fix: 去掉Shoot的while循环,改为纯WaitForSeconds避免干扰Animator
用户已修复Animator Controller中Shoot循环问题,代码端不再需要每帧SetBool(IsFull,false)
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@@ -4359,7 +4359,7 @@ AnimationClip:
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m_Level: 0
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m_CycleOffset: 0
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m_HasAdditiveReferencePose: 0
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m_LoopTime: 1
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m_LoopTime: 0
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m_LoopBlend: 0
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m_LoopBlendOrientation: 0
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m_LoopBlendPositionY: 0
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@@ -8141,7 +8141,7 @@ AnimationClip:
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m_Level: 0
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m_CycleOffset: 0
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m_HasAdditiveReferencePose: 0
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m_LoopTime: 0
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m_LoopTime: 1
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m_LoopBlend: 0
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m_LoopBlendOrientation: 0
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m_LoopBlendPositionY: 0
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