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diff --git a/Assets/Scripts/UI/PageController.cs b/Assets/Scripts/UI/PageController.cs
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+++ b/Assets/Scripts/UI/PageController.cs
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+using UnityEngine;
+using UnityEngine.UI;
+
+///
+/// 管理首页 -> 模式选择页 -> 固定方式选择页 -> 实验界面 的切换。
+/// 挂在 Canvas 上,与 UIManager 协同工作。
+///
+public class PageController : MonoBehaviour
+{
+ [Header("=== 三个主页面 ===")]
+ [SerializeField] private GameObject _homePagePanel;
+ [SerializeField] private GameObject _modeSelectPanel;
+ [SerializeField] private GameObject _fixationPanel;
+
+ [Header("=== 实验内 UI(由 UIManager 管理)===")]
+ [SerializeField] private UIManager _uiManager;
+
+ [Header("=== 首页控件 ===")]
+ [SerializeField] private Button _btnStart;
+ [SerializeField] private Button _btnExit;
+
+ [Header("=== 模式选择页控件 ===")]
+ [SerializeField] private Button _btnBack;
+ [SerializeField] private Button _btnPracticeMode;
+ [SerializeField] private Button _btnExamMode;
+ [SerializeField] private Text _modeDescText;
+
+ [Header("=== 固定方式选择页控件 ===")]
+ [SerializeField] private Button _btnFixationBack;
+ [SerializeField] private Button _btnLimbFixation;
+ [SerializeField] private Button _btnSplintFixation;
+
+ [Header("=== 模式说明文案 ===")]
+ [SerializeField] [TextArea(2, 4)] private string _practiceModeDesc =
+ "● 模拟练习模式:不限时长,可反复练习。系统不评分,帮助您熟悉实验流程和操作步骤。";
+ [SerializeField] [TextArea(2, 4)] private string _examModeDesc =
+ "● 考核评估模式:限定时间,完成后系统自动评分,并提供详细反馈报告。";
+
+ private enum Page { Home, ModeSelect, Fixation, Experiment }
+ private Page _currentPage = Page.Home;
+ private ExperimentMode _selectedMode = ExperimentMode.Learn;
+
+ private void Start()
+ {
+ // 绑定首页按钮
+ if (_btnStart != null) _btnStart.onClick.AddListener(OnStartClicked);
+ if (_btnExit != null) _btnExit.onClick.AddListener(OnExitClicked);
+
+ // 绑定模式选择页按钮
+ if (_btnBack != null) _btnBack.onClick.AddListener(OnModeBackClicked);
+ if (_btnPracticeMode != null) _btnPracticeMode.onClick.AddListener(() => OnModeSelected(ExperimentMode.Learn));
+ if (_btnExamMode != null) _btnExamMode.onClick.AddListener(() => OnModeSelected(ExperimentMode.Exam));
+
+ // 绑定固定方式选择页按钮
+ if (_btnFixationBack != null) _btnFixationBack.onClick.AddListener(OnFixationBackClicked);
+ if (_btnLimbFixation != null) _btnLimbFixation.onClick.AddListener(() => OnFixationSelected(FixationMethod.LimbFixation));
+ if (_btnSplintFixation != null) _btnSplintFixation.onClick.AddListener(() => OnFixationSelected(FixationMethod.SplintFixation));
+
+ // 初始化模式说明文字
+ if (_modeDescText != null)
+ {
