangbear b35afe1022 Hide TipPanel at opening start, show it when opening finishes, and hide it when switching camera 2026-07-10 23:58:43 +08:00
yangbear fec97295be Do not overwrite VideoPlayer url, just play the pre-configured video 2026-07-10 05:04:20 +08:00
yangbear 0abf59a7d7 Centralize VideoPanel logic in UIManager to solve reference ambiguity 2026-07-10 05:01:29 +08:00
yangbear 80cb7598e6 Fix VideoPanel reference, automatically find Canvas/VideoPanel and add components if missing 2026-07-10 04:41:26 +08:00
yangbear 745b11b7f0 Refine Shose undo back to initial voice, fix video looping and hiding, make TipPanel persistent during opening 2026-07-10 03:50:39 +08:00
yangbear ec503bd3f1 Fix final chanrao audio, smooth camera3 transition, show TipPanel for 2s, and play tuoxiezi video 2026-07-10 02:51:52 +08:00
yangbear 193d93f852 Fix Ping restart collider issue and Shose flash issue 2026-07-10 02:11:11 +08:00
yangbear a33435a827 fix: resolve Next/Previous step and UI skipping bugs 2026-07-08 09:38:42 +08:00
yangbear 07256e9e70 fix: 删除ActivateExperimentObjects中残留的ping.004激活代码-根因
日志显示强制隐藏后又被旧代码SetActive(true)覆盖, Python替换未匹配实际文本
2026-07-05 02:26:21 +08:00
yangbear 065be5a982 fix: ActivateExperimentObjects加第三层强制隐藏ping/chanrao+日志 2026-07-05 02:23:53 +08:00
yangbear 77f6e2f00d fix: PlayOpeningFlow/ReturnToHome重置所有ping/chanrao为隐藏
- OpeningFlowController新增DeactivateManInjuryChildren遍历隐藏
- PageController.ReturnToHome同样遍历隐藏ping/chanrao
- 解决上一轮实验残留导致ping自动出现的bug
2026-07-04 16:48:30 +08:00
yangbear c8f23df5a4 feat: 语音流程重排+ping延后+边框变细
- 实验启动时自动播放第1段woman语音(周围环境安全)
- point1点击播放第2段(伤员左大腿), 同时激活ping.004
- ping边框从0.04改为0.015变细
- ActivateExperimentObjects不再即时激活ping
2026-07-03 14:08:08 +08:00
yangbear 393e3da16f feat: ping/chanrao交互系统 + camera3平滑切换
- PingClickHandler: 蓝色闪烁描边, 点击显示chanrao并隐藏自己, 链式激活下个ping
- ping链: 004→003→002→001 (从4开始)
- TouchPositionHandler: point1点击时黑幕渐入→切camera3→渐出
- PageController: 实验启动时激活ping.004
2026-07-02 16:07:02 +08:00
yangbear 2538eecb6b fix: 恢复丢失的AudioManager调用(PlayHomeBg/StopBgMusic/PlayExperimentBg)
多次替换导致ShowPage/OnFixationSelected/ActivateExperimentObjects中的调用丢失
2026-07-01 22:42:39 +08:00
yangbear 8f05587473 fix: AudioManager.I→FindObjectOfType避免Awake执行顺序导致I为null
PageController可能在AudioManager.Awake前Start, 导致I为null
改用FindObjectOfType在调用时查找
2026-07-01 22:39:36 +08:00
yangbear b4415dea4c feat: 音频系统统一重写—AudioManager管理全部音频
新增 AudioManager.cs 挂在 [Managers] 上:
- _bgSource: 背景音乐(首页/实验), spatialBlend=0, BgVolume可调
- _sfxSource: 音效(篮球/manCall), Stop()可打断
- _voiceSource: 语音中断播放

替换:
- PageController: BGMController→AudioManager.I
- OpeningFlowController: PlayClipAtPoint→AudioManager.I.PlayBasketball/ManCallSfx
- 删除 BGMController.cs
