Revert ping undo logic to reset the entire ping sequence back to 004
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@@ -32,10 +32,10 @@ public static class ActionHistory
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var item = History.Pop();
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Debug.Log($"[ActionHistory] Undo {item.Type} handler={(item.Handler != null ? item.Handler.name : "null")}, remaining={History.Count}");
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if (item.Type == ActionType.PingSecond)
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if (item.Type == ActionType.PingFirst || item.Type == ActionType.PingSecond)
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{
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// 如果在包扎(第二阶段),则重置所有的包扎纱布,退回到所有骨折点发光的状态
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while (History.Count > 0 && History.Peek().Type == ActionType.PingSecond)
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// 如果遇到任何 Ping 的动作,就代表用户想重置整个包扎步骤
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while (History.Count > 0 && (History.Peek().Type == ActionType.PingFirst || History.Peek().Type == ActionType.PingSecond))
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{
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History.Pop();
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}
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@@ -44,12 +44,20 @@ public static class ActionHistory
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foreach (var p in allPings)
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{
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if (p.chanraoObject != null) p.chanraoObject.SetActive(false);
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p.gameObject.SetActive(true);
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p.ReEnableBorder();
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if (p.pingIndex == 0)
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{
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p.gameObject.SetActive(true);
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p.ResetState();
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}
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else
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{
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p.UndoShow();
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}
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}
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var sm = Object.FindObjectOfType<StepManager>();
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if (sm != null) sm.SetPingStepIndex(8); // 退回到 4 个底模已确认的状态 (Ping 阶段的第一半结束)
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if (sm != null) sm.SetPingStepIndex(0);
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return true;
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}
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