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0000000..a45bf2f --- /dev/null +++ b/Assets/Scripts/Core/ExamFlowManager.cs @@ -0,0 +1,688 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class ExamFlowManager : MonoBehaviour +{ + private const int StepCount = 7; + + private readonly int[] _stepScores = { 6, 22, 11, 11, 11, 22, 17 }; + private readonly bool[] _answered = new bool[StepCount]; + private readonly bool[] _correct = new bool[StepCount]; + private readonly int[] _earned = new int[StepCount]; + private readonly string[] _feedback = new string[StepCount]; + + private readonly HashSet _placedPings = new HashSet(); + private readonly HashSet _wrappedPings = new HashSet(); + + private Transform _dialogueBubble; + private GameObject _gradeResult; + private GameObject _endPanel; + private Button _dialogueYesButton; + private Button _dialogueBackButton; + private Text _gradeContent; + private Text _gradeScoreText; + private int _currentStep; + private bool _examActive; + private bool _waitingForPoint2; + private bool _waitingForShose; + private bool _waitingForWrapClicks; + + private void Awake() + { + AutoBind(); + } + + private void Start() + { + AutoBind(); + BindButtons(); + EnsureToggleGroups(); + HideAllPanels(); + } + + private void Update() + { + bool shouldRun = GameManager.Instance != null && + GameManager.Instance.CurrentMode == ExperimentMode.Exam && + GameManager.Instance.CurrentFixationMethod == FixationMethod.LimbFixation && + IsExperimentPageVisible(); + + if (!shouldRun && _examActive) + { + ResetExamState(false); + } + } + + public void BeginExam() + { + if (GameManager.Instance == null || + GameManager.Instance.CurrentMode != ExperimentMode.Exam || + GameManager.Instance.CurrentFixationMethod != FixationMethod.LimbFixation || + !IsExperimentPageVisible()) + { + ResetExamState(false); + return; + } + + AutoBind(); + BindButtons(); + EnsureToggleGroups(); + ResetExamState(true); + _examActive = true; + _waitingForPoint2 = true; + + if (GameManager.Instance != null) + { + GameManager.Instance.InitExamRecord(StepCount); + } + + ForceHideExamOnlyOutlines(); + MoveWomanToExamPoint(); + ShowStep(1); + Debug.Log("[ExamFlow] 考核模式流程启动"); + } + + public void StopExam() + { + ResetExamState(false); + } + + public void ShowStep(int stepNumber) + { + AutoBind(); + _currentStep = Mathf.Clamp(stepNumber, 1, StepCount); + + if (_dialogueBubble == null) return; + _dialogueBubble.gameObject.SetActive(true); + EnsureStepPanelsDoNotBlockButtons(); + + for (int i = 0; i < _dialogueBubble.childCount; i++) + { + Transform child = _dialogueBubble.GetChild(i); + if (child.name.StartsWith("step")) + { + child.gameObject.SetActive(child.name == "step" + _currentStep); + } + } + + ApplyStepText(_currentStep); + if (_currentStep == 3 || _currentStep == 7) + { + ResetStepToggles(_currentStep); + } + + Debug.Log("[ExamFlow] 显示 step" + _currentStep); + } + + public void OnObjectClicked(Component clicked) + { + if (!_examActive || clicked == null) return; + + if (clicked is Point2ClickHandler) + { + if (_waitingForPoint2 && clicked.name == "point2") + { + _waitingForPoint2 = false; + RecordStep(1, true, "已按要求完成前置操作起始步骤。"); + StartCoroutine(ShowStepDelayed(2, 1f)); + } + return; + } + + if (clicked is ShoseClickHandler) + { + if (_waitingForShose || _currentStep <= 2) + { + _waitingForShose = false; + RecordStep(2, true, "已完成下肢固定前置处理。"); + StartCoroutine(ShowStepDelayed(3, 1f)); + } + return; + } + + var ping = clicked as PingClickHandler; + if (ping != null) + { + bool isWrapClick = ping.chanraoObject != null && ping.chanraoObject.activeSelf; + if (isWrapClick) + { + _wrappedPings.Add(ping.name); + Debug.Log("[ExamFlow] 系带点击 " + _wrappedPings.Count + "/4: " + ping.name); + + if (_waitingForWrapClicks && _wrappedPings.Count >= 4) + { + _waitingForWrapClicks = false; + RecordStep(5, true, "已按由远端到近端的顺序完成系带。"); + ShowStep(6); + } + } + else + { + _placedPings.Add(ping.name); + Debug.Log("[ExamFlow] 放带点击 " + _placedPings.Count + "/4: " + ping.name); + } + return; + } + + if (clicked is ChanraoTuibuHandler) + { + if (!