Improve exam flow and WebGL build
This commit is contained in:
@@ -6,6 +6,8 @@ using UnityEngine.UI;
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public class ExamFlowManager : MonoBehaviour
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{
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private const int StepCount = 7;
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private const string ManMubanName = "manMuban";
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private const string ManInjuryName = "manInjury";
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private readonly int[] _stepScores = { 6, 22, 11, 11, 11, 22, 17 };
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private readonly bool[] _answered = new bool[StepCount];
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@@ -15,19 +17,36 @@ public class ExamFlowManager : MonoBehaviour
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private readonly HashSet<string> _placedPings = new HashSet<string>();
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private readonly HashSet<string> _wrappedPings = new HashSet<string>();
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private readonly HashSet<SplintObjectClickHandler> _clickedSplintPlanks = new HashSet<SplintObjectClickHandler>();
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private Transform _dialogueBubble;
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private GameObject _gradeResult;
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private GameObject _endPanel;
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private GameObject _manMuban;
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private GameObject _manInjury;
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private Button _dialogueYesButton;
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private Button _dialogueBackButton;
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private Text _gradeContent;
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private Text _gradeScoreText;
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private Font _cachedChineseFont;
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private PingClickHandler[] _splintPings;
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private SplintObjectClickHandler _splintBodyPad;
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private SplintObjectClickHandler[] _splintPlanks;
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private int _currentStep;
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private bool _examActive;
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private bool _waitingForPoint2;
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private bool _waitingForShose;
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private bool _waitingForWrapClicks;
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private bool _splintBodyClicked;
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private bool IsSplintExam
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{
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get
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{
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return GameManager.Instance != null &&
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GameManager.Instance.CurrentFixationMethod == FixationMethod.SplintFixation;
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}
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}
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private void Awake()
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{
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@@ -46,7 +65,6 @@ public class ExamFlowManager : MonoBehaviour
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{
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bool shouldRun = GameManager.Instance != null &&
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GameManager.Instance.CurrentMode == ExperimentMode.Exam &&
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GameManager.Instance.CurrentFixationMethod == FixationMethod.LimbFixation &&
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IsExperimentPageVisible();
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if (!shouldRun && _examActive)
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@@ -59,7 +77,6 @@ public class ExamFlowManager : MonoBehaviour
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{
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if (GameManager.Instance == null ||
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GameManager.Instance.CurrentMode != ExperimentMode.Exam ||
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GameManager.Instance.CurrentFixationMethod != FixationMethod.LimbFixation ||
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!IsExperimentPageVisible())
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{
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ResetExamState(false);
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@@ -80,8 +97,9 @@ public class ExamFlowManager : MonoBehaviour
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ForceHideExamOnlyOutlines();
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MoveWomanToExamPoint();
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ConfigureExamModelState();
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ShowStep(1);
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Debug.Log("[ExamFlow] 考核模式流程启动");
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Debug.Log("[ExamFlow] 考核模式流程启动: " + GameManager.Instance.CurrentFixationMethod);
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}
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public void StopExam()
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@@ -113,6 +131,8 @@ public class ExamFlowManager : MonoBehaviour
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ResetStepToggles(_currentStep);
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}
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ShowTip(GetExamTipText(_currentStep));
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Debug.Log("[ExamFlow] 显示 step" + _currentStep);
