fix: collider按localScale缩放+描边补偿scale(解决0.01scale下不可见)
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@@ -30,7 +30,8 @@ public class PingClickHandler : MonoBehaviour
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var mat = new Material(shader);
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mat.SetColor("_OutlineColor", new Color(0.2f, 0.5f, 1f, 1f));
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mat.SetColor("_MainColor", new Color(0, 0, 0, 0));
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mat.SetFloat("_OutlineWidth", OutlineConfig.Width);
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float s = transform.lossyScale.magnitude / Mathf.Sqrt(3);
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mat.SetFloat("_OutlineWidth", s > 0.001f ? OutlineConfig.Width / s : OutlineConfig.Width);
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var go = new GameObject("Outline");
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go.transform.SetParent(transform, false);
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go.AddComponent<MeshFilter>().sharedMesh = mf.sharedMesh;
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