feat: chanraotuibu交互+摄像机直切+顺序调整+高度修正

- 新增ChanraoTuibuHandler: 蓝色矩形闪烁描边, 点击显示模型+激活ping.004
- AudioManager.SwitchToCamera3: 移除淡入淡出改为直接切换
- TouchPositionHandler: point1→激活chanraotuibu(非ping.004)
- PingClickHandler高度offset改为0.05f
This commit is contained in:
yangbear
2026-07-03 14:30:10 +08:00
parent e978f3beb8
commit 643084682a
5 changed files with 90 additions and 44 deletions
@@ -68,22 +68,21 @@ public class TouchPositionHandler : MonoBehaviour
if (transform.GetSiblingIndex() == 0)
{
var amCam = FindObjectOfType<AudioManager>();
if (amCam != null) amCam.SwitchToCamera3Smooth();
if (amCam != null) amCam.SwitchToCamera3();
}
int stepIndex = transform.GetSiblingIndex() + 1;
var sm = FindObjectOfType<StepManager>();
if (sm != null) sm.RecordWomanStep(stepIndex);
// point1 点击后激活第一个 ping
// point1 点击后激活 chanraotuibu
if (stepIndex == 1)
{
var mi = GameObject.Find("manInjury");
if (mi != null)
{
var ping4 = mi.transform.Find("ping.004");
if (ping4 != null) { ping4.gameObject.SetActive(true); Debug.Log("[TouchPosition] ping.004 已激活"); }
FindObjectOfType<StepManager>()?.InitPingSteps();
var ct = mi.transform.Find("chanraotuibu");
if (ct != null) { ct.gameObject.SetActive(true); Debug.Log("[TouchPosition] chanraotuibu 已激活"); }
}
}