fix: GetComponentsInChildren(true)确保深层子模型隐藏+SphereCollider防点击无效
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@@ -14,10 +14,12 @@ public class ChanraoTuibuHandler : MonoBehaviour
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{
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_meshRenderer = GetComponent<MeshRenderer>();
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if (_meshRenderer == null) _meshRenderer = GetComponentInChildren<MeshRenderer>();
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if (_meshRenderer != null) _meshRenderer.enabled = false;
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// 隐藏所有子级 Renderer(确保模型不可见)
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var allRends = GetComponentsInChildren<Renderer>();
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// 隐藏所有子级 Renderer(包括 inactive 子级,确保模型不可见)
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var allRends = GetComponentsInChildren<Renderer>(true);
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foreach (var r in allRends) r.enabled = false;
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// 确保有大号可点击 collider
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var col = GetComponent<Collider>();
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if (col == null) { var sc = gameObject.AddComponent<SphereCollider>(); sc.radius = 0.5f; }
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CreateBlueOutline();
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StopAllCoroutines();
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StartCoroutine(BlinkOutline());
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