64 lines
2.1 KiB
C#
64 lines
2.1 KiB
C#
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using UnityEngine;
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/// <summary>
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/// 单个实验步骤的数据配置(ScriptableObject)。
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/// 在 Unity Editor 中为每个实验创建一份 StepData 列表。
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/// </summary>
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[CreateAssetMenu(fileName = "StepData", menuName = "VFS/Step Data")]
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public class StepData : ScriptableObject
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{
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[Header("=== 评分 ===")]
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[Tooltip("本步骤满分(考核模式下使用,总分 100 分)")]
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[Range(0f, 100f)]
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public float ScoreWeight = 10f;
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[Tooltip("本步骤的子项数量(如伤情检查有 5 个子项,用于 SequenceClick 按比例计分)")]
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public int SubStepCount = 1;
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[Header("基础信息")]
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[Tooltip("步骤序号,从 0 开始")]
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public int StepIndex;
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[Tooltip("步骤名称(内部标识)")]
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public string StepName;
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[Header("学习模式文案")]
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[TextArea(2, 4)]
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public string TipText; // 顶部 Tip 提示框文案
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[TextArea(2, 4)]
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public string DialogueText; // 角色对话气泡文案
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[Header("学习模式 - 详细操作说明(甲方补充内容)")]
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[TextArea(3, 8)]
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public string DetailedContent; // 伤情检查/夹板固定等详细操作须知
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[Header("考核模式文案")]
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[TextArea(2, 4)]
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public string ExamQuestionText; // 考核弹窗题目文案
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[Header("考核选项")]
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public string[] ExamOptions; // 选择题选项(如 {"5cm", "10cm", "20cm"})
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public int CorrectOptionIndex; // 正确选项的索引(-1 表示非选择题)
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public string ErrorFeedback; // 答错时的反馈文案
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[Header("交互配置")]
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public StepCompleteType CompleteType = StepCompleteType.ClickObject;
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[Tooltip("交互目标的 Tag(如 InjuryLeg, Shoe, Bandage)")]
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public string TargetTag;
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[Tooltip("考核模式点击顺序(SequenceClick 类型时使用)")]
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public string[] ClickSequenceTags;
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[Header("额外配置")]
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[Tooltip("是否为夹板固定专属步骤")]
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public bool IsSplintOnly;
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[Tooltip("是否需要播放画中画视频")]
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public bool ShowPipVideo;
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[Tooltip("画中画视频文件名(StreamingAssets 下)")]
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public string VideoFileName;
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}
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