fix: ping两阶段点击—全部4个首次点击后才允许第二击显示chanrao

阶段0(_firstClickCount<4): 依次首次点击显示ping模型,激活下个ping
阶段1(_firstClickCount==4): 第二击显示chanrao并隐藏ping
UndoSecondClick同步恢复_firstClickCount
This commit is contained in:
yangbear
2026-07-02 16:42:43 +08:00
parent 9bb15b9959
commit 9deb4a68e1
+17 -20
View File
@@ -14,6 +14,7 @@ public class PingClickHandler : MonoBehaviour
private MeshRenderer _meshRenderer;
private LineRenderer _outlineRenderer;
private static int _firstClickCount = 0;
private bool _clickedOnce;
void Start()
@@ -75,39 +76,34 @@ public class PingClickHandler : MonoBehaviour
void OnMouseDown()
{
if (!_clickedOnce)
// 阶段 0:4个ping依次首次点击(只显示模型)
if (_firstClickCount < 4)
{
// 第一次点击:停止闪烁,显示模型
if (_clickedOnce) return;
_clickedOnce = true;
_firstClickCount++;
StopAllCoroutines();
if (_meshRenderer != null) _meshRenderer.enabled = true;
if (_outlineRenderer != null) _outlineRenderer.enabled = true;
Debug.Log($"[PingClick] {name} 第一次点击,模型显示");
// 激活下个 ping
if (nextPing != null) { nextPing.SetActive(true); Debug.Log($"[PingClick] {name} → {nextPing.name} 激活"); }
Debug.Log($"[PingClick] {name} 第1击 (model显示, {_firstClickCount}/4)");
var sm = FindObjectOfType<StepManager>();
if (sm != null) sm.RecordPingStep(pingIndex, false);
}
// 阶段 1:4个全部首次点击后,第二击显示chanrao
else
{
// 第二次点击:显示 chanrao,隐藏自己,激活下个 ping
if (chanraoObject != null)
{
chanraoObject.SetActive(true);
Debug.Log($"[PingClick] {chanraoObject.name} 已显示");
}
if (!_clickedOnce) return;
if (chanraoObject != null) { chanraoObject.SetActive(true); Debug.Log($"[PingClick] {chanraoObject.name} 已显示"); }
StopAllCoroutines();
if (_meshRenderer != null) _meshRenderer.enabled = false;
if (_outlineRenderer != null) _outlineRenderer.enabled = false;
gameObject.SetActive(false);
if (nextPing != null)
{
nextPing.SetActive(true);
Debug.Log($"[PingClick] {name} → {nextPing.name} 已激活");
}
Debug.Log($"[PingClick] {name} 第2击 (chanrao显示)");
var sm = FindObjectOfType<StepManager>();
if (sm != null) sm.RecordPingStep(pingIndex, true);
}
// 通知 StepManager
var sm = FindObjectOfType<StepManager>();
if (sm != null) sm.RecordPingStep(pingIndex, _clickedOnce);
}
/// <summary>上一步撤销:恢复到first-click状态</summary>
@@ -115,6 +111,7 @@ public class PingClickHandler : MonoBehaviour
{
if (!_clickedOnce) return;
_clickedOnce = false;
_firstClickCount--;
gameObject.SetActive(true);
if (_meshRenderer != null) _meshRenderer.enabled = false;
StopAllCoroutines();