84 lines
2.2 KiB
C#
84 lines
2.2 KiB
C#
|
|
using UnityEngine;
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 物体高亮效果:鼠标悬停时切换 Emission 或轮廓材质。
|
||
|
|
/// 挂在可交互的 3D 物体上。
|
||
|
|
/// </summary>
|
||
|
|
public class HighlightEffect : MonoBehaviour
|
||
|
|
{
|
||
|
|
[Header("高亮设置")]
|
||
|
|
[SerializeField] private Color _highlightColor = Color.yellow;
|
||
|
|
[SerializeField] private float _highlightIntensity = 0.5f;
|
||
|
|
|
||
|
|
[Header("可选 - 使用 Outline 组件")]
|
||
|
|
[SerializeField] private bool _useOutline = true;
|
||
|
|
[SerializeField] private float _outlineWidth = 0.02f;
|
||
|
|
|
||
|
|
private Renderer[] _renderers;
|
||
|
|
private Material[] _originalMaterials;
|
||
|
|
private Material[] _highlightMaterials;
|
||
|
|
private bool _isHighlighted;
|
||
|
|
|
||
|
|
[Header("考核高亮 - 始终显示")]
|
||
|
|
public bool AlwaysHighlighted;
|
||
|
|
|
||
|
|
private void Start()
|
||
|
|
{
|
||
|
|
_renderers = GetComponentsInChildren<Renderer>();
|
||
|
|
}
|
||
|
|
|
||
|
|
private void OnMouseEnter()
|
||
|
|
{
|
||
|
|
if (_isHighlighted) return;
|
||
|
|
SetHighlight(true);
|
||
|
|
}
|
||
|
|
|
||
|
|
private void OnMouseExit()
|
||
|
|
{
|
||
|
|
if (AlwaysHighlighted) return;
|
||
|
|
SetHighlight(false);
|
||
|
|
}
|
||
|
|
|
||
|
|
public void SetHighlight(bool on)
|
||
|
|
{
|
||
|
|
_isHighlighted = on;
|
||
|
|
if (_renderers == null) return;
|
||
|
|
|
||
|
|
foreach (var r in _renderers)
|
||
|
|
{
|
||
|
|
if (r == null) continue;
|
||
|
|
foreach (var mat in r.materials)
|
||
|
|
{
|
||
|
|
if (on)
|
||
|
|
{
|
||
|
|
mat.EnableKeyword("_EMISSION");
|
||
|
|
mat.SetColor("_EmissionColor", _highlightColor * _highlightIntensity);
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
mat.DisableKeyword("_EMISSION");
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>闪烁效果,用于提示用户点击</summary>
|
||
|
|
public void Flash(float duration = 0.5f)
|
||
|
|
{
|
||
|
|
StopAllCoroutines();
|
||
|
|
StartCoroutine(FlashRoutine(duration));
|
||
|
|
}
|
||
|
|
|
||
|
|
private System.Collections.IEnumerator FlashRoutine(float duration)
|
||
|
|
{
|
||
|
|
float half = duration / 2f;
|
||
|
|
SetHighlight(true);
|
||
|
|
yield return new WaitForSeconds(half);
|
||
|
|
SetHighlight(false);
|
||
|
|
yield return new WaitForSeconds(half);
|
||
|
|
SetHighlight(true);
|
||
|
|
yield return new WaitForSeconds(half);
|
||
|
|
SetHighlight(false);
|
||
|
|
}
|
||
|
|
}
|