fix: Camera.main→GameObject.Find(Main Camera) 解决摄像机不同步
根因: Camera.main在SwitchToCamera2禁用主摄像机后返回null,
PlayOpeningFlow/ReturnToHome无法重新启用主摄像机。
全部改用GameObject.Find("Main Camera")按名字查找。
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@@ -88,22 +88,18 @@ public class OpeningFlowController : MonoBehaviour
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{
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Debug.Log("[OpeningFlow] PlayOpeningFlow() 被调用");
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// 每次播放前重置场景(支持重复播放)
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if (_manAnimator != null)
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{
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_manAnimator.gameObject.SetActive(true);
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_manAnimator.SetBool("IsStart", false);
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_manAnimator.SetBool("IsFull", false);
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}
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// 重置场景(支持重复播放)
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if (_manAnimator != null) { _manAnimator.gameObject.SetActive(true); _manAnimator.SetBool("IsStart", false); _manAnimator.SetBool("IsFull", false); }
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if (_man2Object != null) _man2Object.SetActive(true);
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if (_womanObject != null) _womanObject.SetActive(false);
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if (_manInjuryObject != null) _manInjuryObject.SetActive(false);
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if (_blackScreenPanel != null) _blackScreenPanel.SetActive(false);
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var mainCam = Camera.main;
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if (mainCam != null) mainCam.enabled = true;
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var cam2 = GameObject.Find("camera2");
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if (cam2 != null) { var c = cam2.GetComponent<Camera>(); if (c != null) c.enabled = false; }
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// 用名字找主摄像机(Camera.main 在主摄像机关闭后返回 null)
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var mainCamGo = GameObject.Find("Main Camera");
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if (mainCamGo != null) { var c = mainCamGo.GetComponent<Camera>(); if (c != null) c.enabled = true; }
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var cam2Go = GameObject.Find("camera2");
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if (cam2Go != null) { var c = cam2Go.GetComponent<Camera>(); if (c != null) c.enabled = false; }
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StartCoroutine(RunOpeningFlow(onComplete));
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}
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@@ -164,21 +160,12 @@ public class OpeningFlowController : MonoBehaviour
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private void SwitchToCamera2()
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{
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var camera2Go = GameObject.Find("camera2");
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if (camera2Go != null)
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{
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var cam2 = camera2Go.GetComponent<Camera>();
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if (cam2 != null)
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{
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cam2.enabled = true;
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Debug.Log("[OpeningFlow] camera2 已启用");
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}
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else Debug.LogWarning("[OpeningFlow] camera2 上没有 Camera 组件");
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var mainCam = Camera.main;
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if (mainCam != null) { mainCam.enabled = false; Debug.Log("[OpeningFlow] 主摄像机已禁用"); }
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}
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var cam2Go = GameObject.Find("camera2");
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if (cam2Go != null) { var c = cam2Go.GetComponent<Camera>(); if (c != null) { c.enabled = true; Debug.Log("[OpeningFlow] camera2 已启用"); } }
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else Debug.LogWarning("[OpeningFlow] 未找到 camera2");
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var mainGo = GameObject.Find("Main Camera");
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if (mainGo != null) { var c = mainGo.GetComponent<Camera>(); if (c != null) { c.enabled = false; Debug.Log("[OpeningFlow] 主摄像机已禁用"); } }
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}
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private IEnumerator FadeBlackScreen(float fromAlpha, float toAlpha)
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