feat: 全面重写—shader模型描边+Shose→ping→chanraotuibu→ping第二轮
- ShoseClickHandler: shader描边,点击移动Shose到ShosePoint+激活ping.004 - PingClickHandler: shader描边两阶段,第一轮完激活chanraotuibu - ChanraoTuibuHandler: shader描边,点击后亮起ping第二轮边框 - TouchPositionHandler: point1激活Shose而非chanraotuibu - 所有Handler用Custom/OutlineUnlit shader(_MainColor.a=0)实现模型精准描边
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