2026-07-02 16:07:02 +08:00
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using UnityEngine;
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public class PingClickHandler : MonoBehaviour
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{
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2026-07-05 02:53:50 +08:00
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public GameObject chanraoObject, nextPing;
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2026-07-03 00:59:20 +08:00
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public int pingIndex;
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2026-07-05 02:53:50 +08:00
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private MeshRenderer _modelRenderer, _outlineMesh;
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2026-07-06 04:49:03 +08:00
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private bool _modelShown;
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2026-07-02 16:07:02 +08:00
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void OnEnable()
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{
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2026-07-05 02:53:50 +08:00
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_modelRenderer = GetComponent<MeshRenderer>();
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if (_modelRenderer == null) _modelRenderer = GetComponentInChildren<MeshRenderer>();
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foreach (var r in GetComponentsInChildren<Renderer>(true)) r.enabled = false;
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if (GetComponent<Collider>() == null) gameObject.AddComponent<SphereCollider>().radius = 0.5f;
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CreateOutlineMesh();
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2026-07-06 04:49:03 +08:00
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_modelShown = false;
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2026-07-02 16:07:02 +08:00
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StopAllCoroutines();
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StartCoroutine(BlinkOutline());
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}
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2026-07-05 02:53:50 +08:00
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void CreateOutlineMesh()
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2026-07-02 16:22:17 +08:00
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{
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2026-07-05 02:53:50 +08:00
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if (_outlineMesh != null) return;
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var mf = GetComponent<MeshFilter>();
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if (mf == null) mf = GetComponentInChildren<MeshFilter>();
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if (mf == null || mf.sharedMesh == null) return;
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2026-07-06 04:49:03 +08:00
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var shader = Shader.Find("Custom/OutlineUnlit");
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if (shader == null) return;
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var mat = new Material(shader);
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2026-07-05 02:53:50 +08:00
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mat.SetColor("_OutlineColor", new Color(0.2f, 0.5f, 1f, 1f));
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mat.SetColor("_MainColor", new Color(0, 0, 0, 0));
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2026-07-06 04:54:53 +08:00
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mat.SetFloat("_OutlineWidth", OutlineConfig.Width);
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2026-07-05 02:53:50 +08:00
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var go = new GameObject("Outline");
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go.transform.SetParent(transform, false);
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go.AddComponent<MeshFilter>().sharedMesh = mf.sharedMesh;
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_outlineMesh = go.AddComponent<MeshRenderer>();
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_outlineMesh.material = mat;
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2026-07-02 16:22:17 +08:00
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}
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2026-07-02 16:07:02 +08:00
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System.Collections.IEnumerator BlinkOutline()
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{
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2026-07-05 02:53:50 +08:00
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if (_outlineMesh != null) _outlineMesh.enabled = true;
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2026-07-05 02:32:58 +08:00
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yield return new WaitForSeconds(0.4f);
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2026-07-06 04:49:03 +08:00
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while (true) { if (_outlineMesh != null) _outlineMesh.enabled = !_outlineMesh.enabled; yield return new WaitForSeconds(0.4f); }
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2026-07-02 16:07:02 +08:00
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}
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void OnMouseDown()
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{
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2026-07-05 02:53:50 +08:00
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foreach (var c in Object.FindObjectsOfType<Camera>())
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2026-07-03 00:59:20 +08:00
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{
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if (!c.enabled) continue;
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2026-07-05 02:53:50 +08:00
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foreach (var h in Physics.RaycastAll(c.ScreenPointToRay(Input.mousePosition)))
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2026-07-06 04:49:03 +08:00
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if (h.collider?.transform.parent?.name == "touchArray") return;
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2026-07-03 00:59:20 +08:00
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}
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2026-07-06 04:49:03 +08:00
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if (!_modelShown)
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2026-07-02 16:07:02 +08:00
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{
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2026-07-06 04:49:03 +08:00
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_modelShown = true;
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2026-07-02 16:22:17 +08:00
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StopAllCoroutines();
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2026-07-05 02:53:50 +08:00
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if (_modelRenderer != null) _modelRenderer.enabled = true;
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2026-07-06 04:49:03 +08:00
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foreach (var r in GetComponentsInChildren<Renderer>(true)) r.enabled = true;
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2026-07-05 02:53:50 +08:00
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if (_outlineMesh != null) _outlineMesh.enabled = false;
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if (nextPing != null) nextPing.SetActive(true);
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2026-07-06 04:49:03 +08:00
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Debug.Log($"[PingClick] {name} 模型显示, 激活 {nextPing?.name}");
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var sm = FindObjectOfType<StepManager>();
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if (sm != null) sm.RecordPingStep(pingIndex, false);
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2026-07-02 16:07:02 +08:00
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}
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2026-07-02 16:22:17 +08:00
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else
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{
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2026-07-06 04:49:03 +08:00
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if (chanraoObject != null) { chanraoObject.SetActive(true); Debug.Log($"[PingClick] {name} → {chanraoObject.name}"); }
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2026-07-02 16:22:17 +08:00
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gameObject.SetActive(false);
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2026-07-06 04:49:03 +08:00
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var sm = FindObjectOfType<StepManager>();
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if (sm != null) sm.RecordPingStep(pingIndex, true);
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2026-07-05 02:30:20 +08:00
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}
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}
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2026-07-05 02:53:50 +08:00
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public void ReEnableBorder() { if (_outlineMesh != null) { _outlineMesh.enabled = true; StopAllCoroutines(); StartCoroutine(BlinkOutline()); } }
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2026-07-06 04:50:55 +08:00
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public void UndoSecondClick() {}
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public void UndoShow() { gameObject.SetActive(false); }
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2026-07-06 04:52:27 +08:00
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}
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