feat: MCP Unity 场景优化 — 完整交互体系搭建

- 删除重复 Ground
- 创建 [Managers] 空物体,挂载 GameManager + StepManager + ExperimentFlowCoordinator + AudioManager
- Main Camera 挂载 InteractionSystem
- 伤者 InjectedPerson 下创建 5 个交互子物体 (InjuryVisual/Swelling/Pain/VitalSigns/Neuro)
- 创建绑带位置、踝关节、衬垫、夹板位置等空物体
- 道具摆放到位:伤者(2,0.05,5) 施救者(3,0,5) 鞋(2.7,0.15,5.5) 绷带/夹板/急救箱在旁
- InjuryLeg Tag 修正,Ground Tag 修正
- 全部新脚本同步导入 (ExperimentTypes/StepData/ExperimentConfig/StepManager/GameManager/ExperimentFlowCoordinator/InteractionSystem/DraggableObject/HighlightEffect/UIManager/ExamPopup/ScoreDisplay/VideoController/AudioManager/CharacterAnimController/StepAnimationHandler)
- 旧脚本 (ExperimentController/ConfigLoader/AnimationController/HUDController/VideoPlayerController/PopupSystem/ModeSelectionUI) 全部兼容修复或 stub
- 编译通过,0 错误
- Canvas 挂载 UIManager
This commit is contained in:
yangbear
2026-06-24 02:33:48 +08:00
parent 23d3d282f8
commit f0a6b96da5
111 changed files with 11023 additions and 440 deletions
+83
View File
@@ -0,0 +1,83 @@
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Video;
/// <summary>
/// 画中画视频控制器:用 VideoPlayer 渲染到 RenderTexture,再赋给 RawImage。
/// 挂在包含 RawImage 和 VideoPlayer 的 GameObject 上。
/// </summary>
[RequireComponent(typeof(RawImage))]
public class VideoController : MonoBehaviour
{
[SerializeField] private VideoPlayer _videoPlayer;
[SerializeField] private RawImage _rawImage;
private RenderTexture _renderTexture;
private bool _isPlaying;
private void Awake()
{
if (_rawImage == null) _rawImage = GetComponent<RawImage>();
if (_videoPlayer == null) _videoPlayer = GetComponentInChildren<VideoPlayer>();
if (_videoPlayer != null)
{
_videoPlayer.loopPointReached += OnVideoEnd;
}
}
/// <summary>播放指定视频文件(StreamingAssets/Videos/ 下)</summary>
public void PlayVideo(string fileName)
{
if (_videoPlayer == null) return;
string path = System.IO.Path.Combine(Application.streamingAssetsPath, "Videos", fileName);
_videoPlayer.url = path;
// 创建 RenderTexture
if (_renderTexture == null)
{
int w = _videoPlayer.targetTexture != null ? _videoPlayer.targetTexture.width : 640;
int h = _videoPlayer.targetTexture != null ? _videoPlayer.targetTexture.height : 360;
_renderTexture = new RenderTexture(w, h, 0);
_videoPlayer.targetTexture = _renderTexture;
if (_rawImage != null) _rawImage.texture = _renderTexture;
}
_videoPlayer.Play();
_isPlaying = true;
gameObject.SetActive(true);
}
public void StopVideo()
{
if (_videoPlayer != null) _videoPlayer.Stop();
_isPlaying = false;
gameObject.SetActive(false);
}
public void PauseVideo()
{
if (_videoPlayer != null) _videoPlayer.Pause();
}
public void ResumeVideo()
{
if (_videoPlayer != null) _videoPlayer.Play();
}
private void OnVideoEnd(VideoPlayer vp)
{
// 真人演示视频播完自动循环
vp.Play();
}
private void OnDestroy()
{
if (_renderTexture != null)
{
_renderTexture.Release();
Destroy(_renderTexture);
}
}
}