fix: 修复 manIdle 未播放问题 + 添加 camera2 切换

- RunOpeningFlow 开头强制重置 Animator: SetBool(false) + Play("manIdle")
- Step2 前确保 IsFull=false(适配 Idle→Shoot 过渡条件)
- 黑屏转场后调用 SwitchToCamera2(),启用 camera2、禁用主摄像机
- 所有关键步骤增加详细 Debug.Log
This commit is contained in:
yangbear
2026-06-29 20:35:12 +08:00
parent 8c5412f390
commit c592358ef8
3 changed files with 1187 additions and 13 deletions
+5 -11
View File
@@ -62,10 +62,7 @@ AnimatorStateTransition:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: IsFull
m_EventTreshold: 0
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -769426376306875324}
m_Solo: 0
@@ -121,12 +118,6 @@ AnimatorController:
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: IsStart
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
@@ -147,7 +138,10 @@ AnimatorStateTransition:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: IsFull
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -6540800505175465208}
m_Solo: 0