99 lines
3.0 KiB
C#
99 lines
3.0 KiB
C#
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using UnityEngine;
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public class Point2ClickHandler : MonoBehaviour
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{
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public GameObject nextObject; // This will be Shose
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private MeshRenderer _outlineMesh;
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private bool _clicked;
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public bool CanBeClicked() { return !_clicked; }
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void OnEnable()
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{
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if (GetComponent<Collider>() == null) gameObject.AddComponent<SphereCollider>().radius = 0.5f;
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foreach (var r in GetComponentsInChildren<Renderer>(true)) r.enabled = false;
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CreateOutlineMesh();
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_clicked = false;
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StopAllCoroutines();
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StartCoroutine(BlinkOutline());
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}
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void CreateOutlineMesh()
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{
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if (_outlineMesh != null) return;
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var mf = GetComponent<MeshFilter>();
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if (mf == null) mf = GetComponentInChildren<MeshFilter>();
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if (mf == null || mf.sharedMesh == null) return;
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var shader = Shader.Find("Custom/OutlineUnlit");
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if (shader == null) return;
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var mat = new Material(shader);
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mat.SetColor("_OutlineColor", new Color(0.2f, 0.5f, 1f, 1f));
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mat.SetColor("_MainColor", new Color(0, 0, 0, 0));
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mat.SetFloat("_OutlineWidth", OutlineConfig.Width);
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var go = new GameObject("Outline");
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go.transform.SetParent(transform, false);
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go.AddComponent<MeshFilter>().sharedMesh = mf.sharedMesh;
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_outlineMesh = go.AddComponent<MeshRenderer>();
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_outlineMesh.material = mat;
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}
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System.Collections.IEnumerator BlinkOutline()
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{
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if (_outlineMesh != null) _outlineMesh.enabled = true;
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yield return new WaitForSeconds(0.4f);
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while (true) { if (_outlineMesh != null) _outlineMesh.enabled = !_outlineMesh.enabled; yield return new WaitForSeconds(0.4f); }
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}
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void OnMouseDown()
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{
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PerformClick();
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}
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public void PerformClick()
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{
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if (_clicked) return;
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_clicked = true;
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Debug.Log("[Point2Click] ★ 被点击 ★");
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ActionHistory.Push(ActionHistory.ActionType.Point2, this);
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StopAllCoroutines();
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if (_outlineMesh != null) _outlineMesh.enabled = false;
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var woman = GameObject.Find("woman");
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if (woman != null)
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{
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var anim = woman.GetComponent<Animator>();
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if (anim != null)
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{
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anim.SetBool("IsCheck", true);
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}
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}
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if (nextObject != null) nextObject.SetActive(true);
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gameObject.SetActive(false);
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}
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public void ResetState()
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{
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_clicked = false;
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if (_outlineMesh != null) _outlineMesh.enabled = true;
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if (nextObject != null) nextObject.SetActive(false);
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var woman = GameObject.Find("woman");
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if (woman != null)
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{
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var anim = woman.GetComponent<Animator>();
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if (anim != null)
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{
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anim.SetBool("IsCheck", false);
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}
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}
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gameObject.SetActive(true);
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StopAllCoroutines();
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StartCoroutine(BlinkOutline());
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}
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}
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