Stabilize limb fixation exam flow
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@@ -179,11 +179,11 @@ public class ShoseClickHandler : MonoBehaviour
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{
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anim.SetBool("isCrouch", false);
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}
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var point2 = GameObject.Find("womanPointArray/point2");
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if (point2 != null)
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var point1 = GameObject.Find("womanPointArray/point1");
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if (point1 != null)
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{
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woman.transform.position = point2.transform.position;
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woman.transform.rotation = point2.transform.rotation;
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woman.transform.position = point1.transform.position;
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woman.transform.rotation = point1.transform.rotation;
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}
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}
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