diff --git a/Assets/Scripts/Interaction/ShoseClickHandler.cs b/Assets/Scripts/Interaction/ShoseClickHandler.cs
index 2812982..574718a 100644
--- a/Assets/Scripts/Interaction/ShoseClickHandler.cs
+++ b/Assets/Scripts/Interaction/ShoseClickHandler.cs
@@ -1,43 +1,47 @@
using UnityEngine;
-///
-/// Shose 鞋子交互:shader 模型描边闪烁,点击后显示模型+移动到ShosePoint
-///
public class ShoseClickHandler : MonoBehaviour
{
public GameObject nextObject;
public Transform targetPoint;
- private MeshRenderer _modelRenderer;
- private MeshRenderer _outlineMesh;
+ private MeshRenderer _modelRenderer, _outlineMesh;
void OnEnable()
{
_modelRenderer = GetComponent();
+ if (_modelRenderer == null) _modelRenderer = GetComponentInChildren();
if (_modelRenderer != null) _modelRenderer.enabled = false;
-
+ // 确保有 collider
+ if (GetComponent() == null) { var sc = gameObject.AddComponent(); sc.radius = 0.5f; }
CreateOutlineMesh();
StopAllCoroutines();
StartCoroutine(BlinkOutline());
+ Debug.Log($"[ShoseClick] OnEnable modelRenderer={_modelRenderer!=null} outlineMesh={_outlineMesh!=null}");
}
void CreateOutlineMesh()
{
if (_outlineMesh != null) return;
var mf = GetComponent();
- if (mf == null || mf.sharedMesh == null) return;
-
- var mat = new Material(Shader.Find("Custom/OutlineUnlit"));
+ if (mf == null) mf = GetComponentInChildren();
+ if (mf == null || mf.sharedMesh == null)
+ {
+ Debug.LogWarning("[ShoseClick] 无 MeshFilter 或 sharedMesh,无法创建描边");
+ return;
+ }
+ var shader = Shader.Find("Custom/OutlineUnlit");
+ if (shader == null) { Debug.LogWarning("[ShoseClick] Custom/OutlineUnlit shader 未找到"); return; }
+ var mat = new Material(shader);
mat.SetColor("_OutlineColor", new Color(0.2f, 0.5f, 1f, 1f));
mat.SetColor("_MainColor", new Color(0, 0, 0, 0));
mat.SetFloat("_OutlineWidth", 0.03f);
-
var go = new GameObject("Outline");
go.transform.SetParent(transform, false);
- var omf = go.AddComponent();
- omf.sharedMesh = mf.sharedMesh;
+ go.AddComponent().sharedMesh = mf.sharedMesh;
_outlineMesh = go.AddComponent();
_outlineMesh.material = mat;
+ Debug.Log("[ShoseClick] 描边已创建");
}
System.Collections.IEnumerator BlinkOutline()
@@ -53,17 +57,11 @@ public class ShoseClickHandler : MonoBehaviour
void OnMouseDown()
{
+ Debug.Log("[ShoseClick] 被点击");
StopAllCoroutines();
if (_modelRenderer != null) _modelRenderer.enabled = true;
if (_outlineMesh != null) _outlineMesh.enabled = false;
-
- if (targetPoint != null)
- {
- transform.position = targetPoint.position;
- transform.rotation = targetPoint.rotation;
- }
-
+ if (targetPoint != null) { transform.position = targetPoint.position; transform.rotation = targetPoint.rotation; }
if (nextObject != null) nextObject.SetActive(true);
- Debug.Log($"[ShoseClick] 已移动到{targetPoint?.name}, {nextObject?.name} 已激活");
}
}