- 删除旧 AudioManager.cs(Assets/Scripts/Audio/旧版)
2026-07-01 22:35:36 +08:00
yangbear c3d1efbe2c fix: 删除Start()中_bgAudioSource初始化+修复PlayExperimentBg调用 2026-07-01 22:12:31 +08:00
yangbear d52a7e86aa fix: 清理PageController中残留的音频代码片段 2026-07-01 22:11:21 +08:00
yangbear efce2422b8 fix: 删除PageController中所有旧音频死代码—只留BGMController
旧PlayHomeBg/PlayExperimentBg/StopBgMusic/FadeInBg/PlayWomanAudioSequence
和对应字段全部删除,避免与BGMController静态方法共存
2026-07-01 22:10:30 +08:00
yangbear e1a9f90d3f feat: BGMController独立音频脚本—彻底脱离PageController复杂编辑历史
新增BGMController.cs挂在[Managers]上:
- Awake()中创建AudioSource(spatialBlend=0,vol=0.5)
- AssetDatabase兜底加载_homeBgClip/_experimentBgClip
- 静态方法PlayHomeBg/PlayExperimentBg/StopBgMusic
PageController调用改为BGMController.xxx
2026-07-01 22:00:41 +08:00
yangbear fa380b2ea5 fix: AudioSource搬到[Managers]+关多余AudioListener+跳过FadeInBg直设音量0.5
- [Managers]是始终活跃的非UI/非摄像机物体,切换摄像机不影响
- 禁用camera2/camera3的AudioListener消除多Listener冲突
- 暂时跳过FadeInBg直接设vol=0.5排除淡入干扰
2026-07-01 21:56:12 +08:00
yangbear 01ca708a43 fix: AudioSource从Canvas移到Main Camera—UI Canvas AudioSource无法正常播放
根因: Canvas上的AudioSource因UI Canvas系统限制无法正常输出声音
解决: 将AudioSource组件挂在Main Camera上(spatialBlend=0 2D模式)
Start/PlayHomeBg/PlayExperimentBg全部使用Main Camera的AudioSource
2026-07-01 21:52:39 +08:00
yangbear d1430d7b64 fix: AudioSource设为2D(spatialBlend=0)+FadeInBg加日志
Canvas处于3D空间远端位置(586,330,0),默认3D AudioSource音量衰减到0
spatialBlend=0改为2D全域模式
2026-07-01 21:50:12 +08:00
yangbear 511ef8a61a fix: PlayHomeBg/PlayExperimentBg用AssetDatabase.LoadAssetAtPath兜底加载clip
SerializerField引用因脚本重编译频繁丢失,改为代码中硬加载音频文件路径
不再依赖Inspector赋值
2026-07-01 21:47:46 +08:00
yangbear fc63a9bbb3 fix: StopBgMusic加enabled=false彻底禁用AudioSource防止后续恢复
- StopBgMusic: Stop后加s.enabled=false, 日志打印clip名
- PlayHomeBg/PlayExperimentBg: 播放前设enabled=true, 先停旧fade再开新
- FadeInBg从volume=0渐入
2026-07-01 21:38:26 +08:00
yangbear 9cce193381 fix: 删除重复的_fadeCoroutine字段声明 2026-07-01 21:34:19 +08:00
yangbear c9eda6a9f7 fix: StopBgMusic停止Canvas上所有AudioSource,消除潜藏旧组件
之前的PlayHomeBg/PlayExperimentBg每次run可能残留重复AddComponent
现在GetComponents<AudioSource>()遍历停止全部,不依赖单引用
2026-07-01 21:32:22 +08:00
yangbear 798393edee fix: StopBgMusic强制Stop+中断FadeInBg协程,彻底解决bg不退
- StopBgMusic去掉isPlaying检查,AudioSource存在就强制Stop
- 保存FadeInBg协程引用到_fadeCoroutine
- StopBgMusic时先StopCoroutine(_fadeCoroutine)再Stop音频
2026-07-01 21:29:54 +08:00
yangbear f68e675022 fix: bg音乐缓入+语音打断+代码碎片清理
- PlayHomeBg/PlayExperimentBg 增加 FadeInBg 缓入协程(1.5s)
- TouchPositionHandler 使用静态共享 AudioSource 避免语音重叠
- 清理 PageController 中因多次编辑产生的代码碎片和括号混乱
2026-07-01 21:18:34 +08:00
yangbear d0e4d5d8c5 fix: 音频系统全面修复 - 引用设置+PlayHomeBg重启+音效位置
1. 通过MCP设置所有AudioClip引用到Inspector字段
2. PlayHomeBg去掉clip比较检查,Stop后回来能重新播放