+ _modeDescText.text = _practiceModeDesc + "\n\n" + _examModeDesc;
+ }
+
+ // 初始显示首页
+ ShowPage(Page.Home);
+ }
+
+ #region 页面切换
+
+ private void ShowPage(Page page)
+ {
+ _currentPage = page;
+
+ if (_homePagePanel != null) _homePagePanel.SetActive(page == Page.Home);
+ if (_modeSelectPanel != null) _modeSelectPanel.SetActive(page == Page.ModeSelect);
+ if (_fixationPanel != null) _fixationPanel.SetActive(page == Page.Fixation);
+
+ // 实验内界面:隐藏所有实验 UI,等模式确定后再由 UIManager 激活
+ if (_uiManager != null)
+ _uiManager.enabled = (page == Page.Experiment);
+ }
+
+ #endregion
+
+ #region 按钮回调
+
+ private void OnStartClicked()
+ {
+ ShowPage(Page.ModeSelect);
+ }
+
+ private void OnExitClicked()
+ {
+#if UNITY_EDITOR
+ UnityEditor.EditorApplication.isPlaying = false;
+#else
+ Application.Quit();
+#endif
+ }
+
+ // 模式选择页 -> 返回首页
+ private void OnModeBackClicked()
+ {
+ ShowPage(Page.Home);
+ }
+
+ // 选择模式后 -> 进入固定方式选择页
+ private void OnModeSelected(ExperimentMode mode)
+ {
+ _selectedMode = mode;
+
+ // 更新说明文案显示当前选择
+ if (_modeDescText != null)
+ {
+ _modeDescText.text = mode == ExperimentMode.Learn
+ ? _practiceModeDesc + "\n\n✓ 当前已选择「模拟练习模式」"
+ : _examModeDesc + "\n\n✓ 当前已选择「考核评估模式」";
+ }
+
+ ShowPage(Page.Fixation);
+ }
+
+ // 固定方式选择页 -> 返回模式选择页
+ private void OnFixationBackClicked()
+ {
+ // 恢复原始说明文案
+ if (_modeDescText != null)
+ {
+ _modeDescText.text = _practiceModeDesc + "\n\n" + _examModeDesc;
+ }
+
+ ShowPage(Page.ModeSelect);
+ }
+
+ // 选择固定方式后 -> 进入实验
+ private void OnFixationSelected(FixationMethod method)
+ {
+ var gm = GameManager.Instance;
+ if (gm == null)
+ {
+ Debug.LogError("PageController: GameManager.Instance 为空!");
+ return;
+ }
+
+ gm.CurrentMode = _selectedMode;
+ gm.CurrentFixationMethod = method;
+
+ // 切换到实验界面
+ ShowPage(Page.Experiment);
+
+ // 启动实验流程
+ var stepManager = FindObjectOfType();
+ if (stepManager != null)
+ {
+ stepManager.InitializeFromGameManager();
+ }
+ }
+
+ #endregion
+}
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diff --git a/Assets/UI/阿里妈妈数黑体/INSTRUCTION.txt b/Assets/UI/阿里妈妈数黑体/INSTRUCTION.txt
new file mode 100644
index 0000000..4b902bd
--- /dev/null
+++ b/Assets/UI/阿里妈妈数黑体/INSTRUCTION.txt
@@ -0,0 +1,19 @@
+A. 在哪里可以下载阿里妈妈数黑体?
+渠道一:https://www.iconfont.cn/fonts/detail?cnid=a9fXc2HD9n7s
+渠道二:fonts.alibabagroup.com
+
+
+B. 阿里阿里妈妈数黑体简介
+基本信息:阿里妈妈数黑体为中文简体字库,收纳的中文字符包括但不限于GB2312,共计6767个汉字;英文大小写共52个;常用标点符号共206个,总计7025个字符。
+
+设计说明:阿里妈妈数黑体字型饱满、体态中正,布白极具现代韵律,落笔厚实而简练;字里行间流露出先锋、前卫和时尚的视觉感受。适用于电商、广告、品牌形象、推广物料等场景。
+
+C. 使用反馈、商业合作等问题,请email:
+alimama-font@list.alibaba-inc.com
+——
+重要!安装前请先阅读此文档
+请先按照下面流程安装文件夹里的字体包。
+
+1. 打开字体文件夹,根据不同系统需要选择OTF或TTF版本
+
+2. 字体所包含只有一个字重(双击安装)。
\ No newline at end of file
