diff --git a/Assets/Scripts/Interaction/PingClickHandler.cs b/Assets/Scripts/Interaction/PingClickHandler.cs index 0b6bcf4..1a83cc3 100644 --- a/Assets/Scripts/Interaction/PingClickHandler.cs +++ b/Assets/Scripts/Interaction/PingClickHandler.cs @@ -47,7 +47,6 @@ public class PingClickHandler : MonoBehaviour void OnMouseDown() { - // touchArray 优先 foreach (var c in Object.FindObjectsOfType()) { if (!c.enabled) continue; @@ -57,7 +56,6 @@ public class PingClickHandler : MonoBehaviour if (!_modelShown) { - // 首次点击: 显示模型,隐藏边框,激活下一个 ping _modelShown = true; StopAllCoroutines(); if (_modelRenderer != null) _modelRenderer.enabled = true; @@ -70,7 +68,6 @@ public class PingClickHandler : MonoBehaviour } else { - // 模型已显示: 点击显示 chanrao if (chanraoObject != null) { chanraoObject.SetActive(true); Debug.Log($"[PingClick] {name} → {chanraoObject.name}"); } gameObject.SetActive(false); var sm = FindObjectOfType(); @@ -79,6 +76,6 @@ public class PingClickHandler : MonoBehaviour } public void ReEnableBorder() { if (_outlineMesh != null) { _outlineMesh.enabled = true; StopAllCoroutines(); StartCoroutine(BlinkOutline()); } } -} public void UndoSecondClick() {} public void UndoShow() { gameObject.SetActive(false); } +}