Files
VFSUnity/Assets/Scripts/Interaction/DraggableObject.cs
T

55 lines
1.3 KiB
C#
Raw Normal View History

using UnityEngine;
using UnityEngine.Events;
/// <summary>
/// 挂载在可拖拽的 3D 物体上(如绷带、夹板)。
/// 配合 InteractionSystem 使用。
/// </summary>
public class DraggableObject : MonoBehaviour
{
[Header("拖拽状态")]
public bool IsDraggable = true;
[Header("吸附目标")]
public Transform SnapTarget;
[Header("事件")]
public UnityEvent OnDragStartEvent;
public UnityEvent OnDragEndEvent;
public UnityEvent OnSnappedEvent; // 吸附成功
private Vector3 _originalPosition;
private Quaternion _originalRotation;
private void Start()
{
_originalPosition = transform.position;
_originalRotation = transform.rotation;
}
public void OnDragStart()
{
OnDragStartEvent?.Invoke();
}
public void OnDragEnd()
{
OnDragEndEvent?.Invoke();
}
public void OnSnapped()
{
Debug.Log($"DraggableObject: {name} 已吸附到目标");
OnSnappedEvent?.Invoke();
IsDraggable = false; // 吸附后不可再拖动
}
/// <summary>重置到初始位置</summary>
public void ResetPosition()
{
transform.position = _originalPosition;
transform.rotation = _originalRotation;
IsDraggable = true;
}
}