feat: VFS 虚拟仿真实验核心框架 v2
- 加权评分系统:每步独立 ScoreWeight,满分 100,SequenceClick 按子项比例计分 - StepData 新增 DetailedContent(学习模式详细操作说明)和 SubStepCount - 伤情检查步骤扩展为 5 子项序列(视觉检查→肿胀→疼痛→生命体征→神经评估) - 夹板固定模式完整评分(选择夹板→放置衬垫→夹板固定→固定后检查) - Doc/ 文件夹归档三份文档:项目大纲、文案、评分标准 - README 更新评分权重表和夹板固定流程
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using UnityEngine;
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/// <summary>
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/// 单个实验类型的完整配置:包含学习模式与考核模式的所有步骤。
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/// 在 Unity Editor 中为每种实验类型各创建一份 Asset。
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/// </summary>
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[CreateAssetMenu(fileName = "ExperimentConfig", menuName = "VFS/Experiment Config")]
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public class ExperimentConfig : ScriptableObject
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{
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[Header("实验标识")]
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public ExperimentType Type;
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[Header("实验名称")]
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public string DisplayName;
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[Header("骨折固定专属 - 固定方式对应的步骤覆盖")]
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public FixationMethod DefaultFixationMethod = FixationMethod.LimbFixation;
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[Header("学习模式步骤列表(肢体固定)")]
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public StepData[] LearnStepsLimb;
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[Header("学习模式步骤列表(夹板固定)")]
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public StepData[] LearnStepsSplint;
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[Header("考核模式步骤列表(肢体固定)")]
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public StepData[] ExamStepsLimb;
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[Header("考核模式步骤列表(夹板固定)")]
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public StepData[] ExamStepsSplint;
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public StepData[] GetStepsFor(ExperimentMode mode, FixationMethod fixation)
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{
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if (mode == ExperimentMode.Learn)
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return fixation == FixationMethod.SplintFixation ? LearnStepsSplint : LearnStepsLimb;
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else
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return fixation == FixationMethod.SplintFixation ? ExamStepsSplint : ExamStepsLimb;
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}
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public int StepCount(ExperimentMode mode, FixationMethod fixation)
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{
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var steps = GetStepsFor(mode, fixation);
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return steps != null ? steps.Length : 0;
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}
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}
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using UnityEngine;
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/// <summary>
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/// 单个实验步骤的数据配置(ScriptableObject)。
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/// 在 Unity Editor 中为每个实验创建一份 StepData 列表。
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/// </summary>
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[CreateAssetMenu(fileName = "StepData", menuName = "VFS/Step Data")]
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public class StepData : ScriptableObject
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{
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[Header("=== 评分 ===")]
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[Tooltip("本步骤满分(考核模式下使用,总分 100 分)")]
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[Range(0f, 100f)]
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public float ScoreWeight = 10f;
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[Tooltip("本步骤的子项数量(如伤情检查有 5 个子项,用于 SequenceClick 按比例计分)")]
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public int SubStepCount = 1;
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[Header("基础信息")]
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[Tooltip("步骤序号,从 0 开始")]
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public int StepIndex;
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[Tooltip("步骤名称(内部标识)")]
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public string StepName;
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[Header("学习模式文案")]
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[TextArea(2, 4)]
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public string TipText; // 顶部 Tip 提示框文案
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[TextArea(2, 4)]
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public string DialogueText; // 角色对话气泡文案
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[Header("学习模式 - 详细操作说明(甲方补充内容)")]
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[TextArea(3, 8)]
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public string DetailedContent; // 伤情检查/夹板固定等详细操作须知
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[Header("考核模式文案")]
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[TextArea(2, 4)]
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public string ExamQuestionText; // 考核弹窗题目文案
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[Header("考核选项")]
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public string[] ExamOptions; // 选择题选项(如 {"5cm", "10cm", "20cm"})
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public int CorrectOptionIndex; // 正确选项的索引(-1 表示非选择题)
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public string ErrorFeedback; // 答错时的反馈文案
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[Header("交互配置")]
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public StepCompleteType CompleteType = StepCompleteType.ClickObject;
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[Tooltip("交互目标的 Tag(如 InjuryLeg, Shoe, Bandage)")]
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public string TargetTag;
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[Tooltip("考核模式点击顺序(SequenceClick 类型时使用)")]
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public string[] ClickSequenceTags;
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[Header("额外配置")]
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[Tooltip("是否为夹板固定专属步骤")]
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public bool IsSplintOnly;
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[Tooltip("是否需要播放画中画视频")]
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public bool ShowPipVideo;
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[Tooltip("画中画视频文件名(StreamingAssets 下)")]
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public string VideoFileName;
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}
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