Improve exam flow and WebGL build
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+3
-11
@@ -59,9 +59,9 @@
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var buildUrl = "Build";
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var loaderUrl = buildUrl + "/7a2dbded24d57e056180125b1583e7c4.loader.js";
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var config = {
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dataUrl: buildUrl + "/d1e2d1e3e120229ced20d8237eae353c.data.gz",
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frameworkUrl: buildUrl + "/62981e01aece13a94bac539c85228c75.framework.js.gz",
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codeUrl: buildUrl + "/e89ebbd31642308ad16cecffa889584e.wasm.gz",
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dataUrl: buildUrl + "/1ffb9ec7407d7ad0a61ab4035c55d23d.data.gz",
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frameworkUrl: buildUrl + "/360830ff1fc916f53a94ba2fa3fd0d8f.framework.js.gz",
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codeUrl: buildUrl + "/fcc5cc41937245b03571180d2961701c.wasm.gz",
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streamingAssetsUrl: "StreamingAssets",
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companyName: "DefaultCompany",
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productName: "运动伤害现场急救虚拟仿真实验",
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@@ -69,14 +69,6 @@
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showBanner: unityShowBanner,
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};
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config.cacheControl = function (url) {
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if (url === config.dataUrl || url === config.frameworkUrl || url === config.codeUrl) {
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return "immutable";
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}
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return "must-revalidate";
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};
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config.devicePixelRatio = Math.min(window.devicePixelRatio || 1, 1.5);
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// By default Unity keeps WebGL canvas render target size matched with
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// the DOM size of the canvas element (scaled by window.devicePixelRatio)
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// Set this to false if you want to decouple this synchronization from
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