fix: 删除ActivateExperimentObjects中残留的ping.004激活代码-根因

日志显示强制隐藏后又被旧代码SetActive(true)覆盖, Python替换未匹配实际文本
This commit is contained in:
yangbear
2026-07-05 02:26:21 +08:00
parent 065be5a982
commit 07256e9e70
-7
View File
@@ -304,13 +304,6 @@ public class PageController : MonoBehaviour
var autoClip = UnityEditor.AssetDatabase.LoadAssetAtPath<AudioClip>("Assets/Audio/people/周围环境安全,我是救护志愿者,我可以帮助您吗.mp3");
if (autoClip != null) am.PlayVoice(autoClip);
#endif
}
// 激活第一个 ping (ping.004)
var mi = GameObject.Find("manInjury");
if (mi != null) {
var ping4 = mi.transform.Find("ping.004");
if (ping4 != null) { ping4.gameObject.SetActive(true); Debug.Log("PageController: ping.004 已激活"); }
} }
var tipPanel = GameObject.Find("TipPanel");