fix: ShoseClickHandler加全量点击诊断日志+collider强制enabled+匹配双名称
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@@ -11,14 +11,13 @@ public class ShoseClickHandler : MonoBehaviour
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{
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var col = GetComponent<Collider>();
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if (col == null) col = gameObject.AddComponent<SphereCollider>();
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if (col is SphereCollider sc) { sc.radius = 1.2f; sc.isTrigger = false; }
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var drag = GetComponent<DraggableObject>();
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if (drag != null) Destroy(drag);
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col.enabled = true;
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if (col is SphereCollider sc) { sc.radius = 1.5f; sc.isTrigger = false; }
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CreateOutlineMesh();
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StopAllCoroutines();
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StartCoroutine(BlinkOutline());
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_clicked = false;
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Debug.Log($"[ShoseClick] OnEnable outline={_outlineMesh!=null} col={((SphereCollider)col).radius}");
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Debug.Log($"[ShoseClick] OnEnable obj={gameObject.name} outline={_outlineMesh!=null} col enabled={col.enabled} radius={((SphereCollider)col).radius}");
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}
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void CreateOutlineMesh()
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@@ -50,13 +49,20 @@ public class ShoseClickHandler : MonoBehaviour
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void Update()
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{
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if (_clicked || !Input.GetMouseButtonDown(0)) return;
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foreach (var cam in Camera.allCameras)
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var cams = Object.FindObjectsOfType<Camera>();
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foreach (var cam in cams)
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{
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if (!cam.enabled) continue;
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var hits = Physics.RaycastAll(cam.ScreenPointToRay(Input.mousePosition), 100f);
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var hits = Physics.RaycastAll(cam.ScreenPointToRay(Input.mousePosition), 200f);
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if (hits.Length > 0)
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{
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var names = new System.Text.StringBuilder();
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foreach (var h in hits) names.Append(h.collider?.gameObject?.name ?? "null").Append(", ");
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Debug.Log($"[ShoseClick] ★ Update click! hits={hits.Length} — {names}");
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}
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foreach (var h in hits)
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{
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if (h.collider != null && h.collider.gameObject == gameObject)
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if (h.collider != null && (h.collider.gameObject == gameObject || h.collider.gameObject.name == gameObject.name))
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{
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OnClicked(); return;
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}
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@@ -67,10 +73,11 @@ public class ShoseClickHandler : MonoBehaviour
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void OnClicked()
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{
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_clicked = true;
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Debug.Log("[ShoseClick] ★ 被点击了 ★");
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Debug.Log($"[ShoseClick] ★ {gameObject.name} 被点击了 ★");
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StopAllCoroutines();
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if (_outlineMesh != null) _outlineMesh.enabled = false;
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if (targetPoint != null) { transform.position = targetPoint.position; transform.rotation = targetPoint.rotation; }
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if (targetPoint != null) { transform.position = targetPoint.position; transform.rotation = targetPoint.rotation; Debug.Log($"[ShoseClick] 移动到 {targetPoint.name}"); }
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else Debug.LogWarning("[ShoseClick] targetPoint 为空");
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if (nextObject != null) nextObject.SetActive(true);
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}
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}
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