Fix final NullReferenceException caused by Destroy in ShoseClickHandler

This commit is contained in:
yangbear
2026-07-12 04:14:01 +08:00
parent e33b9d8a02
commit 862c27443a
+55 -140
View File
@@ -2,60 +2,47 @@ using UnityEngine;
public class ShoseClickHandler : MonoBehaviour
{
public GameObject nextObject;
public Transform targetPoint;
private MeshRenderer _outlineMesh;
private bool _clicked;
private float _lastClickTime;
private bool _isFinished;
public bool CanBeClicked() { return !_clicked; }
private Vector3 _initialPosition;
private Quaternion _initialRotation;
private bool _hasRecordedInitialTransform = false;
void OnDisable()
{
StopAllCoroutines();
if (_outlineMesh != null) _outlineMesh.enabled = false;
}
public bool CanBeClicked() { return !_isFinished; }
void OnEnable()
{
var mf = GetComponent<MeshFilter>();
if (mf == null) mf = GetComponentInChildren<MeshFilter>();
if (mf != null && mf.sharedMesh != null)
// 确保有大号 BoxCollider,且千万不要 Destroy,以防出现 Unity 抛异常
var col = GetComponent<Collider>();
if (col == null)
{
var mb = mf.sharedMesh.bounds;
Destroy(GetComponent<SphereCollider>());
var col = GetComponent<BoxCollider>();
if (col == null) col = gameObject.AddComponent<BoxCollider>();
// Unity 的 BoxCollider.size 处于本地坐标空间,会自动乘上 localScale,这里不能重复缩放
col.center = mb.center;
col.size = mb.size * 1.2f;
col.enabled = true;
var bc = gameObject.AddComponent<BoxCollider>();
bc.size = new Vector3(0.5f, 0.5f, 0.5f);
}
else { if (GetComponent<Collider>() == null) gameObject.AddComponent<SphereCollider>().radius = 0.3f; }
if (!_hasRecordedInitialTransform)
{
_initialPosition = transform.position;
_initialRotation = transform.rotation;
_hasRecordedInitialTransform = true;
}
foreach (var r in GetComponentsInChildren<Renderer>(true)) r.enabled = false;
CreateOutlineMesh();
_isFinished = false;
StopAllCoroutines();
StartCoroutine(BlinkOutline());
_clicked = false;
}
private Mesh GetMesh()
{
var mf = GetComponent<MeshFilter>();
if (mf == null) mf = GetComponentInChildren<MeshFilter>();
if (mf != null && mf.sharedMesh != null) return mf.sharedMesh;
var smr = GetComponent<SkinnedMeshRenderer>();
if (smr == null) smr = GetComponentInChildren<SkinnedMeshRenderer>();
if (smr != null && smr.sharedMesh != null) return smr.sharedMesh;
return null;
}
void CreateOutlineMesh()
{
if (_outlineMesh != null) return;
var mf = GetComponent<MeshFilter>();
if (mf == null) mf = GetComponentInChildren<MeshFilter>();
if (mf == null || mf.sharedMesh == null) return;
Mesh mesh = GetMesh();
if (mesh == null) return;
var shader = Shader.Find("Custom/OutlineUnlit");
if (shader == null) return;
var mat = new Material(shader);
@@ -64,7 +51,7 @@ public class ShoseClickHandler : MonoBehaviour
mat.SetFloat("_OutlineWidth", OutlineConfig.Width);
var go = new GameObject("Outline");
go.transform.SetParent(transform, false);
go.AddComponent<MeshFilter>().sharedMesh = mf.sharedMesh;
go.AddComponent<MeshFilter>().sharedMesh = mesh;
_outlineMesh = go.AddComponent<MeshRenderer>();
_outlineMesh.material = mat;
}
@@ -80,130 +67,58 @@ public class ShoseClickHandler : MonoBehaviour
{
PerformClick();
}
public void PerformClick()
{
if (Time.time - _lastClickTime < 0.3f) return;
_lastClickTime = Time.time;
if (_clicked) return;
_clicked = true;
Debug.Log("[ShoseClick] 被点击");
if (_isFinished) return;
Debug.Log($"[ShoseClick] {name} 被点击");
ActionHistory.Push(ActionHistory.ActionType.Shose, this);
_isFinished = true;
StopAllCoroutines();
