fix: ShoseClickHandler—模型保持可见+外圈描边+sphereCollider非trigger
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@@ -1,23 +1,28 @@
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using UnityEngine;
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/// <summary>
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/// Shose 交互:模型可见 + 外圈蓝色描边闪烁,点击后移动到 ShosePoint
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/// </summary>
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public class ShoseClickHandler : MonoBehaviour
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{
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public GameObject nextObject;
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public Transform targetPoint;
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private MeshRenderer _modelRenderer, _outlineMesh;
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private MeshRenderer _outlineMesh;
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void OnEnable()
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{
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_modelRenderer = GetComponent<MeshRenderer>();
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if (_modelRenderer == null) _modelRenderer = GetComponentInChildren<MeshRenderer>();
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if (_modelRenderer != null) _modelRenderer.enabled = false;
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// 确保有 collider
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if (GetComponent<Collider>() == null) { var sc = gameObject.AddComponent<SphereCollider>(); sc.radius = 0.5f; }
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// 不隐藏模型!只加描边子对象
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if (GetComponent<Collider>() == null)
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{
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var sc = gameObject.AddComponent<SphereCollider>();
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sc.radius = 0.5f;
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sc.isTrigger = false;
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}
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CreateOutlineMesh();
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StopAllCoroutines();
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StartCoroutine(BlinkOutline());
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Debug.Log($"[ShoseClick] OnEnable modelRenderer={_modelRenderer!=null} outlineMesh={_outlineMesh!=null}");
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Debug.Log($"[ShoseClick] OnEnable outline={_outlineMesh!=null} collider={GetComponent<Collider>()!=null}");
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}
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void CreateOutlineMesh()
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@@ -25,13 +30,9 @@ public class ShoseClickHandler : MonoBehaviour
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if (_outlineMesh != null) return;
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var mf = GetComponent<MeshFilter>();
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if (mf == null) mf = GetComponentInChildren<MeshFilter>();
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if (mf == null || mf.sharedMesh == null)
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{
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Debug.LogWarning("[ShoseClick] 无 MeshFilter 或 sharedMesh,无法创建描边");
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return;
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}
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if (mf == null || mf.sharedMesh == null) { Debug.LogWarning("[ShoseClick] 无Mesh"); return; }
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var shader = Shader.Find("Custom/OutlineUnlit");
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if (shader == null) { Debug.LogWarning("[ShoseClick] Custom/OutlineUnlit shader 未找到"); return; }
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if (shader == null) { Debug.LogWarning("[ShoseClick] Shader缺失"); return; }
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var mat = new Material(shader);
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mat.SetColor("_OutlineColor", new Color(0.2f, 0.5f, 1f, 1f));
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mat.SetColor("_MainColor", new Color(0, 0, 0, 0));
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@@ -41,7 +42,6 @@ public class ShoseClickHandler : MonoBehaviour
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go.AddComponent<MeshFilter>().sharedMesh = mf.sharedMesh;
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_outlineMesh = go.AddComponent<MeshRenderer>();
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_outlineMesh.material = mat;
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Debug.Log("[ShoseClick] 描边已创建");
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}
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System.Collections.IEnumerator BlinkOutline()
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@@ -59,7 +59,6 @@ public class ShoseClickHandler : MonoBehaviour
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{
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Debug.Log("[ShoseClick] 被点击");
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StopAllCoroutines();
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if (_modelRenderer != null) _modelRenderer.enabled = true;
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if (_outlineMesh != null) _outlineMesh.enabled = false;
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if (targetPoint != null) { transform.position = targetPoint.position; transform.rotation = targetPoint.rotation; }
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if (nextObject != null) nextObject.SetActive(true);
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