fix: 修复 manIdle 未播放问题 + 添加 camera2 切换
- RunOpeningFlow 开头强制重置 Animator: SetBool(false) + Play("manIdle")
- Step2 前确保 IsFull=false(适配 Idle→Shoot 过渡条件)
- 黑屏转场后调用 SwitchToCamera2(),启用 camera2、禁用主摄像机
- 所有关键步骤增加详细 Debug.Log
This commit is contained in:
@@ -62,10 +62,7 @@ AnimatorStateTransition:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name:
|
||||
m_Conditions:
|
||||
- m_ConditionMode: 1
|
||||
m_ConditionEvent: IsFull
|
||||
m_EventTreshold: 0
|
||||
m_Conditions: []
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: -769426376306875324}
|
||||
m_Solo: 0
|
||||
@@ -121,12 +118,6 @@ AnimatorController:
|
||||
m_DefaultInt: 0
|
||||
m_DefaultBool: 0
|
||||
m_Controller: {fileID: 9100000}
|
||||
- m_Name: IsStart
|
||||
m_Type: 4
|
||||
m_DefaultFloat: 0
|
||||
m_DefaultInt: 0
|
||||
m_DefaultBool: 0
|
||||
m_Controller: {fileID: 9100000}
|
||||
m_AnimatorLayers:
|
||||
- serializedVersion: 5
|
||||
m_Name: Base Layer
|
||||
@@ -147,7 +138,10 @@ AnimatorStateTransition:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name:
|
||||
m_Conditions: []
|
||||
m_Conditions:
|
||||
- m_ConditionMode: 1
|
||||
m_ConditionEvent: IsFull
|
||||
m_EventTreshold: 0
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: -6540800505175465208}
|
||||
m_Solo: 0
|
||||
|
||||
Reference in New Issue
Block a user