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}
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@@ -126,6 +146,7 @@ public class ExamFlowManager : MonoBehaviour
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{
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_waitingForPoint2 = false;
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RecordStep(1, true, "已按要求完成前置操作起始步骤。");
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ShowTip("伤情评估已完成。下一步:阅读弹窗提示,准备完成前置处理。");
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StartCoroutine(ShowStepDelayed(2, 1f));
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}
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return;
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@@ -136,7 +157,8 @@ public class ExamFlowManager : MonoBehaviour
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if (_waitingForShose || _currentStep <= 2)
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{
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_waitingForShose = false;
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RecordStep(2, true, "已完成下肢固定前置处理。");
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RecordStep(2, true, IsSplintExam ? "已完成夹板固定前置处理。" : "已完成下肢固定前置处理。");
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ShowTip(IsSplintExam ? "夹板固定前置处理完成。下一步:选择固定带宽度。" : "下肢固定前置处理完成。下一步:选择绑带宽度。");
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StartCoroutine(ShowStepDelayed(3, 1f));
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}
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return;
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@@ -145,6 +167,12 @@ public class ExamFlowManager : MonoBehaviour
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var ping = clicked as PingClickHandler;
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if (ping != null)
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{
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if (IsSplintExam)
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{
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HandleSplintPingClicked(ping);
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return;
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}
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bool isWrapClick = ping.chanraoObject != null && ping.chanraoObject.activeSelf;
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if (isWrapClick)
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{
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@@ -154,7 +182,8 @@ public class ExamFlowManager : MonoBehaviour
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if (_waitingForWrapClicks && _wrappedPings.Count >= 4)
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{
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_waitingForWrapClicks = false;
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RecordStep(5, true, "已按由远端到近端的顺序完成系带。");
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RecordStep(5, true, "已按由远端到近端的顺序完成系带。");
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ShowTip("系带顺序已完成。下一步:阅读打结位置判断题。");
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ShowStep(6);
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}
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}
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@@ -166,6 +195,16 @@ public class ExamFlowManager : MonoBehaviour
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return;
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}
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var splintObject = clicked as SplintObjectClickHandler;
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if (splintObject != null)
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{
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if (IsSplintExam)
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{
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HandleSplintObjectClicked(splintObject);
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}
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return;
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}
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if (clicked is ChanraoTuibuHandler)
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{
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if (!_answered[3])
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@@ -176,10 +215,68 @@ public class ExamFlowManager : MonoBehaviour
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}
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_waitingForWrapClicks = true;
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ShowTip("环绕固定带已显示。下一步:依次点击 4 个蓝色绑带点完成系带固定。");
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ShowStep(5);
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}
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}
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private void HandleSplintPingClicked(PingClickHandler ping)
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{
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if (!IsSplintPing(ping)) return;
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bool isFinalFixClick = ping.chanraoObject != null && ping.chanraoObject.activeSelf;
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if (isFinalFixClick)
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{
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_wrappedPings.Add(ping.name);
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Debug.Log("[ExamFlow] 夹板固定点击 " + _wrappedPings.Count + "/4: " + ping.name);
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if (_waitingForWrapClicks && _wrappedPings.Count >= 4)
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{
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_waitingForWrapClicks = false;
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RecordStep(6, true, "已按由远端到近端的顺序完成夹板固定。");
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ShowTip("夹板系带固定已完成。下一步:选择固定后末梢观察位置。");
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ShowStep(7);
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}
