fix: 去掉Shoot的while循环,改为纯WaitForSeconds避免干扰Animator

用户已修复Animator Controller中Shoot循环问题,代码端不再需要每帧SetBool(IsFull,false)
This commit is contained in:
yangbear
2026-06-30 00:57:32 +08:00
parent c1f1428d39
commit 1cd201da60
4 changed files with 91 additions and 91 deletions
@@ -4359,7 +4359,7 @@ AnimationClip:
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 1
m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
@@ -8141,7 +8141,7 @@ AnimationClip:
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 0
m_LoopTime: 1
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0