fix: 删除ActivateExperimentObjects中残留的ping.004激活代码-根因
日志显示强制隐藏后又被旧代码SetActive(true)覆盖, Python替换未匹配实际文本
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@@ -304,13 +304,6 @@ public class PageController : MonoBehaviour
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var autoClip = UnityEditor.AssetDatabase.LoadAssetAtPath<AudioClip>("Assets/Audio/people/周围环境安全,我是救护志愿者,我可以帮助您吗.mp3");
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if (autoClip != null) am.PlayVoice(autoClip);
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#endif
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}
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// 激活第一个 ping (ping.004)
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var mi = GameObject.Find("manInjury");
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if (mi != null) {
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var ping4 = mi.transform.Find("ping.004");
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if (ping4 != null) { ping4.gameObject.SetActive(true); Debug.Log("PageController: ping.004 已激活"); }
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} }
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var tipPanel = GameObject.Find("TipPanel");
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