fix: 清理AI遗留代码,修复场景配置
- 删除三套旧菜单系统 (MainMenu.cs, MainMenuUI.cs, ModeSelectionUI.cs) - Ground 添加 BoxCollider 并设置 tag 为 Ground - UIManager.OnReturnClicked 改为通过 PageController 返回首页 - PageController 增加 ReturnToHome 方法,管理 BtnFixationBack 可见性 - 清理废弃场景 Experiment.unity / ModeSelection.unity 及历史截图
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type ListNode<T, K> = {
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key: K;
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next: undefined | ListNode<T, K>;
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value: T;
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};
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type RootNode<T, K> = {
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next: undefined | ListNode<T, K>;
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};
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export function listGetNode<T, K>(list: RootNode<T, K>, key: ListNode<T, K>['key'], isDelete?: boolean): ListNode<T, K> | undefined;
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export function listGet<T, K>(objects: undefined | RootNode<T, K>, key: ListNode<T, K>['key']): T | undefined;
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export function listSet<T, K>(objects: RootNode<T, K>, key: ListNode<T, K>['key'], value: T): void;
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export function listHas<T, K>(objects: undefined | RootNode<T, K>, key: ListNode<T, K>['key']): boolean;
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export function listDelete<T, K>(objects: undefined | RootNode<T, K>, key: ListNode<T, K>['key']): ListNode<T, K> | undefined;
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