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return;
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}
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_placedPings.Add(ping.name);
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Debug.Log("[ExamFlow] 夹板绑带摆放 " + _placedPings.Count + "/4: " + ping.name);
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if (_placedPings.Count >= 4 && !_answered[3])
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{
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RecordStep(4, true, "已按由远端到近端的顺序预置四条绑带。");
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ShowTip("四条固定带已预置。下一步:阅读弹窗,准备放置衬垫和夹板。");
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ShowStep(5);
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}
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}
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private void HandleSplintObjectClicked(SplintObjectClickHandler splintObject)
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{
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if (splintObject == null) return;
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if (splintObject == _splintBodyPad)
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{
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_splintBodyClicked = true;
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ShowSplintPlankTargets();
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Debug.Log("[ExamFlow] 已放置夹板衬垫 Body.001");
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ShowTip("衬垫已放置。下一步:依次点击两块木板蓝色边框,放置伤肢两侧夹板。");
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return;
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}
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if (!_splintBodyClicked) return;
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_clickedSplintPlanks.Add(splintObject);
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Debug.Log("[ExamFlow] 已放置夹板 " + _clickedSplintPlanks.Count + "/2: " + splintObject.name);
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if (_clickedSplintPlanks.Count >= 2 && !_answered[4])
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{
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RecordStep(5, true, "已先放置衬垫,再完成伤肢两侧夹板放置。");
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ShowTip("两侧夹板已放置。下一步:阅读弹窗,准备按顺序系带固定。");
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ShowStep(6);
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}
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}
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private IEnumerator ShowStepDelayed(int stepNumber, float delay)
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{
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yield return new WaitForSeconds(delay);
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@@ -199,29 +296,58 @@ public class ExamFlowManager : MonoBehaviour
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case 1:
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HideDialogue();
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_waitingForPoint2 = true;
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ShowTip("请点击伤员大腿附近,完成伤情评估。");
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break;
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case 2:
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HideDialogue();
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_waitingForShose = true;
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ShowTip("请点击伤侧鞋子,完成脱鞋和前置处理。");
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break;
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case 3:
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RecordStep(3, GetSelectedToggleIndex(3) == 1, "正确答案:10cm。");
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ShowStep(4);
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ActivateFirstPing();
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if (IsSplintExam) ActivateFirstSplintPing();
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else ActivateFirstPing();
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ShowTip(IsSplintExam
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? "请由脚踝向大腿依次点击 4 个蓝色绑带点,预置固定带。"
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: "请由脚踝向大腿依次点击 4 个蓝色绑带点,摆放绑带。");
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break;
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case 4:
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HideDialogue();
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ShowTip(IsSplintExam
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? "请继续由远端向近端点击蓝色绑带点,完成 4 条固定带预置。"
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: "请继续由远端向近端点击蓝色绑带点,完成 4 条绑带摆放。");
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break;
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case 5:
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HideDialogue();
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_waitingForWrapClicks = true;
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if (IsSplintExam)
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{
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ShowSplintBodyTarget();
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ShowTip("请点击 Body.001 蓝色边框,先放置夹板衬垫。");
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}
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else
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{
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_waitingForWrapClicks = true;
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ShowTip("请依次点击蓝色绑带点,按由远端到近端顺序完成系带。");
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}
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break;
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case 6:
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RecordStep(6, false, "错误操作:在受伤腿一侧打结。正确做法是在未受伤腿位置打结。");
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ShowStep(7);
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if (IsSplintExam)
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{
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HideDialogue();
