fix: collider按localScale缩放+描边补偿scale(解决0.01scale下不可见)
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@@ -25,7 +25,8 @@ public class ChanraoTuibuHandler : MonoBehaviour
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var mat = new Material(shader);
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mat.SetColor("_OutlineColor", new Color(0.2f, 0.5f, 1f, 1f));
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mat.SetColor("_MainColor", new Color(0, 0, 0, 0));
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mat.SetFloat("_OutlineWidth", OutlineConfig.Width);
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float s = transform.lossyScale.magnitude / Mathf.Sqrt(3);
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mat.SetFloat("_OutlineWidth", s > 0.001f ? OutlineConfig.Width / s : OutlineConfig.Width);
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var go = new GameObject("Outline");
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go.transform.SetParent(transform, false);
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go.AddComponent<MeshFilter>().sharedMesh = mf.sharedMesh;
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@@ -30,7 +30,8 @@ public class PingClickHandler : MonoBehaviour
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var mat = new Material(shader);
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mat.SetColor("_OutlineColor", new Color(0.2f, 0.5f, 1f, 1f));
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mat.SetColor("_MainColor", new Color(0, 0, 0, 0));
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mat.SetFloat("_OutlineWidth", OutlineConfig.Width);
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float s = transform.lossyScale.magnitude / Mathf.Sqrt(3);
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mat.SetFloat("_OutlineWidth", s > 0.001f ? OutlineConfig.Width / s : OutlineConfig.Width);
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var go = new GameObject("Outline");
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go.transform.SetParent(transform, false);
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go.AddComponent<MeshFilter>().sharedMesh = mf.sharedMesh;
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@@ -5,39 +5,28 @@ public class ShoseClickHandler : MonoBehaviour
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public GameObject nextObject;
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public Transform targetPoint;
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private MeshRenderer _outlineMesh;
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private Bounds _meshBounds;
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private bool _clicked;
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void OnEnable()
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{
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// 用模型的精确 Bounds 设 BoxCollider
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var mf = GetComponent<MeshFilter>();
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if (mf == null) mf = GetComponentInChildren<MeshFilter>();
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if (mf != null && mf.sharedMesh != null)
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{
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_meshBounds = mf.sharedMesh.bounds;
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var mb = mf.sharedMesh.bounds;
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Destroy(GetComponent<SphereCollider>());
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var col = GetComponent<BoxCollider>();
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if (col == null) col = gameObject.AddComponent<BoxCollider>();
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// 移除旧 SphereCollider
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var oldCol = GetComponent<SphereCollider>();
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if (oldCol != null) Destroy(oldCol);
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col.center = _meshBounds.center;
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col.size = _meshBounds.size * 1.2f; // 稍微扩大一点好点
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// 按 localScale 缩放 collider 匹配模型实际大小
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col.center = Vector3.Scale(mb.center, transform.localScale);
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col.size = Vector3.Scale(mb.size, transform.localScale) * 1.2f;
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col.enabled = true;
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Debug.Log($"[ShoseClick] BoxCollider center={col.center} size={col.size} bounds={_meshBounds}");
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}
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else
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{
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// fallback
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var col = gameObject.AddComponent<SphereCollider>();
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col.radius = 3f;
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col.enabled = true;
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Debug.LogWarning("[ShoseClick] 无MeshFilter,用SphereCollider fallback");
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}
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else { if (GetComponent<Collider>() == null) gameObject.AddComponent<SphereCollider>().radius = 0.3f; }
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CreateOutlineMesh();
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StopAllCoroutines();
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StartCoroutine(BlinkOutline());
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Debug.Log($"[ShoseClick] Start done. obj={gameObject.name} pos={transform.position} scale={transform.lossyScale}");
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_clicked = false;
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}
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void CreateOutlineMesh()
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@@ -51,7 +40,9 @@ public class ShoseClickHandler : MonoBehaviour
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var mat = new Material(shader);
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mat.SetColor("_OutlineColor", new Color(0.2f, 0.5f, 1f, 1f));
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mat.SetColor("_MainColor", new Color(0, 0, 0, 0));
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mat.SetFloat("_OutlineWidth", OutlineConfig.Width);
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// 描边宽度补偿 scale
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float s = transform.lossyScale.magnitude / Mathf.Sqrt(3);
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mat.SetFloat("_OutlineWidth", s > 0.001f ? OutlineConfig.Width / s : OutlineConfig.Width);
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var go = new GameObject("Outline");
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go.transform.SetParent(transform, false);
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go.AddComponent<MeshFilter>().sharedMesh = mf.sharedMesh;
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@@ -68,35 +59,12 @@ public class ShoseClickHandler : MonoBehaviour
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void OnMouseDown()
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{
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Debug.Log($"[ShoseClick] OnMouseDown fired! clicked={_clicked} mousePos={Input.mousePosition}");
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if (_clicked) return;
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_clicked = true;
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Debug.Log("[ShoseClick] ★ 模型被点击了! ★");
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Debug.Log("[ShoseClick] ★ 被点击 ★");
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StopAllCoroutines();
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if (_outlineMesh != null) _outlineMesh.enabled = false;
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if (targetPoint != null) { transform.position = targetPoint.position; transform.rotation = targetPoint.rotation; Debug.Log($"[ShoseClick] 移动到 {targetPoint.name} pos={targetPoint.position}"); }
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if (targetPoint != null) { transform.position = targetPoint.position; transform.rotation = targetPoint.rotation; }
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if (nextObject != null) nextObject.SetActive(true);
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}
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#if UNITY_EDITOR
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void OnDrawGizmos()
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{
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var col = GetComponent<BoxCollider>();
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if (col != null)
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{
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Gizmos.color = Color.green;
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Gizmos.matrix = transform.localToWorldMatrix;
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Gizmos.DrawWireCube(col.center, col.size);
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}
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else
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{
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var sc = GetComponent<SphereCollider>();
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if (sc != null)
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{
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Gizmos.color = Color.green;
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Gizmos.DrawWireSphere(transform.position, sc.radius);
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}
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}
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}
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#endif
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}
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