Improve exam flow and WebGL build

This commit is contained in:
yangbear
2026-07-17 05:42:52 +08:00
parent 9b4690d396
commit bd76dfd9ec
34 changed files with 89955 additions and 8244 deletions
+3 -11
View File
@@ -59,9 +59,9 @@
var buildUrl = "Build";
var loaderUrl = buildUrl + "/7a2dbded24d57e056180125b1583e7c4.loader.js";
var config = {
dataUrl: buildUrl + "/d1e2d1e3e120229ced20d8237eae353c.data.gz",
frameworkUrl: buildUrl + "/62981e01aece13a94bac539c85228c75.framework.js.gz",
codeUrl: buildUrl + "/e89ebbd31642308ad16cecffa889584e.wasm.gz",
dataUrl: buildUrl + "/1ffb9ec7407d7ad0a61ab4035c55d23d.data.gz",
frameworkUrl: buildUrl + "/360830ff1fc916f53a94ba2fa3fd0d8f.framework.js.gz",
codeUrl: buildUrl + "/fcc5cc41937245b03571180d2961701c.wasm.gz",
streamingAssetsUrl: "StreamingAssets",
companyName: "DefaultCompany",
productName: "运动伤害现场急救虚拟仿真实验",
@@ -69,14 +69,6 @@
showBanner: unityShowBanner,
};
config.cacheControl = function (url) {
if (url === config.dataUrl || url === config.frameworkUrl || url === config.codeUrl) {
return "immutable";
}
return "must-revalidate";
};
config.devicePixelRatio = Math.min(window.devicePixelRatio || 1, 1.5);
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from