fix: Camera.main→GameObject.Find(Main Camera) 解决摄像机不同步
根因: Camera.main在SwitchToCamera2禁用主摄像机后返回null,
PlayOpeningFlow/ReturnToHome无法重新启用主摄像机。
全部改用GameObject.Find("Main Camera")按名字查找。
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@@ -362,13 +362,11 @@ public class PageController : MonoBehaviour
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{
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Debug.Log("PageController: [ReturnToHome] 返回首页并重置场景");
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// 恢复 man 和 man2
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var man = GameObject.Find("man");
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if (man != null) man.SetActive(true);
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var man2 = GameObject.Find("man2");
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if (man2 != null) man2.SetActive(true);
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// 隐藏实验专用物件
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var woman = GameObject.Find("woman");
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if (woman != null) woman.SetActive(false);
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var manInjury = GameObject.Find("manInjury");
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@@ -376,13 +374,12 @@ public class PageController : MonoBehaviour
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var medicalBox = GameObject.Find("medicalBox");
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if (medicalBox != null) medicalBox.SetActive(false);
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// 恢复主摄像机
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var mainCam = Camera.main;
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if (mainCam != null) mainCam.enabled = true;
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var cam2 = GameObject.Find("camera2");
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if (cam2 != null) { var c = cam2.GetComponent<Camera>(); if (c != null) c.enabled = false; }
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// 用名字找主摄像机(Camera.main 在禁用后返回 null)
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var mainGo = GameObject.Find("Main Camera");
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if (mainGo != null) { var c = mainGo.GetComponent<Camera>(); if (c != null) c.enabled = true; }
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var cam2Go = GameObject.Find("camera2");
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if (cam2Go != null) { var c = cam2Go.GetComponent<Camera>(); if (c != null) c.enabled = false; }
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// 重置 Animator 参数
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var manAnim = man != null ? man.GetComponent<Animator>() : null;
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if (manAnim != null) { manAnim.SetBool("IsStart", false); manAnim.SetBool("IsFull", false); }
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