fix: 摄像机切换移到AudioManager+ping高度用bounds.max.y
- 摄像机协程从TouchPositionHandler移到AudioManager上(避免point隐藏后被杀) - TouchPositionHandler改成调用AudioManager.SwitchToCamera3Smooth - ping边框Y用_meshRenderer.bounds.max.y+0.02
This commit is contained in:
@@ -94,5 +94,51 @@ public class AudioManager : MonoBehaviour
|
||||
Debug.Log($"[AudioManager] 播放语音: {clip.name}");
|
||||
}
|
||||
|
||||
|
||||
public void StopVoice() { _voiceSource.Stop(); }
|
||||
|
||||
public void SwitchToCamera3Smooth()
|
||||
{
|
||||
StartCoroutine(Camera3SwitchRoutine());
|
||||
}
|
||||
|
||||
System.Collections.IEnumerator Camera3SwitchRoutine()
|
||||
{
|
||||
var black = GameObject.Find("BlackScreenPanel");
|
||||
var blackImg = black != null ? black.GetComponent<UnityEngine.UI.Image>() : null;
|
||||
float duration = 0.8f;
|
||||
|
||||
// 渐入黑
|
||||
if (black != null && blackImg != null)
|
||||
{
|
||||
black.SetActive(true);
|
||||
for (float t = 0f; t < duration; t += Time.deltaTime)
|
||||
{
|
||||
blackImg.color = new Color(0, 0, 0, t / duration);
|
||||
yield return null;
|
||||
}
|
||||
blackImg.color = Color.black;
|
||||
}
|
||||
|
||||
// 切换摄像机
|
||||
var cam2 = GameObject.Find("camera2");
|
||||
var cam3 = GameObject.Find("camera3");
|
||||
if (cam2 != null) { var c = cam2.GetComponent<Camera>(); if (c != null) c.enabled = false; }
|
||||
if (cam3 != null) { var c = cam3.GetComponent<Camera>(); if (c != null) c.enabled = true; }
|
||||
Debug.Log("[AudioManager] camera2→camera3 平滑切换完成");
|
||||
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
|
||||
// 渐出黑
|
||||
if (black != null && blackImg != null)
|
||||
{
|
||||
for (float t = 0f; t < duration; t += Time.deltaTime)
|
||||
{
|
||||
blackImg.color = new Color(0, 0, 0, 1f - t / duration);
|
||||
yield return null;
|
||||
}
|
||||
blackImg.color = new Color(0, 0, 0, 0);
|
||||
black.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user