73 lines
2.7 KiB
C#
73 lines
2.7 KiB
C#
|
|
using UnityEngine;
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 挂在 chanraotuibu 对象上。蓝色矩形闪烁描边,点击显示模型并激活下个对象(ping.004)。
|
||
|
|
/// </summary>
|
||
|
|
public class ChanraoTuibuHandler : MonoBehaviour
|
||
|
|
{
|
||
|
|
public GameObject nextObject;
|
||
|
|
|
||
|
|
private MeshRenderer _meshRenderer;
|
||
|
|
private LineRenderer _outlineRenderer;
|
||
|
|
|
||
|
|
void OnEnable()
|
||
|
|
{
|
||
|
|
_meshRenderer = GetComponent<MeshRenderer>();
|
||
|
|
if (_meshRenderer == null) _meshRenderer = GetComponentInChildren<MeshRenderer>();
|
||
|
|
if (_meshRenderer != null) _meshRenderer.enabled = false;
|
||
|
|
CreateBlueOutline();
|
||
|
|
StopAllCoroutines();
|
||
|
|
StartCoroutine(BlinkOutline());
|
||
|
|
}
|
||
|
|
|
||
|
|
void CreateBlueOutline()
|
||
|
|
{
|
||
|
|
if (_outlineRenderer != null) return;
|
||
|
|
var ringGo = new GameObject("BlueRing");
|
||
|
|
ringGo.transform.SetParent(transform, false);
|
||
|
|
_outlineRenderer = ringGo.AddComponent<LineRenderer>();
|
||
|
|
_outlineRenderer.useWorldSpace = true;
|
||
|
|
_outlineRenderer.loop = true;
|
||
|
|
_outlineRenderer.startWidth = 0.015f;
|
||
|
|
_outlineRenderer.endWidth = 0.015f;
|
||
|
|
_outlineRenderer.material = new Material(Shader.Find("Unlit/Color"));
|
||
|
|
_outlineRenderer.material.color = new Color(0.2f, 0.5f, 1f);
|
||
|
|
_outlineRenderer.startColor = new Color(0.2f, 0.5f, 1f);
|
||
|
|
_outlineRenderer.endColor = new Color(0.2f, 0.5f, 1f);
|
||
|
|
|
||
|
|
// 基于模型 Bounds 画矩形
|
||
|
|
Bounds b;
|
||
|
|
if (_meshRenderer != null) b = _meshRenderer.bounds;
|
||
|
|
else b = new Bounds(transform.position, new Vector3(0.3f, 0.01f, 0.3f));
|
||
|
|
float y = b.max.y + 0.05f;
|
||
|
|
Vector3 p0 = new Vector3(b.min.x, y, b.min.z);
|
||
|
|
Vector3 p1 = new Vector3(b.min.x, y, b.max.z);
|
||
|
|
Vector3 p2 = new Vector3(b.max.x, y, b.max.z);
|
||
|
|
Vector3 p3 = new Vector3(b.max.x, y, b.min.z);
|
||
|
|
_outlineRenderer.positionCount = 5;
|
||
|
|
_outlineRenderer.SetPosition(0, p0);
|
||
|
|
_outlineRenderer.SetPosition(1, p1);
|
||
|
|
_outlineRenderer.SetPosition(2, p2);
|
||
|
|
_outlineRenderer.SetPosition(3, p3);
|
||
|
|
_outlineRenderer.SetPosition(4, p0);
|
||
|
|
}
|
||
|
|
|
||
|
|
System.Collections.IEnumerator BlinkOutline()
|
||
|
|
{
|
||
|
|
while (true)
|
||
|
|
{
|
||
|
|
if (_outlineRenderer != null) _outlineRenderer.enabled = !_outlineRenderer.enabled;
|
||
|
|
yield return new WaitForSeconds(0.4f);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
void OnMouseDown()
|
||
|
|
{
|
||
|
|
Debug.Log($"[ChanraoTuibu] {name} 被点击");
|
||
|
|
StopAllCoroutines();
|
||
|
|
if (_meshRenderer != null) _meshRenderer.enabled = true;
|
||
|
|
if (_outlineRenderer != null) _outlineRenderer.enabled = true;
|
||
|
|
if (nextObject != null) { nextObject.SetActive(true); Debug.Log($"[ChanraoTuibu] → {nextObject.name} 已激活"); }
|
||
|
|
}
|
||
|
|
}
|