fix: TouchPositionHandler改为激活Shose而非chanraotuibu

This commit is contained in:
yangbear
2026-07-05 22:22:03 +08:00
parent a2095afe7b
commit ab5f3567ee
@@ -75,18 +75,20 @@ public class TouchPositionHandler : MonoBehaviour
var sm = FindObjectOfType<StepManager>();
if (sm != null) sm.RecordWomanStep(stepIndex);
// point1 点击后先激活 chanraotuibu
Debug.Log("[TouchPosition] stepIndex=" + stepIndex);
// point1 点击后先激活 Shose
if (stepIndex == 1)
{
var mi = GameObject.Find("manInjury");
Debug.Log("[TouchPosition] manInjury found=" + (mi != null));
if (mi != null)
var shose = GameObject.Find("Shose");
if (shose != null)
{
var ct = mi.transform.Find("chanraotuibu");
Debug.Log("[TouchPosition] chanraotuibu found=" + (ct != null));
if (ct != null) { ct.gameObject.SetActive(true); Debug.Log("[TouchPosition] chanraotuibu 已激活");
FindObjectOfType<StepManager>()?.InitPingSteps(); }
var h = shose.GetComponent<ShoseClickHandler>();
if (h == null) h = shose.AddComponent<ShoseClickHandler>();
h.targetPoint = GameObject.Find("ShosePoint")?.transform;
if (h.nextObject == null)
h.nextObject = GameObject.Find("manInjury")?.transform.Find("ping.004")?.gameObject;
shose.SetActive(false);
shose.SetActive(true);
Debug.Log("[TouchPosition] Shose 已激活");
}
}