3. basketball/manCall PlayClipAtPoint改用transform.position
4. TouchPositionHandler voiceClip通过SerializedObject赋值
2026-07-01 21:04:38 +08:00
yangbear 34287ca203 fix: 音频系统代码清理 - 修复TouchPositionHandler多余} + 清理死代码
- TouchPositionHandler: 修复sed残留多余},改用PlayClipAtPoint
- PageController: StopBgMusic/HideAllPages分行,删除未调用的PlayWomanAudioSequence
2026-07-01 20:19:17 +08:00
yangbear b26a6e0fc7 fix: 移除重复的PlayHomeBg/StopBgMusic/PlayExperimentBg定义 2026-07-01 20:03:45 +08:00
yangbear 97b793e8f4 fix: 修复bg音乐方法被加到类外面的编译错误 2026-07-01 20:01:21 +08:00
yangbear 8dadc6a58d feat: 音频系统重构 - bg音乐流程修复 + woman语音按点位播放
改动:
1. TouchPositionHandler新增voiceClip字段, 点击时播放对应语音
2. PageController.ShowPage: 首页播放homeBg
3. OnFixationSelected: StopBgMusic()(开场动画开始时停bg)
4. ActivateExperimentObjects: 移除PlayWomanAudioSequence, 保留PlayExperimentBg
5. 新增PlayHomeBg/StopBgMusic/PlayExperimentBg方法
6. 删除_audioManager冗余引用

流程:
首页→homeBg播 → 选固定方式→bg停 → 开场动画→实验bg播
woman语音1→点击point1播, 语音2→point2, 语音3→point3
2026-07-01 19:51:41 +08:00
yangbear 9548492391 feat: 完整音频系统 - 首页/实验背景音乐+woman语音序列
- PageController新增_homeBgClip/_experimentBgClip/_womanClips数组
- Start()创建AudioSource循环播放背景音乐
- ShowPage控制: Home播首页bg, 离开首页停止bg
- ActivateExperimentObjects: 停止首页bg→播实验bg→顺序播放3段woman语音
- PlayWomanAudioSequence()协程: 每段播完后等0.5s再播下一段
2026-06-30 23:42:26 +08:00
yangbear 9ce2bccbeb fix: 实验启动时恢复显示TipPanel和DialogueBubble
HideAllPages()隐藏了这两个面板,ActivateExperimentObjects()中补上显示
2026-06-30 23:12:24 +08:00
yangbear 4540ff4942 fix: 移除UIManager重复按钮绑定+InteractionSystem误触发——根因修复
根因: UIManager._btnLimbFixation/_btnSplintFixation调用SwitchFixation
与PageController的OnFixationSelected双重触发,StepManager._mode被设为Learn
导致OnStepInteractionComplete→NextStep→WomanStepNext自动跳过步骤。

修复:
1. UIManager.BindButtons移除_btnLimbFixation/_btnSplintFixation的SwitchFixation绑定
2. ExperimentFlowCoordinator.OnAnywhereClicked增加无Config步骤时忽略的注释守卫
2026-06-30 21:59:47 +08:00
yangbear 7519b37ee6 fix: 模型状态完全恢复 - man Animator重置 + touchPoint闪烁重启
- PlayOpeningFlow/ReturnToHome: 增加 _manAnimator.Play("manIdle") 强制重置动画状态
- TouchPositionHandler: 新增 OnEnable() 重新激活时自动重启闪烁协程+启用MeshRenderer
- 解决返回重来后 man 还停在 manfull、touchPoint 不再闪烁的问题
2026-06-30 15:09:31 +08:00
yangbear 039099e1f6 fix: Camera.main→GameObject.Find(Main Camera) 解决摄像机不同步
根因: Camera.main在SwitchToCamera2禁用主摄像机后返回null,
PlayOpeningFlow/ReturnToHome无法重新启用主摄像机。
全部改用GameObject.Find("Main Camera")按名字查找。
2026-06-30 14:55:40 +08:00
yangbear 3ebe010dfd fix: Previous/Next走对woman步进 + 开场动画支持重复播放
- PreviousStep/NextStep: woman自由步进优先于Config路径
- UpdateTouchVisibility: 修正索引 i==step (之前错误地用step-1)
- PlayOpeningFlow: 每次调用前重置man/man2/摄像机状态,支持返回重来
- PageController: 移除InitializeFromGameManager调用,不再覆盖woman步进
2026-06-30 14:47:51 +08:00