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_waitingForWrapClicks = true;
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EnableSplintFinalPingStage();
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ShowTip("请由脚踝向大腿依次点击 4 个蓝色固定点,完成夹板系带固定。");
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}
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else
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{
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RecordStep(6, false, "错误操作:在受伤腿一侧打结。正确做法是在未受伤腿位置打结。");
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ShowStep(7);
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}
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break;
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case 7:
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RecordStep(7, GetSelectedToggleIndex(7) == 1, "正确答案:足背。");
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ShowTip("考核答题完成,正在生成成绩汇总。");
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ShowGradeResult();
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break;
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default:
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@@ -239,7 +365,11 @@ public class ExamFlowManager : MonoBehaviour
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int totalScore;
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string gradeContent = BuildGradeContent(out totalScore);
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if (_gradeResult != null) _gradeResult.SetActive(true);
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if (_gradeContent != null) _gradeContent.text = gradeContent;
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if (_gradeContent != null)
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{
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ApplyGradeTextStyle(_gradeContent);
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_gradeContent.text = gradeContent;
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}
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if (_gradeScoreText != null) _gradeScoreText.text = totalScore.ToString();
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RefreshGradeContentLayout();
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}
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@@ -313,6 +443,185 @@ public class ExamFlowManager : MonoBehaviour
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}
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}
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private void ActivateFirstSplintPing()
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{
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ConfigureSplintObjects();
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PingClickHandler firstHandler = GetSplintPingByIndex(0);
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if (firstHandler == null) return;
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firstHandler.gameObject.SetActive(true);
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firstHandler.ResetState(true);
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}
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private void ConfigureExamModelState()
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{
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if (IsSplintExam)
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{
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ConfigureSplintObjects();
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if (_manInjury != null) _manInjury.SetActive(false);
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if (_manMuban != null) _manMuban.SetActive(true);
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HideSplintObjects();
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}
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else
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{
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if (_manMuban == null) _manMuban = FindSceneObject(ManMubanName);
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if (_manMuban != null) _manMuban.SetActive(false);
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if (_manInjury == null) _manInjury = FindSceneObject(ManInjuryName);
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if (_manInjury != null) _manInjury.SetActive(true);
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}
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}
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private void ConfigureSplintObjects()
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{
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_manMuban = FindSceneObject(ManMubanName);
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_manInjury = FindSceneObject(ManInjuryName);
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if (_manMuban == null) return;
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ConfigureSplintPings();
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ConfigureSplintBodyPad();
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ConfigureSplintPlanks();
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}
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private void ConfigureSplintPings()
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{
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if (_manMuban == null) return;
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_splintPings = new PingClickHandler[4];
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string[] guideNames = { "ping.001", "ping.002", "ping.003", "ping.004" };
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string[] targetNames = { "Armature/Bottoms.001", "ping.005", "ping.006", "ping.007" };
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for (int i = 0; i < guideNames.Length; i++)
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{
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Transform guide = _manMuban.transform.Find(guideNames[i]);
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Transform target = _manMuban.transform.Find(targetNames[i]);