diff --git a/Assets/UI/阿里妈妈数黑体/INSTRUCTION.txt.meta b/Assets/UI/阿里妈妈数黑体/INSTRUCTION.txt.meta
new file mode 100644
index 0000000..e638dc7
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+++ b/Assets/UI/阿里妈妈数黑体/INSTRUCTION.txt.meta
@@ -0,0 +1,7 @@
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+TextScriptImporter:
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diff --git a/Assets/UI/阿里妈妈数黑体/LICENSE.txt b/Assets/UI/阿里妈妈数黑体/LICENSE.txt
new file mode 100644
index 0000000..11cf657
--- /dev/null
+++ b/Assets/UI/阿里妈妈数黑体/LICENSE.txt
@@ -0,0 +1,15 @@
+阿里妈妈数黑体法律声明
+
+1. 阿里妈妈数黑体字体及包含该字体的字库软件,合称“阿里妈妈数黑体”。
+
+2. 阿里妈妈数黑体的知识产权和相关权益归属于淘宝(中国)软件有限公司(以下简称“阿里妈妈”),受《中华人民共和国著作权法》及其他适用法律法规、国际公约、条约的保护。
+
+3. 阿里妈妈授权个人、企业等用户在遵守本声明相关条款的前提下,可以下载、安装和使用上述阿里妈妈字体,该授权是免费的普通许可,用户可基于合法目的用于商业用途或非商业用途,但不得以任何违反本声明第4条及法律法规、政策、规章或公序良俗的方式使用。
+
+4. 除本法律声明中明确授权之外,阿里妈妈未授予用户关于阿里妈妈数黑体的其他权利。未经阿里妈妈授权,任何人不得:1)对阿里妈妈数黑体进行仿制、转换、翻译、反编译、反向工程、拆分、破解或以其他方式试图从该字库软件获取源代码;2)删除、覆盖或修改阿里妈妈数黑体法律声明的全部或部分内容;3)将阿里妈妈数黑体进行单独定价出售、出租、出借、转让、转授权、或采取其他未经阿里妈妈授权的行为;4) 发布任何使外界误认其与阿里妈妈或其关联公司存在合作、赞助或背书等商业关联的不实信息。
+
+5. 阿里妈妈授予用户的上述授权不附带任何明示或暗示的保证,不对任何人因从非阿里妈妈官方渠道或指定渠道下载、安装或使用阿里妈妈数黑体而引发的任何直接或间接损失承担责任。
+
+6. 本声明的解释、履行与争议解决适用中华人民共和国的法律。用户与阿里妈妈就阿里妈妈数黑体的使用若发生争议,双方应友好协商,若协商不成,任一方有权向浙江省杭州市有管辖权的人民法院提起诉讼。
+
+反馈与咨询联系方:alimama-font@list.alibaba-inc.com
\ No newline at end of file
diff --git a/Assets/UI/阿里妈妈数黑体/LICENSE.txt.meta b/Assets/UI/阿里妈妈数黑体/LICENSE.txt.meta
new file mode 100644
index 0000000..d0033c8
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@@ -0,0 +1,7 @@
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diff --git a/ProjectSettings/CommonBurstAotSettings.json b/ProjectSettings/CommonBurstAotSettings.json
index 3dffdba..a6a6297 100644
--- a/ProjectSettings/CommonBurstAotSettings.json
+++ b/ProjectSettings/CommonBurstAotSettings.json
@@ -1,6 +1,6 @@
{
"MonoBehaviour": {
- "Version": 3,
+ "Version": 5,
"DisabledWarnings": ""
}
}
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
index f2af748..652352b 100644
--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -13,7 +13,7 @@ PlayerSettings:
useOnDemandResources: 0
accelerometerFrequency: 60
companyName: DefaultCompany
- productName: VFS
+ productName: "\u8FD0\u52A8\u4F24\u5BB3\u73B0\u573A\u6025\u6551\u865A\u62DF\u4EFF\u771F\u5B9E\u9A8C"
defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
@@ -44,8 +44,8 @@ PlayerSettings:
m_HolographicTrackingLossScreen: {fileID: 0}
defaultScreenWidth: 1024
defaultScreenHeight: 768
- defaultScreenWidthWeb: 960
- defaultScreenHeightWeb: 600
+ defaultScreenWidthWeb: 1920
+ defaultScreenHeightWeb: 1080
m_StereoRenderingPath: 0
m_ActiveColorSpace: 1
unsupportedMSAAFallback: 0