diff --git a/Assets/Scenes/main.unity b/Assets/Scenes/main.unity
index ed7488d..ae8b05e 100644
--- a/Assets/Scenes/main.unity
+++ b/Assets/Scenes/main.unity
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@@ -2174,6 +2298,126 @@ SphereCollider:
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@@ -2186,6 +2430,7 @@ GameObject:
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- component: {fileID: 672149918}
- component: {fileID: 672149917}
+ - component: {fileID: 672149921}
m_Layer: 0
m_Name: Shoe
m_TagString: Shoe
@@ -2279,6 +2524,29 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -4137,6 +4405,126 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1285985825}
m_CullTransparentMesh: 1
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m_ObjectHideFlags: 0
@@ -5215,7 +5603,7 @@ MonoBehaviour:
m_ScaleFactor: 1
m_ReferenceResolution: {x: 1920, y: 1080}
m_ScreenMatchMode: 0
- m_MatchWidthOrHeight: 0.5
+ m_MatchWidthOrHeight: 1
m_PhysicalUnit: 3
m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96
@@ -5266,6 +5654,7 @@ RectTransform:
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- {fileID: 1812357847}
- {fileID: 1813870030}
+ - {fileID: 200058301}
- {fileID: 188350343}
- {fileID: 1037678402}
- {fileID: 1819847501}
@@ -5283,7 +5672,7 @@ MonoBehaviour:
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1642393464}
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+ m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 11edd93e0776546a3b8545535d7dd5e1, type: 3}
m_Name:
@@ -5544,9 +5933,10 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 1679262202}
+ - component: {fileID: 1679262203}
m_Layer: 0
m_Name: Ground
- m_TagString: Untagged
+ m_TagString: Ground
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -5568,6 +5958,27 @@ Transform:
- {fileID: 1836867098}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -6087,12 +6498,13 @@ RectTransform:
m_Children:
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- {fileID: 1015007395}
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m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: 0, y: 0}
- m_SizeDelta: {x: 2005.4, y: 1034.1}
+ m_AnchoredPosition: {x: 0.00016403, y: 0.0000095367}
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m_Pivot: {x: 0.5, y: 0.5}
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MonoBehaviour:
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m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
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diff --git a/Assets/Scripts/UI/PageController.cs b/Assets/Scripts/UI/PageController.cs
index 020e867..50a2313 100644
--- a/Assets/Scripts/UI/PageController.cs
+++ b/Assets/Scripts/UI/PageController.cs
@@ -1,10 +1,6 @@
using UnityEngine;
using UnityEngine.UI;
-///
-/// 管理首页 -> 模式选择页 -> 固定方式选择页 -> 实验界面 的切换。
-/// 挂在 Canvas 上,与 UIManager 协同工作。
-///
public class PageController : MonoBehaviour
{
[Header("=== 三个主页面 ===")]
@@ -12,6 +8,10 @@ public class PageController : MonoBehaviour
[SerializeField] private GameObject _modeSelectPanel;
[SerializeField] private GameObject _fixationPanel;
+ [Header("=== 实验页面 ===")]
+ [SerializeField] private GameObject _experimentPanel;
+ [SerializeField] private Button _btnExperimentBack;
+
[Header("=== 实验内 UI(由 UIManager 管理)===")]
[SerializeField] private UIManager _uiManager;
@@ -32,14 +32,13 @@ public class PageController : MonoBehaviour
[Header("=== 模式说明文案 ===")]
[SerializeField] [TextArea(2, 4)] private string _practiceModeDesc =
- "● 模拟练习模式:不限时长,可反复练习。系统不评分,帮助您熟悉实验流程和操作步骤。";
