fix: collider按localScale缩放+描边补偿scale(解决0.01scale下不可见)

This commit is contained in:
yangbear
2026-07-06 05:07:15 +08:00
parent a8e6b2084b
commit 424f07cce2
4 changed files with 57 additions and 87 deletions
@@ -30,7 +30,8 @@ public class PingClickHandler : MonoBehaviour
var mat = new Material(shader);
mat.SetColor("_OutlineColor", new Color(0.2f, 0.5f, 1f, 1f));
mat.SetColor("_MainColor", new Color(0, 0, 0, 0));
mat.SetFloat("_OutlineWidth", OutlineConfig.Width);
float s = transform.lossyScale.magnitude / Mathf.Sqrt(3);
mat.SetFloat("_OutlineWidth", s > 0.001f ? OutlineConfig.Width / s : OutlineConfig.Width);
var go = new GameObject("Outline");
go.transform.SetParent(transform, false);
go.AddComponent<MeshFilter>().sharedMesh = mf.sharedMesh;