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if (guide == null || target == null) continue;
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PingClickHandler handler = guide.GetComponent<PingClickHandler>();
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if (handler == null) handler = guide.gameObject.AddComponent<PingClickHandler>();
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handler.pingIndex = i;
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handler.chanraoObject = target.gameObject;
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handler.nextPing = null;
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_splintPings[i] = handler;
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target.gameObject.SetActive(false);
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guide.gameObject.SetActive(false);
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}
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for (int i = 0; i < _splintPings.Length - 1; i++)
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{
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if (_splintPings[i] != null && _splintPings[i + 1] != null)
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_splintPings[i].nextPing = _splintPings[i + 1].gameObject;
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}
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}
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private void ConfigureSplintBodyPad()
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{
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if (_manMuban == null) return;
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Transform body = _manMuban.transform.Find("Body.001");
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if (body == null) return;
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_splintBodyPad = body.GetComponent<SplintObjectClickHandler>();
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if (_splintBodyPad == null) _splintBodyPad = body.gameObject.AddComponent<SplintObjectClickHandler>();
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body.gameObject.SetActive(false);
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}
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private void ConfigureSplintPlanks()
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{
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if (_manMuban == null) return;
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string[] plankNames = { "Wood plank - warm oak board", "Wood plank - warm oak board.001" };
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List<SplintObjectClickHandler> planks = new List<SplintObjectClickHandler>();
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for (int i = 0; i < plankNames.Length; i++)
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{
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Transform plank = _manMuban.transform.Find(plankNames[i]);
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if (plank == null) continue;
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SplintObjectClickHandler handler = plank.GetComponent<SplintObjectClickHandler>();
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if (handler == null) handler = plank.gameObject.AddComponent<SplintObjectClickHandler>();
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planks.Add(handler);
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plank.gameObject.SetActive(false);
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}
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_splintPlanks = planks.ToArray();
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}
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private void HideSplintObjects()
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{
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if (_manMuban == null) return;
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string[] names =
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{
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"ping.001", "ping.002", "ping.003", "ping.004",
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"ping.005", "ping.006", "ping.007",
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"Body.001",
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"Wood plank - warm oak board", "Wood plank - warm oak board.001"
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};
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for (int i = 0; i < names.Length; i++)
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{
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Transform target = _manMuban.transform.Find(names[i]);
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if (target != null) target.gameObject.SetActive(false);
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}
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Transform bottoms = _manMuban.transform.Find("Armature/Bottoms.001");
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if (bottoms != null) bottoms.gameObject.SetActive(false);
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}
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private void ShowSplintBodyTarget()
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{
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if (_splintBodyPad == null) ConfigureSplintBodyPad();
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if (_splintBodyPad == null) return;
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_splintBodyPad.gameObject.SetActive(true);
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_splintBodyPad.ResetState(true);
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}
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private void ShowSplintPlankTargets()
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{
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if (_splintPlanks == null || _splintPlanks.Length == 0) ConfigureSplintPlanks();
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for (int i = 0; i < _splintPlanks.Length; i++)
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{
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if (_splintPlanks[i] == null) continue;
