Improve exam flow and WebGL build
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@@ -115,12 +115,14 @@ public class OpeningFlowController : MonoBehaviour
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if (_man2Object != null) _man2Object.SetActive(false);
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if (_womanObject != null) _womanObject.SetActive(true);
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if (_manInjuryObject != null) { _manInjuryObject.SetActive(true); DeactivateManInjuryChildren(); }
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RevealShoseBeforeFadeOut();
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SwitchToCamera2();
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onComplete?.Invoke();
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return;
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}
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if (_manAnimator != null) { _manAnimator.gameObject.SetActive(true); _manAnimator.SetBool("IsStart", false); _manAnimator.SetBool("IsFull", false); _manAnimator.Play("manIdle", 0, 0f); }
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if (_man2Animator != null) _man2Animator.speed = 1f;
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if (_man2Object != null) _man2Object.SetActive(true);
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if (_womanObject != null) _womanObject.SetActive(false);
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if (_manInjuryObject != null) _manInjuryObject.SetActive(false);
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@@ -154,6 +156,7 @@ public class OpeningFlowController : MonoBehaviour
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// Step 3: 摔倒 + manCall 音效
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Debug.Log("[OpeningFlow] Step3: manfull 开始");
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if (AudioManager.I != null) AudioManager.I.PlayManCallSfx();
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if (_man2Animator != null) _man2Animator.speed = 0f;
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if (_manAnimator != null) { _manAnimator.Play("manfull", 0, 0f); }
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yield return new WaitForSeconds(2.1f);
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Debug.Log("[OpeningFlow] manfull 播放完成, 停留 2s");
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@@ -166,6 +169,7 @@ public class OpeningFlowController : MonoBehaviour
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if (_man2Object != null) { _man2Object.SetActive(false); Debug.Log("[OpeningFlow] man2 已隐藏"); }
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if (_womanObject != null) { _womanObject.SetActive(true); Debug.Log("[OpeningFlow] woman 已显示"); }
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if (_manInjuryObject != null) { _manInjuryObject.SetActive(true); DeactivateManInjuryChildren(); Debug.Log("[OpeningFlow] manInjury 已显示,子级已清理"); }
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RevealShoseBeforeFadeOut();
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SwitchToCamera2();
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yield return new WaitForSeconds(0.3f);
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@@ -228,4 +232,36 @@ public class OpeningFlowController : MonoBehaviour
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Debug.Log("[OpeningFlow] manInjury ping/chanrao 已全部隐藏");
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}
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private void RevealShoseBeforeFadeOut()
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{
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GameObject shose = FindSceneObject("Shose");
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if (shose == null) return;
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shose.SetActive(true);
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ShoseClickHandler handler = shose.GetComponent<ShoseClickHandler>();
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if (handler != null)
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{
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handler.enabled = false;
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handler.ForceHideOutline();
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}
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Debug.Log("[OpeningFlow] Shose 已在黑幕期间预显示");
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}
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private GameObject FindSceneObject(string objectName)
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{
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GameObject found = GameObject.Find(objectName);
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if (found != null) return found;
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Transform[] all = Resources.FindObjectsOfTypeAll<Transform>();
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for (int i = 0; i < all.Length; i++)
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{
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Transform t = all[i];
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if (t != null && t.gameObject.scene.IsValid() && t.name == objectName)
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return t.gameObject;
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}
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return null;
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}
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}
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