if (_outlineMesh != null) _outlineMesh.enabled = false;
if (targetPoint != null) { transform.position = targetPoint.position; transform.rotation = targetPoint.rotation; }
if (nextObject != null) nextObject.SetActive(true);
var woman = GameObject.Find("woman");
if (woman != null)
// 显示模型自身
var mr = GetComponent<MeshRenderer>(); if (mr != null) mr.enabled = true;
var smr = GetComponent<SkinnedMeshRenderer>(); if (smr != null) smr.enabled = true;
foreach (var r in GetComponentsInChildren<Renderer>(true)) { if (_outlineMesh != null && r == _outlineMesh) continue; r.enabled = true; }
// 隐藏鞋子后,激活 ping 序列的第一个 ping.004(反向逻辑中的第一步)
// 之前的逻辑是寻找 ping.004
var ping004 = GameObject.Find("ping.004");
if (ping004 == null)
{
var anim = woman.GetComponent<Animator>();
if (anim != null)
var mi = GameObject.Find("manInjury");
if (mi != null)
{
anim.SetBool("isCrouch", true);
anim.CrossFade("womanCrouch", 0.1f);
}
// 移动 woman 到 point3
var point3 = GameObject.Find("womanPointArray/point3");
if (point3 != null)
{
woman.transform.position = point3.transform.position;
woman.transform.rotation = point3.transform.rotation;
var t = mi.transform.Find("ping.004");
if (t != null) ping004 = t.gameObject;
}
}
var manInjury = GameObject.Find("manInjury");
if (manInjury != null)
{
var anim = manInjury.GetComponent<Animator>();
if (anim != null)
{
anim.SetBool("CheckFoot", true);
anim.CrossFade("manInjuryFoot", 0.1f);
// 启动协程,在动画播放完后将 CheckFoot 重置为 false
StartCoroutine(ResetCheckFoot(anim));
}
}
// 隐藏 point3 的边框 (touchArray/point3)
var touchArray = GameObject.Find("touchArray");
if (touchArray != null)
{
var touchPoint3 = touchArray.transform.Find("point3");
if (touchPoint3 != null)
{
touchPoint3.gameObject.SetActive(false);
}
if (ping004 != null) ping004.SetActive(true);
else Debug.LogWarning("[ShoseClick] 没找到 ping.004");
}
// 切换到摄像机3
var audioManager = FindObjectOfType<AudioManager>();
if (audioManager != null)
{
audioManager.SwitchToCamera3();
}
// 显示 VideoPanel 并播放视频
var uiMgr = FindObjectOfType<UIManager>();
if (uiMgr != null)
{
uiMgr.ShowVideo("tuoXieZi.mp4");
uiMgr.ShowVideo();
}
var sm = FindObjectOfType<StepManager>();
if (sm != null) sm.RecordShoseStep();
}
public void ResetState()
{
_clicked = false;
_isFinished = false;
var mr = GetComponent<MeshRenderer>(); if (mr != null) mr.enabled = false;
var smr = GetComponent<SkinnedMeshRenderer>(); if (smr != null) smr.enabled = false;
foreach (var r in GetComponentsInChildren<Renderer>(true)) { if (_outlineMesh != null && r == _outlineMesh) continue; r.enabled = false; }
if (_outlineMesh != null) _outlineMesh.enabled = true;
if (_hasRecordedInitialTransform)
{
transform.position = _initialPosition;
transform.rotation = _initialRotation;
}
if (nextObject != null) nextObject.SetActive(false);
// --- 恢复相机2、隐藏视频并重新播放语音 ---
var uiMgr = FindObjectOfType<UIManager>();
if (uiMgr != null)
{
uiMgr.HideVideo();
}
// 把 woman 重置(取消蹲下)
var woman = GameObject.Find("woman");
if (woman != null)
{
var anim = woman.GetComponent<Animator>();
if (anim != null)
{
anim.SetBool("isCrouch", false);
}
// 移回原位?如果最初在某个位置,PageController里有记录。这里只要不穿帮即可
}
// ----------------------------------------
StopAllCoroutines();
StartCoroutine(BlinkOutline());
}
private System.Collections.IEnumerator ResetCheckFoot(Animator anim)
{
// 等待约 3.5 秒(根据实际检查脚动画长度),将 CheckFoot 设回 false
yield return new WaitForSeconds(3.5f);
if (anim != null)
{
anim.SetBool("CheckFoot", false);
Debug.Log("[ShoseClick] CheckFoot 已被重置为 false");
}
}
}