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_splintPlanks[i].gameObject.SetActive(true);
|
||||
_splintPlanks[i].ResetState(true);
|
||||
}
|
||||
}
|
||||
|
||||
private void EnableSplintFinalPingStage()
|
||||
{
|
||||
if (_splintPings == null || _splintPings.Length == 0) ConfigureSplintPings();
|
||||
|
||||
for (int i = 0; i < _splintPings.Length; i++)
|
||||
{
|
||||
if (_splintPings[i] == null) continue;
|
||||
_splintPings[i].gameObject.SetActive(true);
|
||||
_splintPings[i].ReEnableBorder();
|
||||
}
|
||||
}
|
||||
|
||||
private PingClickHandler GetSplintPingByIndex(int index)
|
||||
{
|
||||
if (_splintPings == null || _splintPings.Length == 0) ConfigureSplintPings();
|
||||
if (_splintPings == null || index < 0 || index >= _splintPings.Length) return null;
|
||||
return _splintPings[index];
|
||||
}
|
||||
|
||||
private bool IsSplintPing(PingClickHandler ping)
|
||||
{
|
||||
if (ping == null || _splintPings == null) return false;
|
||||
|
||||
for (int i = 0; i < _splintPings.Length; i++)
|
||||
{
|
||||
if (_splintPings[i] == ping) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void AutoBind()
|
||||
{
|
||||
Transform canvas = FindSceneObject("Canvas")?.transform;
|
||||
@@ -371,23 +680,17 @@ public class ExamFlowManager : MonoBehaviour
|
||||
{
|
||||
if (content == null) return null;
|
||||
|
||||
HideLegacyContentTextChildren(content);
|
||||
|
||||
Text text = content.GetComponent<Text>();
|
||||
if (text == null)
|
||||
{
|
||||
text = content.GetComponentInChildren<Text>(true);
|
||||
}
|
||||
|
||||
if (text == null)
|
||||
{
|
||||
text = content.gameObject.AddComponent<Text>();
|
||||
text.font = Resources.GetBuiltinResource<Font>("LegacyRuntime.ttf");
|
||||
text.fontSize = 24;
|
||||
text.color = Color.black;
|
||||
text.alignment = TextAnchor.UpperLeft;
|
||||
text.horizontalOverflow = HorizontalWrapMode.Wrap;
|
||||
text.verticalOverflow = VerticalWrapMode.Overflow;
|
||||
}
|
||||
|
||||
ApplyGradeTextStyle(text);
|
||||
|
||||
RectTransform rect = content.GetComponent<RectTransform>();
|
||||
if (rect != null)
|
||||
{
|
||||
@@ -405,6 +708,81 @@ public class ExamFlowManager : MonoBehaviour
|
||||
return text;
|
||||
}
|
||||
|
||||
private void HideLegacyContentTextChildren(Transform content)
|
||||
{
|
||||
if (content == null) return;
|
||||
|
||||
for (int i = 0; i < content.childCount; i++)
|
||||
{
|
||||
Transform child = content.GetChild(i);
|
||||
if (child == null) continue;
|
||||
|
||||
if (child.GetComponent<Text>() != null || child.GetComponentInChildren<Text>(true) != null)
|
||||
{
|
||||
child.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ApplyGradeTextStyle(Text text)
|
||||
{
|
||||
if (text == null) return;
|
||||
|
||||
Font chineseFont = ResolveChineseUiFont(text);
|
||||
if (chineseFont != null) text.font = chineseFont;
|
||||
|
||||
text.fontSize = 22;
|
||||
text.color = new Color(0.12f, 0.12f, 0.12f, 1f);
|
||||
text.alignment = TextAnchor.UpperLeft;
|
||||
text.horizontalOverflow = HorizontalWrapMode.Wrap;
|
||||
text.verticalOverflow = VerticalWrapMode.Overflow;
|
||||
text.supportRichText = false;
|
||||
text.raycastTarget = false;
|
||||
|
||||
RectTransform rect = text.GetComponent<RectTransform>();
|
||||
if (rect != null)
|
||||
{
|
||||
rect.anchorMin = new Vector2(0f, 1f);
|
||||
rect.anchorMax = new Vector2(1f, 1f);
|
||||
rect.pivot = new Vector2(0f, 1f);
|
||||
rect.anchoredPosition = Vector2.zero;
|
||||
rect.offsetMin = new Vector2(0f, rect.offsetMin.y);
|
||||
rect.offsetMax = new Vector2(0f, rect.offsetMax.y);
|
||||
}
|
||||
}
|
||||
|
||||
private Font ResolveChineseUiFont(Text exclude)
|
||||
{
|
||||
if (_cachedChineseFont != null) return _cachedChineseFont;
|
||||
|
||||
Text[] texts = Resources.FindObjectsOfTypeAll<Text>();
|
||||
for (int i = 0; i < texts.Length; i++)
|
||||
{
|
||||
Text candidate = texts[i];
|
||||
if (candidate == null || candidate == exclude || candidate.font == null) continue;
|
||||
if (!candidate.gameObject.scene.IsValid()) continue;
|
||||
if (!ContainsChinese(candidate.text)) continue;
|
||||
|
||||
_cachedChineseFont = candidate.font;
|
||||
return _cachedChineseFont;
|
||||
}
|
||||
|
||||
return exclude != null ? exclude.font : null;
|
||||
}
|
||||
|
||||
private bool ContainsChinese(string value)
|
||||
{
|
||||
if (string.IsNullOrEmpty(value)) return false;
|
||||
|
||||
for (int i = 0; i < value.Length; i++)
|
||||
{
|
||||
char ch = value[i];
|
||||
if (ch >= '\u4e00' && ch <= '\u9fff') return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private Text FindTextByName(Transform root, string objectName)
|
||||
{
|
||||
if (root == null) return null;
|
||||
@@ -453,11 +831,7 @@ public class ExamFlowManager : MonoBehaviour
|
||||
yes.onClick.RemoveAllListeners();
|
||||
yes.interactable = true;
|
||||
yes.enabled = true;
|
||||
yes.onClick.AddListener(() =>
|
||||
{
|
||||
_gradeResult.SetActive(false);
|
||||
if (_endPanel != null) _endPanel.SetActive(true);
|
||||
});
|
||||
yes.onClick.AddListener(ShowEndPanelFromGrade);
|
||||
}
|
||||
|
||||
Button back = _gradeResult.transform.Find("BtnBack")?.GetComponent<Button>();
|
||||
@@ -484,6 +858,17 @@ public class ExamFlowManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
private void ShowEndPanelFromGrade()
|
||||
{
|
||||
AutoBind();
|
||||
if (_gradeResult != null) _gradeResult.SetActive(false);
|
||||
if (_endPanel != null)
|
||||
{
|
||||
_endPanel.SetActive(true);
|
||||
BindEndPanelButtons();
|
||||
}
|
||||
}
|
||||
|
||||
private void ReturnToHome()
|
||||
{
|
||||
PageController page = FindObjectOfType<PageController>();
|
||||
@@ -495,20 +880,30 @@ public class ExamFlowManager : MonoBehaviour
|
||||
Transform step = _dialogueBubble?.Find("step" + stepNumber);
|
||||
if (step == null) return;
|
||||
|
||||
Text title = step.Find("Title")?.GetComponent<Text>();
|
||||
Text content = step.Find("content")?.GetComponent<Text>();
|
||||
Text title = FindStepText(step, "Title");
|
||||
Text content = FindStepText(step, "content");
|
||||
|
||||
if (title != null) title.text = "考核点" + ToChineseNumber(stepNumber);
|
||||
if (content != null) content.text = GetQuestionText(stepNumber);
|
||||
if (title != null)
|
||||
{
|
||||
ApplyQuestionTextStyle(title, true);
