fix: Shoot期间每帧锁定IsFull=false防止过早切换 + 黑场后隐藏man
- Step2 Shoot: 改为while循环每帧SetBool(IsFull,false),防止Animator中途切到manfull - Step3 Fall: 2.1s后停留1s再黑场(不再用_fallHoldDuration) - Step4 黑场: 新增 man 隐藏(_manAnimator.gameObject.SetActive(false)) - woman和maninjury在黑场期间显示,man/man2隐藏
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@@ -105,31 +105,42 @@ public class OpeningFlowController : MonoBehaviour
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Debug.Log($"[OpeningFlow] Step1: man + man2 Idle ({_idleDuration}s)");
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yield return new WaitForSeconds(_idleDuration);
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// Step 2: Shoot —— 每帧强制 IsFull=false 防止 Animator 中途切走
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Debug.Log("[OpeningFlow] Step2: man Shoot 动画开始");
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if (_manAnimator != null)
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{
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_manAnimator.SetBool("IsFull", false);
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_manAnimator.SetBool("IsStart", true);
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Debug.Log("[OpeningFlow] man IsStart=true, IsFull=false, 触发 Shoot");
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yield return new WaitForSeconds(3.15f);
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Debug.Log("[OpeningFlow] man IsStart=true, IsFull=false, 触发 Shoot,每帧锁定 IsFull=false");
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float shootElapsed = 0f;
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while (shootElapsed < 3.15f)
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{
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shootElapsed += Time.deltaTime;
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_manAnimator.SetBool("IsFull", false);
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yield return null;
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}
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_manAnimator.SetBool("IsStart", false);
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Debug.Log("[OpeningFlow] Step2: man Shoot 动画结束");
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}
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// Step 3: 摔倒 —— manfull 2.1s + 停留1s
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Debug.Log("[OpeningFlow] Step3: man Fall 动画开始");
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if (_manAnimator != null)
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{
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_manAnimator.SetBool("IsFull", true);
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Debug.Log("[OpeningFlow] man IsFull=true, 触发 manfull");
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Debug.Log("[OpeningFlow] man IsFull=true, 触发 manfull (2.1s)");
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yield return new WaitForSeconds(2.1f);
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Debug.Log("[OpeningFlow] Step3: man Fall 动画结束");
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yield return new WaitForSeconds(_fallHoldDuration);
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Debug.Log($"[OpeningFlow] Step3: 摔倒后停留缓冲 {_fallHoldDuration}s 结束");
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Debug.Log("[OpeningFlow] Step3: man Fall 动画结束, 停留1s");
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yield return new WaitForSeconds(1f);
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}
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// Step 4: 黑幕转场 —— 渐入 -> 切换角色+摄像机 -> 渐出
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Debug.Log("[OpeningFlow] Step4: 黑幕转场开始");
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yield return StartCoroutine(FadeBlackScreen(0f, 1f));
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// 隐藏 man 和 man2,显示 woman 和 maninjury
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if (_manAnimator != null) { _manAnimator.gameObject.SetActive(false); Debug.Log("[OpeningFlow] man 已隐藏"); }
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if (_man2Object != null) { _man2Object.SetActive(false); Debug.Log("[OpeningFlow] man2 已隐藏"); }
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if (_womanObject != null) { _womanObject.SetActive(true); Debug.Log("[OpeningFlow] woman 已显示"); }
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if (_manInjuryObject != null) { _manInjuryObject.SetActive(true); Debug.Log("[OpeningFlow] maninjury 已显示"); }
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