fix: ShoseClickHandler—模型保持可见+外圈描边+sphereCollider非trigger

This commit is contained in:
yangbear
2026-07-05 21:11:47 +08:00
parent 25b383a769
commit fa5c096b6e
+14 -15
View File
@@ -1,23 +1,28 @@
using UnityEngine;
/// <summary>
/// Shose 交互:模型可见 + 外圈蓝色描边闪烁,点击后移动到 ShosePoint
/// </summary>
public class ShoseClickHandler : MonoBehaviour
{
public GameObject nextObject;
public Transform targetPoint;
private MeshRenderer _modelRenderer, _outlineMesh;
private MeshRenderer _outlineMesh;
void OnEnable()
{
_modelRenderer = GetComponent<MeshRenderer>();
if (_modelRenderer == null) _modelRenderer = GetComponentInChildren<MeshRenderer>();
if (_modelRenderer != null) _modelRenderer.enabled = false;
// 确保有 collider
if (GetComponent<Collider>() == null) { var sc = gameObject.AddComponent<SphereCollider>(); sc.radius = 0.5f; }
// 不隐藏模型!只加描边子对象
if (GetComponent<Collider>() == null)
{
var sc = gameObject.AddComponent<SphereCollider>();
sc.radius = 0.5f;
sc.isTrigger = false;
}
CreateOutlineMesh();
StopAllCoroutines();
StartCoroutine(BlinkOutline());
Debug.Log($"[ShoseClick] OnEnable modelRenderer={_modelRenderer!=null} outlineMesh={_outlineMesh!=null}");
Debug.Log($"[ShoseClick] OnEnable outline={_outlineMesh!=null} collider={GetComponent<Collider>()!=null}");
}
void CreateOutlineMesh()
@@ -25,13 +30,9 @@ public class ShoseClickHandler : MonoBehaviour
if (_outlineMesh != null) return;
var mf = GetComponent<MeshFilter>();
if (mf == null) mf = GetComponentInChildren<MeshFilter>();
if (mf == null || mf.sharedMesh == null)
{
Debug.LogWarning("[ShoseClick] 无 MeshFilter 或 sharedMesh,无法创建描边");
return;
}
if (mf == null || mf.sharedMesh == null) { Debug.LogWarning("[ShoseClick] 无Mesh"); return; }
var shader = Shader.Find("Custom/OutlineUnlit");
if (shader == null) { Debug.LogWarning("[ShoseClick] Custom/OutlineUnlit shader 未找到"); return; }
if (shader == null) { Debug.LogWarning("[ShoseClick] Shader缺失"); return; }
var mat = new Material(shader);
mat.SetColor("_OutlineColor", new Color(0.2f, 0.5f, 1f, 1f));
mat.SetColor("_MainColor", new Color(0, 0, 0, 0));
@@ -41,7 +42,6 @@ public class ShoseClickHandler : MonoBehaviour
go.AddComponent<MeshFilter>().sharedMesh = mf.sharedMesh;
_outlineMesh = go.AddComponent<MeshRenderer>();
_outlineMesh.material = mat;
Debug.Log("[ShoseClick] 描边已创建");
}
System.Collections.IEnumerator BlinkOutline()
@@ -59,7 +59,6 @@ public class ShoseClickHandler : MonoBehaviour
{
Debug.Log("[ShoseClick] 被点击");
StopAllCoroutines();
if (_modelRenderer != null) _modelRenderer.enabled = true;
if (_outlineMesh != null) _outlineMesh.enabled = false;
if (targetPoint != null) { transform.position = targetPoint.position; transform.rotation = targetPoint.rotation; }
if (nextObject != null) nextObject.SetActive(true);