|
||||
title.text = "考核点" + ToChineseNumber(stepNumber);
|
||||
}
|
||||
if (content != null)
|
||||
{
|
||||
ApplyQuestionTextStyle(content, false);
|
||||
content.text = GetQuestionText(stepNumber);
|
||||
}
|
||||
|
||||
if (stepNumber == 3)
|
||||
{
|
||||
ConfigureStepToggles(stepNumber);
|
||||
SetToggleLabel(step, "Toggle1", "5cm");
|
||||
SetToggleLabel(step, "Toggle2", "10cm");
|
||||
SetToggleLabel(step, "Toggle3", "20cm");
|
||||
}
|
||||
else if (stepNumber == 7)
|
||||
{
|
||||
ConfigureStepToggles(stepNumber);
|
||||
SetToggleLabel(step, "Toggle1", "足底");
|
||||
SetToggleLabel(step, "Toggle2", "足背");
|
||||
}
|
||||
@@ -516,34 +911,100 @@ public class ExamFlowManager : MonoBehaviour
|
||||
|
||||
private string GetQuestionText(int stepNumber)
|
||||
{
|
||||
if (IsSplintExam)
|
||||
{
|
||||
switch (stepNumber)
|
||||
{
|
||||
case 1: return "操作题:点击确定后,请先完成现场安全确认、伤员沟通与伤情初步评估。";
|
||||
case 2: return "操作题:点击确定后,请继续完成夹板固定前置处理,包括脱除伤侧鞋袜、暴露并观察伤肢。";
|
||||
case 3: return "单选题:请选择夹板固定时较合适的固定带宽度。";
|
||||
case 4: return "操作题:点击确定后,请按照由远心端到近心端的顺序依次预置四条固定带。";
|
||||
case 5: return "操作题:点击确定后,请先放置衬垫保护骨突,再将两块夹板分别放在伤肢两侧。";
|
||||
case 6: return "操作题:点击确定后,请按正确顺序收紧并固定四条绑带,注意从远端向近端依次固定。";
|
||||
case 7: return "单选题:固定完成后,应优先观察哪个位置判断足部末梢血运与感觉?";
|
||||
default: return "";
|
||||
}
|
||||
}
|
||||
|
||||
switch (stepNumber)
|
||||
{
|
||||
case 1: return "点击确认后,请按正确顺序进行操作。";
|
||||
case 2: return "点击确认后,请按正确顺序操作下肢固定前置处理。";
|
||||
case 3: return "请选择合适的带子宽度。";
|
||||
case 4: return "请选择正确的放带子顺序。";
|
||||
case 5: return "请选择正确的系带子顺序。";
|
||||
case 6: return "请选择带子打结位置。";
|
||||
case 7: return "请选择踝关节打结位置。";
|
||||
case 1: return "操作题:点击确定后,请先评估现场环境和伤员情况,确认可以开展救护。";
|
||||
case 2: return "操作题:点击确定后,请按顺序完成下肢固定前置处理,包括取出用品、脱除伤侧鞋子并保护踝关节。";
|
||||
case 3: return "单选题:请选择下肢固定时较合适的带子宽度。";
|
||||
case 4: return "操作题:点击确定后,请按由远心端到近心端的顺序依次摆放绑带。";
|
||||
case 5: return "操作题:点击确定后,请按正确顺序进行系带固定。";
|
||||
case 6: return "判断题:本次演示中带子打结在受伤腿一侧,请判断该操作是否正确。";
|
||||
case 7: return "单选题:踝关节处打结应选择哪个位置?";
|
||||
default: return "";
|
||||
}
|
||||
}
|
||||
|
||||
private string GetExamTipText(int stepNumber)
|
||||
{
|
||||
if (IsSplintExam)
|
||||
{
|
||||
switch (stepNumber)
|
||||
{
|
||||
case 1: return "阅读考核点一,点击确定后开始伤情评估。";
|
||||
case 2: return "阅读考核点二,点击确定后完成脱鞋和伤肢暴露观察。";
|
||||
case 3: return "请选择固定带宽度,选择后点击确定。";
|
||||
case 4: return "点击确定后,按由脚踝到大腿的顺序预置 4 条固定带。";
|
||||
case 5: return "点击确定后,先放置衬垫,再放置两侧夹板。";
|
||||
case 6: return "点击确定后,由远端到近端依次完成 4 个固定点。";
|
||||
case 7: return "请选择固定完成后用于观察末梢血运的位置。";
|
||||
default: return "";
|
||||
}
|
||||
}
|
||||
|
||||
switch (stepNumber)
|
||||
{
|
||||
case 1: return "阅读考核点一,点击确定后开始评估伤情。";
|
||||
case 2: return "阅读考核点二,点击确定后完成脱鞋和下肢固定前置处理。";
|
||||
case 3: return "请选择绑带宽度,选择后点击确定。";
|
||||
case 4: return "点击确定后,按由脚踝到大腿的顺序摆放 4 条绑带。";
|
||||
case 5: return "点击确定后,继续由远端到近端完成系带固定。";
|
||||
case 6: return "阅读打结位置判断题,点击确定后进入下一题。";
|
||||
case 7: return "请选择踝关节打结位置,选择后点击确定查看成绩。";
|
||||
default: return "";
|
||||
}
|
||||
}
|
||||
|
||||
private string GetAnswerText(int stepNumber)
|
||||
{
|
||||
if (IsSplintExam)
|
||||
{
|
||||
switch (stepNumber)
|
||||
{
|
||||
case 1: return "确认现场安全,表明救护身份,询问并评估伤员,判断疑似骨折后准备夹板固定用品。";
|
||||
case 2: return "轻柔暴露伤肢,脱除伤侧鞋袜,观察肿胀畸形和末梢情况,操作中避免牵拉骨折端。";
|
||||
case 3: return "10cm。宽度过窄易产生局部压迫,过宽则不利于稳定贴合。";
|
||||
case 4: return "从脚踝等远心端开始,向膝部和大腿近心端依次预置四条固定带。";
|
||||
case 5: return "先在骨突和空隙处放置衬垫,再将两块夹板置于伤肢两侧,夹板长度应跨过骨折上下相邻关节。";
|
||||
case 6: return "先固定远端脚踝,再由远心端到近心端逐条固定,松紧以能固定且不影响血运为准。";
|
||||
case 7: return "足背。足背动脉、皮肤颜色、温度和感觉可用于判断固定后末梢循环情况。";
|
||||
default: return "";
|
||||
}
|
||||
}
|
||||
|
||||
switch (stepNumber)
|
||||
{
|
||||
case 1: return "先评估伤员、取出急救用品、脱除伤侧鞋子。";
|
||||
case 2: return "摆放夹板衬垫、摆正伤肢、保护踝关节。";
|
||||
case 3: return "10cm。";
|
||||
case 1: return "先评估现场安全和伤员意识、疼痛、畸形等情况,取得配合后再开始固定。";
|
||||
case 2: return "取出急救用品,脱除伤侧鞋子,摆正伤肢并保护踝关节,避免加重损伤。";
|
||||
case 3: return "10cm。带子过窄容易压迫皮肤,过宽会影响固定贴合。";
|
||||
case 4: return "由远心端(脚踝)向近心端(大腿根部)依次摆放绑带。";
|
||||
case 5: return "先固定远端脚踝,再依次向大腿近端收紧捆绑。";
|
||||
case 6: return "应在未受伤腿的位置打结,不压迫伤肢,方便后续拆除。";
|
||||
case 7: return "足背。";
|
||||
case 5: return "先固定远端脚踝,再依次向小腿、膝部、大腿近端收紧捆绑。";
|
||||
case 6: return "错误。带结应打在未受伤腿一侧,避免压迫伤肢,也便于观察和后续拆除。";
|
||||
case 7: return "足背。踝关节处应避免把结打在足底受压位置。";
|
||||
default: return "";
|
||||
}
|
||||
}
|
||||
|
||||
private void ShowTip(string text)
|
||||
{
|
||||
UIManager uiManager = FindObjectOfType<UIManager>();
|
||||
if (uiManager != null) uiManager.ShowTip(text);
|
||||
}
|
||||
|
||||
private string ToChineseNumber(int number)
|
||||
{
|
||||
string[] values = { "", "一", "二", "三", "四", "五", "六", "七" };
|
||||
@@ -552,9 +1013,105 @@ public class ExamFlowManager : MonoBehaviour
|
||||
|
||||
private void SetToggleLabel(Transform root, string toggleName, string label)
|
||||
{
|
||||
Transform toggle = root.Find(toggleName);
|
||||
Text text = toggle?.Find("Label")?.GetComponent<Text>();
|
||||
if (text != null) text.text = label;
|
||||
Transform toggle = FindToggleTransform(root, toggleName);
|
||||
if (toggle == null) return;
|
||||
|
||||
Text text = FindStepText(toggle, "Label");
|
||||
if (text == null)
|
||||
{
|
||||
Text[] labels = toggle.GetComponentsInChildren<Text>(true);
|
||||
if (labels.Length > 0) text = labels[0];
|
||||
}
|
||||
|
||||
if (text != null)
|
||||
{
|
||||
ApplyOptionTextStyle(text);
|
||||
text.text = label;
|
||||
}
|
||||
}
|
||||
|
||||
private Text FindStepText(Transform root, string objectName)
|
||||
{
|
||||
if (root == null) return null;
|
||||
|
||||
Text direct = root.name.Equals(objectName, System.StringComparison.OrdinalIgnoreCase)
|
||||
? root.GetComponent<Text>()
|
||||
: null;
|
||||
if (direct != null) return direct;
|
||||
|
||||
for (int i = 0; i < root.childCount; i++)
|
||||
{
|
||||
Text child = FindStepText(root.GetChild(i), objectName);
|
||||
if (child != null) return child;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private Transform FindToggleTransform(Transform root, string toggleName)
|
||||
{
|
||||
if (root == null) return null;
|
||||
|
||||
Transform direct = root.Find(toggleName);
|
||||
if (direct != null) return direct;
|
||||
|
||||
Toggle[] toggles = GetOrderedToggles(root);
|
||||
for (int i = 0; i < toggles.Length; i++)
