2026-07-03 14:30:10 +08:00
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using UnityEngine;
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public class ChanraoTuibuHandler : MonoBehaviour
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{
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2026-07-06 04:49:03 +08:00
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public GameObject nextObject;
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2026-07-06 04:43:49 +08:00
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private MeshRenderer _outlineMesh;
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2026-07-09 03:51:55 +08:00
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private float _lastClickTime;
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private bool _isFinished;
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2026-07-08 09:38:42 +08:00
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2026-07-09 03:51:55 +08:00
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public bool CanBeClicked() { return !_isFinished; }
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2026-07-03 14:30:10 +08:00
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void OnEnable()
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{
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2026-07-05 02:53:50 +08:00
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if (GetComponent<Collider>() == null) gameObject.AddComponent<SphereCollider>().radius = 0.5f;
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2026-07-06 05:09:13 +08:00
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foreach (var r in GetComponentsInChildren<Renderer>(true)) r.enabled = false; CreateOutlineMesh();
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2026-07-09 03:51:55 +08:00
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_isFinished = false;
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2026-07-03 14:30:10 +08:00
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StopAllCoroutines();
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StartCoroutine(BlinkOutline());
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2026-07-06 04:43:49 +08:00
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Debug.Log($"[ChanraoTuibu] OnEnable outline={_outlineMesh!=null}");
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2026-07-03 14:30:10 +08:00
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}
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2026-07-05 02:53:50 +08:00
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void CreateOutlineMesh()
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2026-07-03 14:30:10 +08:00
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{
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2026-07-05 02:53:50 +08:00
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if (_outlineMesh != null) return;
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var mf = GetComponent<MeshFilter>();
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if (mf == null) mf = GetComponentInChildren<MeshFilter>();
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2026-07-08 09:38:42 +08:00
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Mesh mesh = null;
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if (mf != null && mf.sharedMesh != null)
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{
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mesh = mf.sharedMesh;
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}
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else
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{
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var smr = GetComponent<SkinnedMeshRenderer>();
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if (smr == null) smr = GetComponentInChildren<SkinnedMeshRenderer>();
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if (smr != null && smr.sharedMesh != null)
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mesh = smr.sharedMesh;
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}
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if (mesh == null) { Debug.LogWarning("[ChanraoTuibu] 无Mesh数据"); return; }
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2026-07-06 04:43:49 +08:00
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var shader = Shader.Find("Custom/OutlineUnlit");
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if (shader == null) { Debug.LogWarning("[ChanraoTuibu] Shader缺失"); return; }
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var mat = new Material(shader);
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2026-07-05 02:53:50 +08:00
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mat.SetColor("_OutlineColor", new Color(0.2f, 0.5f, 1f, 1f));
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mat.SetColor("_MainColor", new Color(0, 0, 0, 0));
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2026-07-08 09:38:42 +08:00
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mat.SetFloat("_OutlineWidth", OutlineConfig.Width);
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2026-07-05 02:53:50 +08:00
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var go = new GameObject("Outline");
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go.transform.SetParent(transform, false);
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2026-07-08 09:38:42 +08:00
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go.AddComponent<MeshFilter>().sharedMesh = mesh;
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2026-07-05 02:53:50 +08:00
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_outlineMesh = go.AddComponent<MeshRenderer>();
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_outlineMesh.material = mat;
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2026-07-03 14:30:10 +08:00
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}
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System.Collections.IEnumerator BlinkOutline()
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{
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2026-07-05 02:53:50 +08:00
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if (_outlineMesh != null) _outlineMesh.enabled = true;
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yield return new WaitForSeconds(0.4f);
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2026-07-06 04:43:49 +08:00
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while (true) { if (_outlineMesh != null) _outlineMesh.enabled = !_outlineMesh.enabled; yield return new WaitForSeconds(0.4f); }
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2026-07-03 14:30:10 +08:00
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}
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void OnMouseDown()
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2026-07-08 09:38:42 +08:00
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{
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PerformClick();
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}
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public void PerformClick()
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2026-07-03 14:30:10 +08:00
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{
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2026-07-09 03:51:55 +08:00
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if (Time.time - _lastClickTime < 0.3f) return; // 防止重复点击
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_lastClickTime = Time.time;
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if (_isFinished) return;
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2026-07-03 14:30:10 +08:00
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Debug.Log($"[ChanraoTuibu] {name} 被点击");
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2026-07-09 03:16:00 +08:00
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ActionHistory.Push(ActionHistory.ActionType.ChanraoTuibu, this);
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2026-07-09 03:51:55 +08:00
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_isFinished = true;
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2026-07-03 14:30:10 +08:00
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StopAllCoroutines();
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2026-07-05 02:53:50 +08:00
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if (_outlineMesh != null) _outlineMesh.enabled = false;
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2026-07-06 05:09:13 +08:00
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var mr = GetComponent<MeshRenderer>(); if (mr != null) mr.enabled = true;
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2026-07-08 09:38:42 +08:00
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foreach (var r in GetComponentsInChildren<Renderer>(true)) { if (_outlineMesh != null && r == _outlineMesh) continue; r.enabled = true; } // 显示模型
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// 如果由于意外 nextObject 丢失了,手动把它指向 ping.004
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if (nextObject == null)
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{
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var mi = GameObject.Find("manInjury");
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if (mi != null)
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{
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var p004 = mi.transform.Find("ping.004");
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if (p004 != null) nextObject = p004.gameObject;
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}
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}
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2026-07-06 04:49:03 +08:00
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// 激活下一个(ping.004)
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if (nextObject != null) { nextObject.SetActive(true); Debug.Log($"[ChanraoTuibu] → {nextObject.name}"); }
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2026-07-08 09:38:42 +08:00
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else Debug.LogError("[ChanraoTuibu] 致命错误:nextObject 依然是 null!找不到 ping.004");
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}
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public void ResetState()
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{
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2026-07-09 03:51:55 +08:00
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_isFinished = false;
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2026-07-08 09:38:42 +08:00
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var mr = GetComponent<MeshRenderer>(); if (mr != null) mr.enabled = false;
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var smr = GetComponent<SkinnedMeshRenderer>(); if (smr != null) smr.enabled = false;
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foreach (var r in GetComponentsInChildren<Renderer>(true)) { if (_outlineMesh != null && r == _outlineMesh) continue; r.enabled = false; }
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if (_outlineMesh != null) _outlineMesh.enabled = true;
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2026-07-09 03:16:00 +08:00
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if (nextObject != null) nextObject.SetActive(false);
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2026-07-08 09:38:42 +08:00
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StopAllCoroutines();
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StartCoroutine(BlinkOutline());
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2026-07-03 14:30:10 +08:00
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}
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}
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