feat: 双Pass膨胀描边shader替代LineRenderer
- 新增 Custom/OutlineUnlit shader: Pass1膨胀描边(Cull Front)+Pass2内芯填充 - BlueOutline.mat: 蓝色描边+半透蓝填充 - TouchPositionHandler改用MeshRenderer.enabled闪烁 - 球体挂MeshRenderer+Outline材质,0.4s闪烁
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@@ -1210,7 +1210,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!4 &30774413
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Transform:
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m_ObjectHideFlags: 0
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