fix: prevent repeated clicks breaking undo stack and properly hide chanrao on undo
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@@ -63,6 +63,7 @@ public class ChanraoTuibuHandler : MonoBehaviour
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public void PerformClick()
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{
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if (!_isBlinking) return; // 防止重复点击
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Debug.Log($"[ChanraoTuibu] {name} 被点击");
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ActionHistory.Push(ActionHistory.ActionType.ChanraoTuibu, this);
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_isBlinking = false;
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@@ -58,6 +58,7 @@ public class PingClickHandler : MonoBehaviour
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public void PerformClick()
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{
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if (!_isBlinking) return; // 防止重复点击
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foreach (var c in Object.FindObjectsOfType<Camera>())
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{
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if (!c.enabled) continue;
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@@ -125,6 +126,7 @@ public class PingClickHandler : MonoBehaviour
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public void ReEnableBorder() { _isBlinking = true; if (_outlineMesh != null) { _outlineMesh.enabled = true; StopAllCoroutines(); StartCoroutine(BlinkOutline()); } }
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public void UndoSecondClick()
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{
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if (chanraoObject != null) chanraoObject.SetActive(false);
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ShowSelf();
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_modelShown = true;
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_isBlinking = false;
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@@ -58,6 +58,7 @@ public class TouchPositionHandler : MonoBehaviour
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private void OnMouseDown()
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{
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if (_meshRenderer == null || !_meshRenderer.enabled) return; // 防止重复点击
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Debug.Log($"[TouchPosition] {name}: 被点击");
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if (womanObject != null && targetPosition != null)
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