feat: 场景优化 - 清理重复对象、设置Tags/Colliders、重建Canvas UI、连线Inspector引用
- 删除顶层重复的 GameManager/ExperimentController/InteractionSystem/AnimationController - 移除Canvas上的旧 HUDController(保留 UIManager) - 为14个交互定位点设置Tag并添加SphereCollider - 创建12个自定义Tag(InjuryVisual/Swelling/Pain/VitalSigns/Neuro/BandagePos1-3/Ankle/PaddingPos/SplintLeft/SplintRight) - 完全重建Canvas UI子对象结构以匹配 UIManager 脚本 - 连线 ExperimentFlowCoordinator 和 UIManager 的所有 serialized fields - 编译零错误,游戏画面正常显示
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@@ -12,6 +12,18 @@ TagManager:
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- FirstAidKit
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- InjuryLeg
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- Ground
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- InjuryVisual
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- InjurySwelling
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- InjuryPain
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- InjuryVitalSigns
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- InjuryNeuro
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- BandagePos1
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- BandagePos2
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- BandagePos3
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- Ankle
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- PaddingPos
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- SplintLeft
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- SplintRight
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layers:
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- Default
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- TransparentFX
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