_answered[3]) + { + RecordStep(4, _placedPings.Count >= 4, _placedPings.Count >= 4 + ? "已按要求完成四条绑带摆放。" + : "绑带尚未全部摆放完成。"); + } + + _waitingForWrapClicks = true; + ShowStep(5); + } + } + + private IEnumerator ShowStepDelayed(int stepNumber, float delay) + { + yield return new WaitForSeconds(delay); + ShowStep(stepNumber); + } + + private void OnDialogueYesClicked() + { + if (!_examActive) + { + HideDialogue(); + return; + } + + switch (_currentStep) + { + case 1: + HideDialogue(); + _waitingForPoint2 = true; + break; + case 2: + HideDialogue(); + _waitingForShose = true; + break; + case 3: + RecordStep(3, GetSelectedToggleIndex(3) == 1, "正确答案:10cm。"); + ShowStep(4); + ActivateFirstPing(); + break; + case 4: + HideDialogue(); + break; + case 5: + HideDialogue(); + _waitingForWrapClicks = true; + break; + case 6: + RecordStep(6, false, "错误操作:在受伤腿一侧打结。正确做法是在未受伤腿位置打结。"); + ShowStep(7); + break; + case 7: + RecordStep(7, GetSelectedToggleIndex(7) == 1, "正确答案:足背。"); + ShowGradeResult(); + break; + default: + HideDialogue(); + break; + } + } + + private void ShowGradeResult() + { + AutoBind(); + BindResultButtons(); + BindEndPanelButtons(); + HideDialogue(); + int totalScore; + string gradeContent = BuildGradeContent(out totalScore); + if (_gradeResult != null) _gradeResult.SetActive(true); + if (_gradeContent != null) _gradeContent.text = gradeContent; + if (_gradeScoreText != null) _gradeScoreText.text = totalScore.ToString(); + } + + private string BuildGradeContent(out int total) + { + total = 0; + System.Text.StringBuilder sb = new System.Text.StringBuilder(); + sb.AppendLine("考核结果汇总"); + sb.AppendLine(); + + for (int i = 0; i < StepCount; i++) + { + total += _earned[i]; + bool answered = _answered[i]; + bool correct = answered && _correct[i]; + + sb.AppendFormat("考核点{0}({1}分):{2}", i + 1, _stepScores[i], correct ? "正确" : "错误"); + if (!answered) sb.Append("(未完成)"); + sb.AppendLine(); + sb.AppendLine("题目:" + GetQuestionText(i + 1)); + sb.AppendLine("答案:" + GetAnswerText(i + 1)); + sb.AppendFormat("得分:{0}/{1}", _earned[i], _stepScores[i]); + sb.AppendLine(); + + if (!string.IsNullOrEmpty(_feedback[i]) && (!correct || i == 5)) + { + sb.AppendLine("说明:" + _feedback[i]); + } + + sb.AppendLine(); + } + + sb.AppendFormat("最终得分:{0}/100", total); + return sb.ToString(); + } + + private void RecordStep(int oneBasedStep, bool isCorrect, string feedback) + { + int index = oneBasedStep - 1; + if (index < 0 || index >= StepCount || _answered[index]) return; + + _answered[index] = true; + _correct[index] = isCorrect; + _earned[index] = isCorrect ? _stepScores[index] : 0; + _feedback[index] = feedback; + + if (GameManager.Instance != null) + { + GameManager.Instance.RecordExamResult(index, _stepScores[index], isCorrect ? 1f : 0f, feedback); + } + } + + private void ActivateFirstPing() + { + GameObject firstPing = FindSceneObject("ping.004"); + if (firstPing == null) + { + foreach (var ping in Resources.FindObjectsOfTypeAll()) + { + if (ping != null && ping.gameObject.scene.IsValid() && ping.pingIndex == 0) + { + firstPing = ping.gameObject; + break; + } + } + } + + if (firstPing != null) + { + firstPing.SetActive(true); + var handler = firstPing.GetComponent(); + if (handler != null) handler.ResetState(true); + } + } + + private void AutoBind() + { + Transform canvas = FindSceneObject("Canvas")?.transform; + if (canvas == null) return; + + if (_dialogueBubble == null) _dialogueBubble = canvas.Find("DialogueBubble"); + if (_gradeResult == null) + { + Transform t = canvas.Find("GradeResult"); + if (t != null) _gradeResult = t.gameObject; + } + if (_endPanel == null) + { + Transform t = canvas.Find("EndPanel"); + if (t != null) _endPanel = t.gameObject; + } + + if (_dialogueBubble != null) + { + _dialogueYesButton = _dialogueBubble.Find("BtnYes")?.GetComponent