feat: VFS 虚拟仿真实验核心框架 v2

- 加权评分系统:每步独立 ScoreWeight,满分 100,SequenceClick 按子项比例计分
- StepData 新增 DetailedContent(学习模式详细操作说明)和 SubStepCount
- 伤情检查步骤扩展为 5 子项序列(视觉检查→肿胀→疼痛→生命体征→神经评估)
- 夹板固定模式完整评分(选择夹板→放置衬垫→夹板固定→固定后检查)
- Doc/ 文件夹归档三份文档:项目大纲、文案、评分标准
- README 更新评分权重表和夹板固定流程
This commit is contained in:
yangbear
2026-06-24 02:07:43 +08:00
commit a11e003fcd
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using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Video;
/// <summary>
/// 画中画视频控制器:用 VideoPlayer 渲染到 RenderTexture,再赋给 RawImage。
/// 挂在包含 RawImage 和 VideoPlayer 的 GameObject 上。
/// </summary>
[RequireComponent(typeof(RawImage))]
public class VideoController : MonoBehaviour
{
[SerializeField] private VideoPlayer _videoPlayer;
[SerializeField] private RawImage _rawImage;
private RenderTexture _renderTexture;
private bool _isPlaying;
private void Awake()
{
if (_rawImage == null) _rawImage = GetComponent<RawImage>();
if (_videoPlayer == null) _videoPlayer = GetComponentInChildren<VideoPlayer>();
if (_videoPlayer != null)
{
_videoPlayer.loopPointReached += OnVideoEnd;
}
}
/// <summary>播放指定视频文件(StreamingAssets/Videos/ 下)</summary>
public void PlayVideo(string fileName)
{
if (_videoPlayer == null) return;
string path = System.IO.Path.Combine(Application.streamingAssetsPath, "Videos", fileName);
_videoPlayer.url = path;
// 创建 RenderTexture
if (_renderTexture == null)
{
int w = _videoPlayer.targetTexture != null ? _videoPlayer.targetTexture.width : 640;
int h = _videoPlayer.targetTexture != null ? _videoPlayer.targetTexture.height : 360;
_renderTexture = new RenderTexture(w, h, 0);
_videoPlayer.targetTexture = _renderTexture;
if (_rawImage != null) _rawImage.texture = _renderTexture;
}
_videoPlayer.Play();
_isPlaying = true;
gameObject.SetActive(true);
}
public void StopVideo()
{
if (_videoPlayer != null) _videoPlayer.Stop();
_isPlaying = false;
gameObject.SetActive(false);
}
public void PauseVideo()
{
if (_videoPlayer != null) _videoPlayer.Pause();
}
public void ResumeVideo()
{
if (_videoPlayer != null) _videoPlayer.Play();
}
private void OnVideoEnd(VideoPlayer vp)
{
// 真人演示视频播完自动循环
vp.Play();
}
private void OnDestroy()
{
if (_renderTexture != null)
{
_renderTexture.Release();
Destroy(_renderTexture);
}
}
}