diff --git a/Assets/Scripts/Interaction/TouchPositionHandler.cs b/Assets/Scripts/Interaction/TouchPositionHandler.cs index 6e8669f..2ee8a27 100644 --- a/Assets/Scripts/Interaction/TouchPositionHandler.cs +++ b/Assets/Scripts/Interaction/TouchPositionHandler.cs @@ -76,13 +76,17 @@ public class TouchPositionHandler : MonoBehaviour if (sm != null) sm.RecordWomanStep(stepIndex); // point1 点击后先激活 chanraotuibu + Debug.Log("[TouchPosition] stepIndex=" + stepIndex); if (stepIndex == 1) { var mi = GameObject.Find("manInjury"); + Debug.Log("[TouchPosition] manInjury found=" + (mi != null)); if (mi != null) { var ct = mi.transform.Find("chanraotuibu"); - if (ct != null) { ct.gameObject.SetActive(true); Debug.Log("[TouchPosition] chanraotuibu 已激活"); } + Debug.Log("[TouchPosition] chanraotuibu found=" + (ct != null)); + if (ct != null) { ct.gameObject.SetActive(true); Debug.Log("[TouchPosition] chanraotuibu 已激活"); + FindObjectOfType()?.InitPingSteps(); } } }