+ "模拟练习模式:不限时长,可反复练习。系统不评分,帮助您熟悉实验流程和操作步骤。";
[SerializeField] [TextArea(2, 4)] private string _examModeDesc =
- "● 考核评估模式:限定时间,完成后系统自动评分,并提供详细反馈报告。";
+ "考核评估模式:限定时间,完成后系统自动评分,并提供详细反馈报告。";
[Header("=== 编辑器预览(仅 Editor 模式有效)===")]
[SerializeField] private EditorPreviewPage _editorPreview = EditorPreviewPage.None;
- // Page 枚举改为 public,Inspector 中可通过 _editorPreview 切换
public enum Page { Home, ModeSelect, Fixation, Experiment }
public enum EditorPreviewPage { None, Home, ModeSelect, Fixation, Experiment }
@@ -62,6 +61,9 @@ public class PageController : MonoBehaviour
if (_btnLimbFixation != null) _btnLimbFixation.onClick.AddListener(() => OnFixationSelected(FixationMethod.LimbFixation));
if (_btnSplintFixation != null) _btnSplintFixation.onClick.AddListener(() => OnFixationSelected(FixationMethod.SplintFixation));
+ // 绑定实验页面按钮
+ if (_btnExperimentBack != null) _btnExperimentBack.onClick.AddListener(OnExperimentBackClicked);
+
// 初始化模式说明文字
if (_modeDescText != null)
{
@@ -73,15 +75,10 @@ public class PageController : MonoBehaviour
}
#if UNITY_EDITOR
- ///
- /// 在 Inspector 中修改 _editorPreview 下拉框时,立即切换 Scene View 中显示的页面,
- /// 方便编辑不同页面的 UI 布局。仅在非运行状态下生效。
- ///
private void OnValidate()
{
if (Application.isPlaying) return;
- // 延迟一帧执行,避免在序列化过程中修改场景导致警告
UnityEditor.EditorApplication.delayCall += () =>
{
if (this == null) return;
@@ -90,7 +87,6 @@ public class PageController : MonoBehaviour
switch (_editorPreview)
{
case EditorPreviewPage.None:
- // 不做任何切换,保留当前状态
break;
case EditorPreviewPage.Home:
ShowPageEditMode(Page.Home);
@@ -106,7 +102,6 @@ public class PageController : MonoBehaviour
break;
}
- // 切换完成后重置为 None,避免与后续操作冲突
_editorPreview = EditorPreviewPage.None;
};
}
@@ -116,6 +111,7 @@ public class PageController : MonoBehaviour
if (_homePagePanel != null) _homePagePanel.SetActive(page == Page.Home);
if (_modeSelectPanel != null) _modeSelectPanel.SetActive(page == Page.ModeSelect);
if (_fixationPanel != null) _fixationPanel.SetActive(page == Page.Fixation);
+ if (_experimentPanel != null) _experimentPanel.SetActive(page == Page.Experiment);
if (_uiManager != null)
_uiManager.enabled = (page == Page.Experiment);
@@ -126,14 +122,14 @@ public class PageController : MonoBehaviour
#region 页面切换
- private void ShowPage(Page page)
+ private void ShowPage(Page page)
{
_currentPage = page;
if (_homePagePanel != null) _homePagePanel.SetActive(page == Page.Home);
if (_modeSelectPanel != null) _modeSelectPanel.SetActive(page == Page.ModeSelect);
if (_fixationPanel != null) _fixationPanel.SetActive(page == Page.Fixation);
- if (_btnFixationBack != null) _btnFixationBack.gameObject.SetActive(page == Page.Fixation);
+ if (_experimentPanel != null) _experimentPanel.SetActive(page == Page.Experiment);
if (_uiManager != null)
_uiManager.enabled = (page == Page.Experiment);
@@ -168,8 +164,8 @@ public class PageController : MonoBehaviour
if (_modeDescText != null)
{
_modeDescText.text = mode == ExperimentMode.Learn
- ? _practiceModeDesc + "\n\n✓ 当前已选择「模拟练习模式」"
- : _examModeDesc + "\n\n✓ 当前已选择「考核评估模式」";
+ ? _practiceModeDesc + "\n\n 当前已选择「模拟练习模式」"
+ : _examModeDesc + "\n\n 当前已选择「考核评估模式」";
}
ShowPage(Page.Fixation);
@@ -185,6 +181,11 @@ public class PageController : MonoBehaviour
ShowPage(Page.ModeSelect);
}
+ private void OnExperimentBackClicked()
+ {
+ ShowPage(Page.Fixation);
+ }
+
private void OnFixationSelected(FixationMethod method)
{
var gm = GameManager.Instance;
@@ -211,6 +212,5 @@ public class PageController : MonoBehaviour
ShowPage(Page.Home);
}
-
#endregion
}