fix: resolve ghost state during Ping step undo
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@@ -125,9 +125,11 @@ public class PingClickHandler : MonoBehaviour
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{
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gameObject.SetActive(true);
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_modelShown = true;
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_isBlinking = false;
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if (_modelRenderer != null) _modelRenderer.enabled = true;
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foreach (var r in GetComponentsInChildren<Renderer>(true)) r.enabled = true;
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if (_outlineMesh != null) _outlineMesh.enabled = false;
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StopAllCoroutines();
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}
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public void UndoShow() { gameObject.SetActive(false); }
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