fix: PlayOpeningFlow/ReturnToHome重置所有ping/chanrao为隐藏
- OpeningFlowController新增DeactivateManInjuryChildren遍历隐藏 - PageController.ReturnToHome同样遍历隐藏ping/chanrao - 解决上一轮实验残留导致ping自动出现的bug
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@@ -31,6 +31,8 @@ public class OpeningFlowController : MonoBehaviour
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if (_womanObject != null) _womanObject.SetActive(false);
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if (_manInjuryObject != null) _manInjuryObject.SetActive(false);
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// 确保所有 ping/chanrao/chanraotuibu 子级隐藏
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DeactivateManInjuryChildren();
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if (_blackScreenPanel != null)
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{
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@@ -198,4 +200,15 @@ public class OpeningFlowController : MonoBehaviour
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[Header("=== 音效 ===")]
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[SerializeField] private AudioClip _basketballClip;
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[SerializeField] private AudioClip _manCallClip;
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private void DeactivateManInjuryChildren()
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{
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if (_manInjuryObject == null) return;
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foreach (Transform child in _manInjuryObject.transform)
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{
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if (child.name.Contains("ping") || child.name.Contains("chanrao"))
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child.gameObject.SetActive(false);
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}
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Debug.Log("[OpeningFlow] manInjury ping/chanrao 已全部隐藏");
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}
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}
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@@ -320,6 +320,14 @@ public class PageController : MonoBehaviour
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if (manInjury != null) manInjury.SetActive(false);
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var medicalBox = GameObject.Find("medicalBox");
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if (medicalBox != null) medicalBox.SetActive(false);
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// 隐藏所有 ping/chanrao/chanraotuibu
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var mi = GameObject.Find("manInjury");
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if (mi != null) {
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foreach (Transform child in mi.transform) {
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if (child.name.Contains("ping") || child.name.Contains("chanrao"))
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child.gameObject.SetActive(false);
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}
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}
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// 用名字找主摄像机(Camera.main 在禁用后返回 null)
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var mainGo = GameObject.Find("Main Camera");
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