|
||||
{
|
||||
if (toggles[i] != null && toggles[i].name == toggleName)
|
||||
return toggles[i].transform;
|
||||
}
|
||||
|
||||
int index = GetTrailingNumber(toggleName) - 1;
|
||||
if (index >= 0 && index < toggles.Length && toggles[index] != null)
|
||||
return toggles[index].transform;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private int GetTrailingNumber(string value)
|
||||
{
|
||||
if (string.IsNullOrEmpty(value)) return 0;
|
||||
|
||||
int multiplier = 1;
|
||||
int result = 0;
|
||||
bool found = false;
|
||||
for (int i = value.Length - 1; i >= 0; i--)
|
||||
{
|
||||
char ch = value[i];
|
||||
if (ch < '0' || ch > '9') break;
|
||||
found = true;
|
||||
result += (ch - '0') * multiplier;
|
||||
multiplier *= 10;
|
||||
}
|
||||
|
||||
return found ? result : 0;
|
||||
}
|
||||
|
||||
private void ApplyQuestionTextStyle(Text text, bool isTitle)
|
||||
{
|
||||
if (text == null) return;
|
||||
|
||||
Font chineseFont = ResolveChineseUiFont(text);
|
||||
if (chineseFont != null) text.font = chineseFont;
|
||||
|
||||
text.fontSize = isTitle ? Mathf.Max(text.fontSize, 30) : Mathf.Max(text.fontSize, 26);
|
||||
text.color = isTitle ? Color.white : Color.black;
|
||||
text.horizontalOverflow = HorizontalWrapMode.Wrap;
|
||||
text.verticalOverflow = VerticalWrapMode.Overflow;
|
||||
}
|
||||
|
||||
private void ApplyOptionTextStyle(Text text)
|
||||
{
|
||||
if (text == null) return;
|
||||
|
||||
Font chineseFont = ResolveChineseUiFont(text);
|
||||
if (chineseFont != null) text.font = chineseFont;
|
||||
|
||||
text.fontSize = Mathf.Max(text.fontSize, 24);
|
||||
text.color = new Color(0.18f, 0.18f, 0.18f, 1f);
|
||||
text.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
text.verticalOverflow = VerticalWrapMode.Overflow;
|
||||
}
|
||||
|
||||
private int GetSelectedToggleIndex(int stepNumber)
|
||||
@@ -562,7 +1119,7 @@ public class ExamFlowManager : MonoBehaviour
|
||||
Transform step = _dialogueBubble?.Find("step" + stepNumber);
|
||||
if (step == null) return -1;
|
||||
|
||||
Toggle[] toggles = step.GetComponentsInChildren<Toggle>(true);
|
||||
Toggle[] toggles = GetOrderedToggles(step);
|
||||
for (int i = 0; i < toggles.Length; i++)
|
||||
{
|
||||
if (toggles[i].isOn) return i;
|
||||
@@ -576,10 +1133,10 @@ public class ExamFlowManager : MonoBehaviour
|
||||
Transform step = _dialogueBubble?.Find("step" + stepNumber);
|
||||
if (step == null) return;
|
||||
|
||||
Toggle[] toggles = step.GetComponentsInChildren<Toggle>(true);
|
||||
Toggle[] toggles = GetOrderedToggles(step);
|
||||
for (int i = 0; i < toggles.Length; i++)
|
||||
{
|
||||
toggles[i].isOn = false;
|
||||
toggles[i].SetIsOnWithoutNotify(false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -634,14 +1191,81 @@ public class ExamFlowManager : MonoBehaviour
|
||||
Transform step = _dialogueBubble?.Find("step" + stepNumber);
|
||||
if (step == null) return;
|
||||
|
||||
ConfigureStepToggles(stepNumber);
|
||||
}
|
||||
|
||||
private void ConfigureStepToggles(int stepNumber)
|
||||
{
|
||||
Transform step = _dialogueBubble?.Find("step" + stepNumber);
|
||||
if (step == null) return;
|
||||
|
||||
ToggleGroup group = step.GetComponent<ToggleGroup>();
|
||||
if (group == null) group = step.gameObject.AddComponent<ToggleGroup>();
|
||||
group.allowSwitchOff = true;
|
||||
|
||||
Toggle[] toggles = step.GetComponentsInChildren<Toggle>(true);
|
||||
Toggle[] toggles = GetOrderedToggles(step);
|
||||
for (int i = 0; i < toggles.Length; i++)
|
||||
{
|
||||
toggles[i].group = group;
|
||||
int selectedIndex = i;
|
||||
Toggle toggle = toggles[i];
|
||||
if (toggle == null) continue;
|
||||
|
||||
toggle.enabled = true;
|
||||
toggle.interactable = true;
|
||||
toggle.group = group;
|
||||
EnsureToggleRaycastArea(toggle);
|
||||
|
||||
toggle.onValueChanged.RemoveAllListeners();
|
||||
toggle.onValueChanged.AddListener((isOn) =>
|
||||
{
|
||||
if (!isOn) return;
|
||||
|
||||
Toggle[] currentToggles = GetOrderedToggles(step);
|
||||
for (int j = 0; j < currentToggles.Length; j++)
|
||||
{
|
||||
if (j == selectedIndex || currentToggles[j] == null) continue;
|
||||
currentToggles[j].SetIsOnWithoutNotify(false);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private Toggle[] GetOrderedToggles(Transform step)
|
||||
{
|
||||
Toggle[] toggles = step != null ? step.GetComponentsInChildren<Toggle>(true) : new Toggle[0];
|
||||
System.Array.Sort(toggles, (a, b) => string.Compare(a.name, b.name, System.StringComparison.Ordinal));
|
||||
return toggles;
|
||||
}
|
||||
|
||||
private void EnsureToggleRaycastArea(Toggle toggle)
|
||||
{
|
||||
if (toggle == null) return;
|
||||
|
||||
Graphic rootGraphic = toggle.GetComponent<Graphic>();
|
||||
if (rootGraphic == null)
|
||||
{
|
||||
Image image = toggle.gameObject.AddComponent<Image>();
|
||||
image.color = new Color(1f, 1f, 1f, 0f);
|
||||
rootGraphic = image;
|
||||
}
|
||||
|
||||
rootGraphic.raycastTarget = true;
|
||||
toggle.targetGraphic = rootGraphic;
|
||||
|
||||
Graphic[] graphics = toggle.GetComponentsInChildren<Graphic>(true);
|
||||
for (int i = 0; i < graphics.Length; i++)
|
||||
{
|
||||
if (graphics[i] == null) continue;
|
||||
graphics[i].raycastTarget = true;
|
||||
}
|
||||
|
||||
RectTransform rect = toggle.GetComponent<RectTransform>();
|
||||
if (rect != null)
|
||||
{
|
||||
Vector2 size = rect.sizeDelta;
|
||||
if (Mathf.Abs(size.x) < 120f) size.x = 220f;
|
||||
if (Mathf.Abs(size.y) < 32f) size.y = 48f;
|
||||
rect.sizeDelta = size;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -665,8 +1289,10 @@ public class ExamFlowManager : MonoBehaviour
|
||||
_waitingForPoint2 = false;
|
||||
_waitingForShose = false;
|
||||
_waitingForWrapClicks = false;
|
||||
_splintBodyClicked = false;
|
||||
_placedPings.Clear();
|
||||
_wrappedPings.Clear();
|
||||
_clickedSplintPlanks.Clear();
|
||||
|
||||
for (int i = 0; i < StepCount; i++)
|
||||
{
|
||||
@@ -677,6 +1303,12 @@ public class ExamFlowManager : MonoBehaviour
|
||||
}
|
||||
|
||||
HideAllPanels();
|
||||
|
||||
if (!keepActive)
|
||||
{
|
||||
HideSplintObjects();
|
||||
if (_manMuban != null) _manMuban.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
private void ForceHideExamOnlyOutlines()
|
||||
|
||||
Reference in New Issue
Block a user