feat: group all ping steps into a single undo action per user request
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@@ -226,6 +226,13 @@ public class StepManager : MonoBehaviour
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OnStepChanged?.Invoke(_pingStepIndex);
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}
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public void ResetPingStep()
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{
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_pingStepIndex = 0;
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Debug.Log($"StepManager: Ping彻底重置 -> {_pingStepIndex}");
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OnStepChanged?.Invoke(_pingStepIndex);
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}
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public void DecrementWomanStep()
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{
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if (_womanStepIndex > 0) _womanStepIndex--;
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@@ -32,6 +32,40 @@ public static class ActionHistory
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var item = History.Pop();
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Debug.Log($"[ActionHistory] Undo {item.Type} handler={(item.Handler != null ? item.Handler.name : "null")}, remaining={History.Count}");
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// 如果遇到任何 Ping 的动作,就代表用户想重置整个包扎步骤
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if (item.Type == ActionType.PingFirst || item.Type == ActionType.PingSecond)
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{
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// 1. 持续弹栈,直到把所有 Ping 相关的记录都清理掉
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while (History.Count > 0 && (History.Peek().Type == ActionType.PingFirst || History.Peek().Type == ActionType.PingSecond))
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{
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History.Pop();
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}
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// 2. 将场景里的所有 Ping 彻底重置
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var allPings = Object.FindObjectsOfType<PingClickHandler>(true);
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foreach (var p in allPings)
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{
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if (p.chanraoObject != null) p.chanraoObject.SetActive(false);
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// pingIndex 为 0 的通常是第一个出现的物体 (ping.004)
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if (p.pingIndex == 0)
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{
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p.gameObject.SetActive(true);
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p.ResetState();
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}
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else
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{
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p.UndoShow(); // 其他的全部隐藏
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}
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}
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// 3. 将 UI 的 Ping 进度清零
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var sm = Object.FindObjectOfType<StepManager>();
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if (sm != null) sm.ResetPingStep();
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return true;
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}
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if (item.Type == ActionType.Shose)
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{
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var h = item.Handler as ShoseClickHandler;
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@@ -42,32 +76,6 @@ public static class ActionHistory
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var h = item.Handler as ChanraoTuibuHandler;
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if (h != null) h.ResetState();
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}
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else if (item.Type == ActionType.PingSecond)
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{
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var h = item.Handler as PingClickHandler;
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if (h != null) h.UndoSecondClick();
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// 撤销对 UI 步骤的影响
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var sm = Object.FindObjectOfType<StepManager>();
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if (sm != null) sm.DecrementPingStep();
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}
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else if (item.Type == ActionType.PingFirst)
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{
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var h = item.Handler as PingClickHandler;
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if (h != null)
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{
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if (h.nextPing != null) h.nextPing.SetActive(false);
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else
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{
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var allPings = Object.FindObjectsOfType<PingClickHandler>();
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foreach (var p in allPings) { if (p != h) p.UndoShow(); }
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}
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h.ResetState();
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}
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var sm = Object.FindObjectOfType<StepManager>();
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if (sm != null) sm.DecrementPingStep();
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}
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else if (item.Type == ActionType.Woman)
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{
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var sm = Object.FindObjectOfType<StepManager>();
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