feat: chanraotuibu交互+摄像机直切+顺序调整+高度修正

- 新增ChanraoTuibuHandler: 蓝色矩形闪烁描边, 点击显示模型+激活ping.004
- AudioManager.SwitchToCamera3: 移除淡入淡出改为直接切换
- TouchPositionHandler: point1→激活chanraotuibu(非ping.004)
- PingClickHandler高度offset改为0.05f
This commit is contained in:
yangbear
2026-07-03 14:30:10 +08:00
parent e978f3beb8
commit 643084682a
5 changed files with 90 additions and 44 deletions
@@ -0,0 +1,72 @@
using UnityEngine;
/// <summary>
/// 挂在 chanraotuibu 对象上。蓝色矩形闪烁描边,点击显示模型并激活下个对象(ping.004)。
/// </summary>
public class ChanraoTuibuHandler : MonoBehaviour
{
public GameObject nextObject;
private MeshRenderer _meshRenderer;
private LineRenderer _outlineRenderer;
void OnEnable()
{
_meshRenderer = GetComponent<MeshRenderer>();
if (_meshRenderer == null) _meshRenderer = GetComponentInChildren<MeshRenderer>();
if (_meshRenderer != null) _meshRenderer.enabled = false;
CreateBlueOutline();
StopAllCoroutines();
StartCoroutine(BlinkOutline());
}
void CreateBlueOutline()
{
if (_outlineRenderer != null) return;
var ringGo = new GameObject("BlueRing");
ringGo.transform.SetParent(transform, false);
_outlineRenderer = ringGo.AddComponent<LineRenderer>();
_outlineRenderer.useWorldSpace = true;
_outlineRenderer.loop = true;
_outlineRenderer.startWidth = 0.015f;
_outlineRenderer.endWidth = 0.015f;
_outlineRenderer.material = new Material(Shader.Find("Unlit/Color"));
_outlineRenderer.material.color = new Color(0.2f, 0.5f, 1f);
_outlineRenderer.startColor = new Color(0.2f, 0.5f, 1f);
_outlineRenderer.endColor = new Color(0.2f, 0.5f, 1f);
// 基于模型 Bounds 画矩形
Bounds b;
if (_meshRenderer != null) b = _meshRenderer.bounds;
else b = new Bounds(transform.position, new Vector3(0.3f, 0.01f, 0.3f));
float y = b.max.y + 0.05f;
Vector3 p0 = new Vector3(b.min.x, y, b.min.z);
Vector3 p1 = new Vector3(b.min.x, y, b.max.z);
Vector3 p2 = new Vector3(b.max.x, y, b.max.z);
Vector3 p3 = new Vector3(b.max.x, y, b.min.z);
_outlineRenderer.positionCount = 5;
_outlineRenderer.SetPosition(0, p0);
_outlineRenderer.SetPosition(1, p1);
_outlineRenderer.SetPosition(2, p2);
_outlineRenderer.SetPosition(3, p3);
_outlineRenderer.SetPosition(4, p0);
}
System.Collections.IEnumerator BlinkOutline()
{
while (true)
{
if (_outlineRenderer != null) _outlineRenderer.enabled = !_outlineRenderer.enabled;
yield return new WaitForSeconds(0.4f);
}
}
void OnMouseDown()
{
Debug.Log($"[ChanraoTuibu] {name} 被点击");
StopAllCoroutines();
if (_meshRenderer != null) _meshRenderer.enabled = true;
if (_outlineRenderer != null) _outlineRenderer.enabled = true;
if (nextObject != null) { nextObject.SetActive(true); Debug.Log($"[ChanraoTuibu] → {nextObject.name} 已激活"); }
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2cf6b55fd9d5146c8a2ba5d06dc8466d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -56,7 +56,7 @@ public class PingClickHandler : MonoBehaviour
Bounds b;
if (_meshRenderer != null) b = _meshRenderer.bounds;
else b = new Bounds(transform.position, new Vector3(0.3f, 0.01f, 0.3f));
float y = _meshRenderer != null ? _meshRenderer.bounds.max.y + 0.02f : transform.position.y + 0.1f;
float y = _meshRenderer != null ? _meshRenderer.bounds.max.y + 0.05f : transform.position.y + 0.1f;
Vector3 p0 = new Vector3(b.min.x, y, b.min.z);
Vector3 p1 = new Vector3(b.min.x, y, b.max.z);
Vector3 p2 = new Vector3(b.max.x, y, b.max.z);
@@ -68,22 +68,21 @@ public class TouchPositionHandler : MonoBehaviour
if (transform.GetSiblingIndex() == 0)
{
var amCam = FindObjectOfType<AudioManager>();
if (amCam != null) amCam.SwitchToCamera3Smooth();
if (amCam != null) amCam.SwitchToCamera3();
}
int stepIndex = transform.GetSiblingIndex() + 1;
var sm = FindObjectOfType<StepManager>();
if (sm != null) sm.RecordWomanStep(stepIndex);
// point1 点击后激活第一个 ping
// point1 点击后激活 chanraotuibu
if (stepIndex == 1)
{
var mi = GameObject.Find("manInjury");
if (mi != null)
{
var ping4 = mi.transform.Find("ping.004");
if (ping4 != null) { ping4.gameObject.SetActive(true); Debug.Log("[TouchPosition] ping.004 已激活"); }
FindObjectOfType<StepManager>()?.InitPingSteps();
var ct = mi.transform.Find("chanraotuibu");
if (ct != null) { ct.gameObject.SetActive(true); Debug.Log("[TouchPosition] chanraotuibu 已激活"); }
}
}