feat: rewrite 3D step undo using an exact ActionHistory stack
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@@ -83,6 +83,7 @@ public class TouchPositionHandler : MonoBehaviour
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int stepIndex = transform.GetSiblingIndex() + 1;
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var sm = FindObjectOfType<StepManager>();
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if (sm != null) sm.RecordWomanStep(stepIndex);
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ActionHistory.Push(ActionHistory.ActionType.Woman, this);
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// point1 点击后先激活 Shose
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if (stepIndex == 1)
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